// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_QUADS_RENDER_PASS_H_ #define CC_QUADS_RENDER_PASS_H_ #include #include "base/basictypes.h" #include "base/callback.h" #include "base/containers/hash_tables.h" #include "cc/base/cc_export.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/quads/list_container.h" #include "cc/quads/render_pass_id.h" #include "skia/ext/refptr.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/transform.h" namespace base { namespace trace_event { class TracedValue; } class Value; } namespace cc { class DrawQuad; class CopyOutputRequest; class RenderPassDrawQuad; class SharedQuadState; // A list of DrawQuad objects, sorted internally in front-to-back order. class QuadList : public ListContainer { public: explicit QuadList(size_t default_size_to_reserve); typedef QuadList::ReverseIterator BackToFrontIterator; typedef QuadList::ConstReverseIterator ConstBackToFrontIterator; inline BackToFrontIterator BackToFrontBegin() { return rbegin(); } inline BackToFrontIterator BackToFrontEnd() { return rend(); } inline ConstBackToFrontIterator BackToFrontBegin() const { return rbegin(); } inline ConstBackToFrontIterator BackToFrontEnd() const { return rend(); } }; typedef ListContainer SharedQuadStateList; class CC_EXPORT RenderPass { public: ~RenderPass(); static scoped_ptr Create(); static scoped_ptr Create(size_t num_layers); static scoped_ptr Create(size_t shared_quad_state_list_size, size_t quad_list_size); // A shallow copy of the render pass, which does not include its quads or copy // requests. scoped_ptr Copy(RenderPassId new_id) const; // A deep copy of the render passes in the list including the quads. static void CopyAll(const ScopedPtrVector& in, ScopedPtrVector* out); void SetNew(RenderPassId id, const gfx::Rect& output_rect, const gfx::Rect& damage_rect, const gfx::Transform& transform_to_root_target); void SetAll(RenderPassId id, const gfx::Rect& output_rect, const gfx::Rect& damage_rect, const gfx::Transform& transform_to_root_target, bool has_transparent_background); void AsValueInto(base::trace_event::TracedValue* dict) const; SharedQuadState* CreateAndAppendSharedQuadState(); template DrawQuadType* CreateAndAppendDrawQuad() { return quad_list.AllocateAndConstruct(); } RenderPassDrawQuad* CopyFromAndAppendRenderPassDrawQuad( const RenderPassDrawQuad* quad, const SharedQuadState* shared_quad_state, RenderPassId render_pass_id); DrawQuad* CopyFromAndAppendDrawQuad(const DrawQuad* quad, const SharedQuadState* shared_quad_state); // Uniquely identifies the render pass in the compositor's current frame. RenderPassId id; // These are in the space of the render pass' physical pixels. gfx::Rect output_rect; gfx::Rect damage_rect; // Transforms from the origin of the |output_rect| to the origin of the root // render pass' |output_rect|. gfx::Transform transform_to_root_target; // If false, the pixels in the render pass' texture are all opaque. bool has_transparent_background; // If non-empty, the renderer should produce a copy of the render pass' // contents as a bitmap, and give a copy of the bitmap to each callback in // this list. This property should not be serialized between compositors, as // it only makes sense in the root compositor. ScopedPtrVector copy_requests; QuadList quad_list; SharedQuadStateList shared_quad_state_list; protected: explicit RenderPass(size_t num_layers); RenderPass(); RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); private: template DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); } DISALLOW_COPY_AND_ASSIGN(RenderPass); }; } // namespace cc namespace BASE_HASH_NAMESPACE { template <> struct hash { size_t operator()(cc::RenderPassId key) const { return base::HashPair(key.layer_id, key.index); } }; } // namespace BASE_HASH_NAMESPACE namespace cc { typedef ScopedPtrVector RenderPassList; typedef base::hash_map RenderPassIdHashMap; } // namespace cc #endif // CC_QUADS_RENDER_PASS_H_