// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RENDER_PASS_H_ #define CC_RENDER_PASS_H_ #include #include "base/basictypes.h" #include "cc/cc_export.h" #include "cc/hash_pair.h" #include "cc/scoped_ptr_hash_map.h" #include "cc/scoped_ptr_vector.h" #include "skia/ext/refptr.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperations.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "ui/gfx/rect_f.h" #include "ui/gfx/transform.h" namespace cc { class DrawQuad; class SharedQuadState; // A list of DrawQuad objects, sorted internally in front-to-back order. class QuadList : public ScopedPtrVector { public: typedef reverse_iterator backToFrontIterator; typedef const_reverse_iterator constBackToFrontIterator; inline backToFrontIterator backToFrontBegin() { return rbegin(); } inline backToFrontIterator backToFrontEnd() { return rend(); } inline constBackToFrontIterator backToFrontBegin() const { return rbegin(); } inline constBackToFrontIterator backToFrontEnd() const { return rend(); } }; typedef ScopedPtrVector SharedQuadStateList; class CC_EXPORT RenderPass { public: struct Id { int layer_id; int index; Id(int layer_id, int index) : layer_id(layer_id), index(index) {} bool operator==(const Id& other) const { return layer_id == other.layer_id && index == other.index; } bool operator!=(const Id& other) const { return !(*this == other); } bool operator<(const Id& other) const { return layer_id < other.layer_id || (layer_id == other.layer_id && index < other.index); } }; ~RenderPass(); static scoped_ptr Create(); // A shallow copy of the render pass, which does not include its quads. scoped_ptr Copy(Id newId) const; void SetNew(Id id, gfx::Rect output_rect, gfx::RectF damage_rect, const gfx::Transform& transform_to_root_target); void SetAll(Id id, gfx::Rect output_rect, gfx::RectF damage_rect, const gfx::Transform& transform_to_root_target, bool has_transparent_background, bool has_occlusion_from_outside_target_surface); // Uniquely identifies the render pass in the compositor's current frame. Id id; // These are in the space of the render pass' physical pixels. gfx::Rect output_rect; gfx::RectF damage_rect; // Transforms from the origin of the |output_rect| to the origin of the root // render pass' |output_rect|. gfx::Transform transform_to_root_target; // If false, the pixels in the render pass' texture are all opaque. bool has_transparent_background; // If true, then there may be pixels in the render pass' texture that are not // complete, since they are occluded. bool has_occlusion_from_outside_target_surface; QuadList quad_list; SharedQuadStateList shared_quad_state_list; protected: RenderPass(); DISALLOW_COPY_AND_ASSIGN(RenderPass); }; } // namespace cc namespace BASE_HASH_NAMESPACE { #if defined(COMPILER_MSVC) template<> inline size_t hash_value(const cc::RenderPass::Id& key) { return hash_value >( std::pair(key.layer_id, key.index)); } #elif defined(COMPILER_GCC) template<> struct hash { size_t operator()(cc::RenderPass::Id key) const { return hash >()( std::pair(key.layer_id, key.index)); } }; #else #error define a hash function for your compiler #endif // COMPILER } namespace cc { typedef ScopedPtrVector RenderPassList; typedef base::hash_map RenderPassIdHashMap; } // namespace cc #endif // CC_RENDER_PASS_H_