// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/quads/render_pass.h" #include "cc/base/math_util.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/output/copy_output_request.h" #include "cc/quads/checkerboard_draw_quad.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/test/geometry_test_utils.h" #include "cc/test/render_pass_test_common.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/skia/include/effects/SkBlurImageFilter.h" #include "ui/gfx/transform.h" using cc::TestRenderPass; namespace cc { namespace { struct RenderPassSize { // If you add a new field to this class, make sure to add it to the // Copy() tests. RenderPass::Id id; QuadList quad_list; SharedQuadStateList shared_quad_state_list; gfx::Transform transform_to_root_target; gfx::Rect output_rect; gfx::RectF damage_rect; bool has_transparent_background; ScopedPtrVector copy_callbacks; }; static void CompareRenderPassLists(const RenderPassList& expected_list, const RenderPassList& actual_list) { EXPECT_EQ(expected_list.size(), actual_list.size()); for (size_t i = 0; i < actual_list.size(); ++i) { RenderPass* expected = expected_list[i]; RenderPass* actual = actual_list[i]; EXPECT_EQ(expected->id, actual->id); EXPECT_RECT_EQ(expected->output_rect, actual->output_rect); EXPECT_EQ(expected->transform_to_root_target, actual->transform_to_root_target); EXPECT_RECT_EQ(expected->damage_rect, actual->damage_rect); EXPECT_EQ(expected->has_transparent_background, actual->has_transparent_background); EXPECT_EQ(expected->shared_quad_state_list.size(), actual->shared_quad_state_list.size()); EXPECT_EQ(expected->quad_list.size(), actual->quad_list.size()); for (size_t i = 0; i < expected->quad_list.size(); ++i) { EXPECT_EQ(expected->quad_list[i]->rect.ToString(), actual->quad_list[i]->rect.ToString()); EXPECT_EQ( expected->quad_list[i]->shared_quad_state->content_bounds.ToString(), actual->quad_list[i]->shared_quad_state->content_bounds.ToString()); } } } TEST(RenderPassTest, CopyShouldBeIdenticalExceptIdAndQuads) { RenderPass::Id id(3, 2); gfx::Rect output_rect(45, 22, 120, 13); gfx::Transform transform_to_root = gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0); gfx::Rect damage_rect(56, 123, 19, 43); bool has_transparent_background = true; scoped_ptr pass = TestRenderPass::Create(); pass->SetAll(id, output_rect, damage_rect, transform_to_root, has_transparent_background); pass->copy_requests.push_back(CopyOutputRequest::CreateEmptyRequest()); // Stick a quad in the pass, this should not get copied. scoped_ptr shared_state = SharedQuadState::Create(); shared_state->SetAll(gfx::Transform(), gfx::Size(), gfx::Rect(), gfx::Rect(), false, 1, SkXfermode::kSrcOver_Mode); pass->AppendSharedQuadState(shared_state.Pass()); scoped_ptr checkerboard_quad = CheckerboardDrawQuad::Create(); checkerboard_quad->SetNew( pass->shared_quad_state_list.back(), gfx::Rect(), SkColor()); pass->quad_list.push_back(checkerboard_quad.PassAs()); RenderPass::Id new_id(63, 4); scoped_ptr copy = pass->Copy(new_id); EXPECT_EQ(new_id, copy->id); EXPECT_RECT_EQ(pass->output_rect, copy->output_rect); EXPECT_EQ(pass->transform_to_root_target, copy->transform_to_root_target); EXPECT_RECT_EQ(pass->damage_rect, copy->damage_rect); EXPECT_EQ(pass->has_transparent_background, copy->has_transparent_background); EXPECT_EQ(0u, copy->quad_list.size()); // The copy request should not be copied/duplicated. EXPECT_EQ(1u, pass->copy_requests.size()); EXPECT_EQ(0u, copy->copy_requests.size()); EXPECT_EQ(sizeof(RenderPassSize), sizeof(RenderPass)); } TEST(RenderPassTest, CopyAllShouldBeIdentical) { RenderPassList pass_list; RenderPass::Id id(3, 2); gfx::Rect output_rect(45, 22, 120, 13); gfx::Transform transform_to_root = gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0); gfx::Rect damage_rect(56, 123, 19, 43); bool has_transparent_background = true; scoped_ptr pass = TestRenderPass::Create(); pass->SetAll(id, output_rect, damage_rect, transform_to_root, has_transparent_background); // Two quads using one shared state. scoped_ptr shared_state1 = SharedQuadState::Create(); shared_state1->SetAll(gfx::Transform(), gfx::Size(1, 1), gfx::Rect(), gfx::Rect(), false, 1, SkXfermode::kSrcOver_Mode); pass->AppendSharedQuadState(shared_state1.Pass()); scoped_ptr checkerboard_quad1 = CheckerboardDrawQuad::Create(); checkerboard_quad1->SetNew( pass->shared_quad_state_list.back(), gfx::Rect(1, 1, 1, 1), SkColor()); pass->quad_list.push_back(checkerboard_quad1.PassAs()); scoped_ptr checkerboard_quad2 = CheckerboardDrawQuad::Create(); checkerboard_quad2->SetNew( pass->shared_quad_state_list.back(), gfx::Rect(2, 2, 2, 2), SkColor()); pass->quad_list.push_back(checkerboard_quad2.PassAs()); // And two quads using another shared state. scoped_ptr shared_state2 = SharedQuadState::Create(); shared_state2->SetAll(gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1, SkXfermode::kSrcOver_Mode); pass->AppendSharedQuadState(shared_state2.Pass()); scoped_ptr checkerboard_quad3 = CheckerboardDrawQuad::Create(); checkerboard_quad3->SetNew( pass->shared_quad_state_list.back(), gfx::Rect(3, 3, 3, 3), SkColor()); pass->quad_list.push_back(checkerboard_quad3.PassAs()); scoped_ptr checkerboard_quad4 = CheckerboardDrawQuad::Create(); checkerboard_quad4->SetNew( pass->shared_quad_state_list.back(), gfx::Rect(4, 4, 4, 4), SkColor()); pass->quad_list.push_back(checkerboard_quad4.PassAs()); // A second render pass with a quad. RenderPass::Id contrib_id(4, 1); gfx::Rect contrib_output_rect(10, 15, 12, 17); gfx::Transform contrib_transform_to_root = gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0); gfx::Rect contrib_damage_rect(11, 16, 10, 15); bool contrib_has_transparent_background = true; scoped_ptr contrib = TestRenderPass::Create(); contrib->SetAll(contrib_id, contrib_output_rect, contrib_damage_rect, contrib_transform_to_root, contrib_has_transparent_background); scoped_ptr contrib_shared_state = SharedQuadState::Create(); contrib_shared_state->SetAll(gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1, SkXfermode::kSrcOver_Mode); contrib->AppendSharedQuadState(contrib_shared_state.Pass()); scoped_ptr contrib_quad = CheckerboardDrawQuad::Create(); contrib_quad->SetNew( contrib->shared_quad_state_list.back(), gfx::Rect(3, 3, 3, 3), SkColor()); contrib->quad_list.push_back(contrib_quad.PassAs()); // And a RenderPassDrawQuad for the contributing pass. scoped_ptr pass_quad = RenderPassDrawQuad::Create(); pass_quad->SetNew(pass->shared_quad_state_list.back(), contrib_output_rect, contrib_id, false, // is_replica 0, // mask_resource_id contrib_damage_rect, gfx::RectF(), // mask_uv_rect FilterOperations(), FilterOperations()); pass->quad_list.push_back(pass_quad.PassAs()); pass_list.push_back(pass.PassAs()); pass_list.push_back(contrib.PassAs()); // Make a copy with CopyAll(). RenderPassList copy_list; RenderPass::CopyAll(pass_list, ©_list); CompareRenderPassLists(pass_list, copy_list); } TEST(RenderPassTest, CopyAllWithCulledQuads) { RenderPassList pass_list; RenderPass::Id id(3, 2); gfx::Rect output_rect(45, 22, 120, 13); gfx::Transform transform_to_root = gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0); gfx::Rect damage_rect(56, 123, 19, 43); bool has_transparent_background = true; scoped_ptr pass = TestRenderPass::Create(); pass->SetAll(id, output_rect, damage_rect, transform_to_root, has_transparent_background); // A shared state with a quad. scoped_ptr shared_state1 = SharedQuadState::Create(); shared_state1->SetAll(gfx::Transform(), gfx::Size(1, 1), gfx::Rect(), gfx::Rect(), false, 1, SkXfermode::kSrcOver_Mode); pass->AppendSharedQuadState(shared_state1.Pass()); scoped_ptr checkerboard_quad1 = CheckerboardDrawQuad::Create(); checkerboard_quad1->SetNew( pass->shared_quad_state_list.back(), gfx::Rect(1, 1, 1, 1), SkColor()); pass->quad_list.push_back(checkerboard_quad1.PassAs()); // A shared state with no quads, they were culled. scoped_ptr shared_state2 = SharedQuadState::Create(); shared_state2->SetAll(gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1, SkXfermode::kSrcOver_Mode); pass->AppendSharedQuadState(shared_state2.Pass()); // A second shared state with no quads. scoped_ptr shared_state3 = SharedQuadState::Create(); shared_state3->SetAll(gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1, SkXfermode::kSrcOver_Mode); pass->AppendSharedQuadState(shared_state3.Pass()); // A last shared state with a quad again. scoped_ptr shared_state4 = SharedQuadState::Create(); shared_state4->SetAll(gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1, SkXfermode::kSrcOver_Mode); pass->AppendSharedQuadState(shared_state4.Pass()); scoped_ptr checkerboard_quad2 = CheckerboardDrawQuad::Create(); checkerboard_quad2->SetNew( pass->shared_quad_state_list.back(), gfx::Rect(3, 3, 3, 3), SkColor()); pass->quad_list.push_back(checkerboard_quad2.PassAs()); pass_list.push_back(pass.PassAs()); // Make a copy with CopyAll(). RenderPassList copy_list; RenderPass::CopyAll(pass_list, ©_list); CompareRenderPassLists(pass_list, copy_list); } } // namespace } // namespace cc