// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/quads/render_pass_draw_quad.h" #include "base/trace_event/trace_event_argument.h" #include "base/values.h" #include "cc/base/math_util.h" #include "cc/debug/traced_value.h" #include "third_party/skia/include/core/SkImageFilter.h" namespace cc { RenderPassDrawQuad::RenderPassDrawQuad() { } RenderPassDrawQuad::~RenderPassDrawQuad() { } void RenderPassDrawQuad::SetNew(const SharedQuadState* shared_quad_state, const gfx::Rect& rect, const gfx::Rect& visible_rect, RenderPassId render_pass_id, ResourceId mask_resource_id, const gfx::Vector2dF& mask_uv_scale, const gfx::Size& mask_texture_size, const FilterOperations& filters, const gfx::Vector2dF& filters_scale, const FilterOperations& background_filters) { DCHECK(render_pass_id.IsValid()); gfx::Rect opaque_rect; bool needs_blending = false; SetAll(shared_quad_state, rect, opaque_rect, visible_rect, needs_blending, render_pass_id, mask_resource_id, mask_uv_scale, mask_texture_size, filters, filters_scale, background_filters); } void RenderPassDrawQuad::SetAll(const SharedQuadState* shared_quad_state, const gfx::Rect& rect, const gfx::Rect& opaque_rect, const gfx::Rect& visible_rect, bool needs_blending, RenderPassId render_pass_id, ResourceId mask_resource_id, const gfx::Vector2dF& mask_uv_scale, const gfx::Size& mask_texture_size, const FilterOperations& filters, const gfx::Vector2dF& filters_scale, const FilterOperations& background_filters) { DCHECK(render_pass_id.IsValid()); DrawQuad::SetAll(shared_quad_state, DrawQuad::RENDER_PASS, rect, opaque_rect, visible_rect, needs_blending); this->render_pass_id = render_pass_id; resources.ids[kMaskResourceIdIndex] = mask_resource_id; resources.count = mask_resource_id ? 1 : 0; this->mask_uv_scale = mask_uv_scale; this->mask_texture_size = mask_texture_size; this->filters = filters; this->filters_scale = filters_scale; this->background_filters = background_filters; } gfx::RectF RenderPassDrawQuad::MaskUVRect() const { gfx::RectF mask_uv_rect((mask_uv_scale.x() * rect.x()) / rect.width(), (mask_uv_scale.y() * rect.y()) / rect.height(), mask_uv_scale.x(), mask_uv_scale.y()); return mask_uv_rect; } const RenderPassDrawQuad* RenderPassDrawQuad::MaterialCast( const DrawQuad* quad) { DCHECK_EQ(quad->material, DrawQuad::RENDER_PASS); return static_cast(quad); } void RenderPassDrawQuad::ExtendValue( base::trace_event::TracedValue* value) const { TracedValue::SetIDRef(render_pass_id.AsTracingId(), value, "render_pass_id"); value->SetInteger("mask_resource_id", resources.ids[kMaskResourceIdIndex]); MathUtil::AddToTracedValue("mask_texture_size", mask_texture_size, value); MathUtil::AddToTracedValue("mask_uv_scale", mask_uv_scale, value); value->BeginArray("filters"); filters.AsValueInto(value); value->EndArray(); MathUtil::AddToTracedValue("filters_scale", filters_scale, value); value->BeginDictionary("background_filters"); background_filters.AsValueInto(value); value->EndDictionary(); } } // namespace cc