// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/quads/texture_draw_quad.h" #include "base/logging.h" #include "base/trace_event/trace_event_argument.h" #include "base/values.h" #include "cc/base/math_util.h" #include "ui/gfx/geometry/vector2d_f.h" namespace cc { TextureDrawQuad::TextureDrawQuad() : premultiplied_alpha(false), background_color(SK_ColorTRANSPARENT), y_flipped(false), nearest_neighbor(false) { this->vertex_opacity[0] = 0.f; this->vertex_opacity[1] = 0.f; this->vertex_opacity[2] = 0.f; this->vertex_opacity[3] = 0.f; } void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, const gfx::Rect& rect, const gfx::Rect& opaque_rect, const gfx::Rect& visible_rect, unsigned resource_id, bool premultiplied_alpha, const gfx::PointF& uv_top_left, const gfx::PointF& uv_bottom_right, SkColor background_color, const float vertex_opacity[4], bool y_flipped, bool nearest_neighbor) { bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, opaque_rect, visible_rect, needs_blending); resources.ids[kResourceIdIndex] = resource_id; resources.count = 1; this->premultiplied_alpha = premultiplied_alpha; this->uv_top_left = uv_top_left; this->uv_bottom_right = uv_bottom_right; this->background_color = background_color; this->vertex_opacity[0] = vertex_opacity[0]; this->vertex_opacity[1] = vertex_opacity[1]; this->vertex_opacity[2] = vertex_opacity[2]; this->vertex_opacity[3] = vertex_opacity[3]; this->y_flipped = y_flipped; this->nearest_neighbor = nearest_neighbor; } void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, const gfx::Rect& rect, const gfx::Rect& opaque_rect, const gfx::Rect& visible_rect, bool needs_blending, unsigned resource_id, gfx::Size resource_size_in_pixels, bool premultiplied_alpha, const gfx::PointF& uv_top_left, const gfx::PointF& uv_bottom_right, SkColor background_color, const float vertex_opacity[4], bool y_flipped, bool nearest_neighbor) { DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, opaque_rect, visible_rect, needs_blending); resources.ids[kResourceIdIndex] = resource_id; overlay_resources.size_in_pixels[kResourceIdIndex] = resource_size_in_pixels; resources.count = 1; this->premultiplied_alpha = premultiplied_alpha; this->uv_top_left = uv_top_left; this->uv_bottom_right = uv_bottom_right; this->background_color = background_color; this->vertex_opacity[0] = vertex_opacity[0]; this->vertex_opacity[1] = vertex_opacity[1]; this->vertex_opacity[2] = vertex_opacity[2]; this->vertex_opacity[3] = vertex_opacity[3]; this->y_flipped = y_flipped; this->nearest_neighbor = nearest_neighbor; } const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); return static_cast(quad); } void TextureDrawQuad::ExtendValue(base::trace_event::TracedValue* value) const { value->SetInteger("resource_id", resources.ids[kResourceIdIndex]); value->SetBoolean("premultiplied_alpha", premultiplied_alpha); MathUtil::AddToTracedValue("uv_top_left", uv_top_left, value); MathUtil::AddToTracedValue("uv_bottom_right", uv_bottom_right, value); value->SetInteger("background_color", background_color); value->BeginArray("vertex_opacity"); for (size_t i = 0; i < 4; ++i) value->AppendDouble(vertex_opacity[i]); value->EndArray(); value->SetBoolean("y_flipped", y_flipped); value->SetBoolean("nearest_neighbor", nearest_neighbor); } TextureDrawQuad::OverlayResources::OverlayResources() { } } // namespace cc