// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RASTER_TEXTURE_COMPRESSOR_ETC1_H_ #define CC_RASTER_TEXTURE_COMPRESSOR_ETC1_H_ #include "cc/raster/texture_compressor.h" #include #include "base/compiler_specific.h" #include "base/logging.h" #include "base/macros.h" namespace cc { template inline T clamp(T val, T min, T max) { return val < min ? min : (val > max ? max : val); } inline uint8_t round_to_5_bits(float val) { return clamp(val * 31.0f / 255.0f + 0.5f, 0, 31); } inline uint8_t round_to_4_bits(float val) { return clamp(val * 15.0f / 255.0f + 0.5f, 0, 15); } union Color { struct BgraColorType { uint8_t b; uint8_t g; uint8_t r; uint8_t a; } channels; uint8_t components[4]; uint32_t bits; }; // Codeword tables. // See: Table 3.17.2 ALIGNAS(16) static const int16_t g_codeword_tables[8][4] = { {-8, -2, 2, 8}, {-17, -5, 5, 17}, {-29, -9, 9, 29}, {-42, -13, 13, 42}, {-60, -18, 18, 60}, {-80, -24, 24, 80}, {-106, -33, 33, 106}, {-183, -47, 47, 183}}; // Maps modifier indices to pixel index values. // See: Table 3.17.3 static const uint8_t g_mod_to_pix[4] = {3, 2, 0, 1}; // The ETC1 specification index texels as follows: // [a][e][i][m] [ 0][ 4][ 8][12] // [b][f][j][n] <-> [ 1][ 5][ 9][13] // [c][g][k][o] [ 2][ 6][10][14] // [d][h][l][p] [ 3][ 7][11][15] // [ 0][ 1][ 2][ 3] [ 0][ 1][ 4][ 5] // [ 4][ 5][ 6][ 7] <-> [ 8][ 9][12][13] // [ 8][ 9][10][11] [ 2][ 3][ 6][ 7] // [12][13][14][15] [10][11][14][15] // However, when extracting sub blocks from BGRA data the natural array // indexing order ends up different: // vertical0: [a][e][b][f] horizontal0: [a][e][i][m] // [c][g][d][h] [b][f][j][n] // vertical1: [i][m][j][n] horizontal1: [c][g][k][o] // [k][o][l][p] [d][h][l][p] // In order to translate from the natural array indices in a sub block to the // indices (number) used by specification and hardware we use this table. static const uint8_t g_idx_to_num[4][8] = { {0, 4, 1, 5, 2, 6, 3, 7}, // Vertical block 0. {8, 12, 9, 13, 10, 14, 11, 15}, // Vertical block 1. {0, 4, 8, 12, 1, 5, 9, 13}, // Horizontal block 0. {2, 6, 10, 14, 3, 7, 11, 15} // Horizontal block 1. }; inline void WriteColors444(uint8_t* block, const Color& color0, const Color& color1) { // Write output color for BGRA textures. block[0] = (color0.channels.r & 0xf0) | (color1.channels.r >> 4); block[1] = (color0.channels.g & 0xf0) | (color1.channels.g >> 4); block[2] = (color0.channels.b & 0xf0) | (color1.channels.b >> 4); } inline void WriteColors555(uint8_t* block, const Color& color0, const Color& color1) { // Table for conversion to 3-bit two complement format. static const uint8_t two_compl_trans_table[8] = { 4, // -4 (100b) 5, // -3 (101b) 6, // -2 (110b) 7, // -1 (111b) 0, // 0 (000b) 1, // 1 (001b) 2, // 2 (010b) 3, // 3 (011b) }; int16_t delta_r = static_cast(color1.channels.r >> 3) - (color0.channels.r >> 3); int16_t delta_g = static_cast(color1.channels.g >> 3) - (color0.channels.g >> 3); int16_t delta_b = static_cast(color1.channels.b >> 3) - (color0.channels.b >> 3); DCHECK_GE(delta_r, -4); DCHECK_LE(delta_r, 3); DCHECK_GE(delta_g, -4); DCHECK_LE(delta_g, 3); DCHECK_GE(delta_b, -4); DCHECK_LE(delta_b, 3); // Write output color for BGRA textures. block[0] = (color0.channels.r & 0xf8) | two_compl_trans_table[delta_r + 4]; block[1] = (color0.channels.g & 0xf8) | two_compl_trans_table[delta_g + 4]; block[2] = (color0.channels.b & 0xf8) | two_compl_trans_table[delta_b + 4]; } inline void WriteCodewordTable(uint8_t* block, uint8_t sub_block_id, uint8_t table) { DCHECK_LT(sub_block_id, 2); DCHECK_LT(table, 8); uint8_t shift = (2 + (3 - sub_block_id * 3)); block[3] &= ~(0x07 << shift); block[3] |= table << shift; } inline void WritePixelData(uint8_t* block, uint32_t pixel_data) { block[4] |= pixel_data >> 24; block[5] |= (pixel_data >> 16) & 0xff; block[6] |= (pixel_data >> 8) & 0xff; block[7] |= pixel_data & 0xff; } inline void WriteFlip(uint8_t* block, bool flip) { block[3] &= ~0x01; block[3] |= static_cast(flip); } inline void WriteDiff(uint8_t* block, bool diff) { block[3] &= ~0x02; block[3] |= static_cast(diff) << 1; } // Compress and rounds BGR888 into BGR444. The resulting BGR444 color is // expanded to BGR888 as it would be in hardware after decompression. The // actual 444-bit data is available in the four most significant bits of each // channel. inline Color MakeColor444(const float* bgr) { uint8_t b4 = round_to_4_bits(bgr[0]); uint8_t g4 = round_to_4_bits(bgr[1]); uint8_t r4 = round_to_4_bits(bgr[2]); Color bgr444; bgr444.channels.b = (b4 << 4) | b4; bgr444.channels.g = (g4 << 4) | g4; bgr444.channels.r = (r4 << 4) | r4; // Added to distinguish between expanded 555 and 444 colors. bgr444.channels.a = 0x44; return bgr444; } // Compress and rounds BGR888 into BGR555. The resulting BGR555 color is // expanded to BGR888 as it would be in hardware after decompression. The // actual 555-bit data is available in the five most significant bits of each // channel. inline Color MakeColor555(const float* bgr) { uint8_t b5 = round_to_5_bits(bgr[0]); uint8_t g5 = round_to_5_bits(bgr[1]); uint8_t r5 = round_to_5_bits(bgr[2]); Color bgr555; bgr555.channels.b = (b5 << 3) | (b5 >> 2); bgr555.channels.g = (g5 << 3) | (g5 >> 2); bgr555.channels.r = (r5 << 3) | (r5 >> 2); // Added to distinguish between expanded 555 and 444 colors. bgr555.channels.a = 0x55; return bgr555; } class CC_EXPORT TextureCompressorETC1 : public TextureCompressor { public: TextureCompressorETC1() {} // Compress a texture using ETC1. Note that the |quality| parameter is // ignored. The current implementation does not support different quality // settings. void Compress(const uint8_t* src, uint8_t* dst, int width, int height, Quality quality) override; private: DISALLOW_COPY_AND_ASSIGN(TextureCompressorETC1); }; } // namespace cc #endif // CC_RASTER_TEXTURE_COMPRESSOR_ETC1_H_