// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "cc/render_surface_impl.h" #include "cc/append_quads_data.h" #include "cc/layer_impl.h" #include "cc/render_pass_sink.h" #include "cc/scoped_ptr_vector.h" #include "cc/shared_quad_state.h" #include "cc/single_thread_proxy.h" #include "cc/test/geometry_test_utils.h" #include "cc/test/mock_quad_culler.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include using namespace cc; using WebKit::WebTransformationMatrix; namespace { #define EXECUTE_AND_VERIFY_SURFACE_CHANGED(codeToTest) \ renderSurface->resetPropertyChangedFlag(); \ codeToTest; \ EXPECT_TRUE(renderSurface->surfacePropertyChanged()) #define EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(codeToTest) \ renderSurface->resetPropertyChangedFlag(); \ codeToTest; \ EXPECT_FALSE(renderSurface->surfacePropertyChanged()) TEST(RenderSurfaceTest, verifySurfaceChangesAreTrackedProperly) { // // This test checks that surfacePropertyChanged() has the correct behavior. // // This will fake that we are on the correct thread for testing purposes. DebugScopedSetImplThread setImplThread; scoped_ptr owningLayer = LayerImpl::create(1); owningLayer->createRenderSurface(); ASSERT_TRUE(owningLayer->renderSurface()); RenderSurfaceImpl* renderSurface = owningLayer->renderSurface(); IntRect testRect = IntRect(IntPoint(3, 4), IntSize(5, 6)); owningLayer->resetAllChangeTrackingForSubtree(); // Currently, the contentRect, clipRect, and owningLayer->layerPropertyChanged() are // the only sources of change. EXECUTE_AND_VERIFY_SURFACE_CHANGED(renderSurface->setClipRect(testRect)); EXECUTE_AND_VERIFY_SURFACE_CHANGED(renderSurface->setContentRect(testRect)); owningLayer->setOpacity(0.5f); EXPECT_TRUE(renderSurface->surfacePropertyChanged()); owningLayer->resetAllChangeTrackingForSubtree(); // Setting the surface properties to the same values again should not be considered "change". EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(renderSurface->setClipRect(testRect)); EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(renderSurface->setContentRect(testRect)); scoped_ptr dummyMask = LayerImpl::create(1); WebTransformationMatrix dummyMatrix; dummyMatrix.translate(1.0, 2.0); // The rest of the surface properties are either internal and should not cause change, // or they are already accounted for by the owninglayer->layerPropertyChanged(). EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(renderSurface->setDrawOpacity(0.5)); EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(renderSurface->setDrawTransform(dummyMatrix)); EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(renderSurface->setReplicaDrawTransform(dummyMatrix)); EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(renderSurface->clearLayerLists()); } TEST(RenderSurfaceTest, sanityCheckSurfaceCreatesCorrectSharedQuadState) { // This will fake that we are on the correct thread for testing purposes. DebugScopedSetImplThread setImplThread; scoped_ptr rootLayer = LayerImpl::create(1); scoped_ptr owningLayer = LayerImpl::create(2); owningLayer->createRenderSurface(); ASSERT_TRUE(owningLayer->renderSurface()); owningLayer->setRenderTarget(owningLayer.get()); RenderSurfaceImpl* renderSurface = owningLayer->renderSurface(); rootLayer->addChild(owningLayer.Pass()); IntRect contentRect = IntRect(IntPoint::zero(), IntSize(50, 50)); IntRect clipRect = IntRect(IntPoint(5, 5), IntSize(40, 40)); WebTransformationMatrix origin; origin.translate(30, 40); renderSurface->setDrawTransform(origin); renderSurface->setContentRect(contentRect); renderSurface->setClipRect(clipRect); renderSurface->setDrawOpacity(1); QuadList quadList; SharedQuadStateList sharedStateList; MockQuadCuller mockQuadCuller(quadList, sharedStateList); AppendQuadsData appendQuadsData; bool forReplica = false; renderSurface->appendQuads(mockQuadCuller, appendQuadsData, forReplica, RenderPass::Id(2, 0)); ASSERT_EQ(1u, sharedStateList.size()); SharedQuadState* sharedQuadState = sharedStateList[0]; EXPECT_EQ(30, sharedQuadState->quadTransform.m41()); EXPECT_EQ(40, sharedQuadState->quadTransform.m42()); EXPECT_RECT_EQ(contentRect, IntRect(sharedQuadState->visibleContentRect)); EXPECT_EQ(1, sharedQuadState->opacity); EXPECT_FALSE(sharedQuadState->opaque); } class TestRenderPassSink : public RenderPassSink { public: virtual void appendRenderPass(scoped_ptr renderPass) OVERRIDE { m_renderPasses.append(renderPass.Pass()); } const ScopedPtrVector& renderPasses() const { return m_renderPasses; } private: ScopedPtrVector m_renderPasses; }; TEST(RenderSurfaceTest, sanityCheckSurfaceCreatesCorrectRenderPass) { // This will fake that we are on the correct thread for testing purposes. DebugScopedSetImplThread setImplThread; scoped_ptr rootLayer = LayerImpl::create(1); scoped_ptr owningLayer = LayerImpl::create(2); owningLayer->createRenderSurface(); ASSERT_TRUE(owningLayer->renderSurface()); owningLayer->setRenderTarget(owningLayer.get()); RenderSurfaceImpl* renderSurface = owningLayer->renderSurface(); rootLayer->addChild(owningLayer.Pass()); IntRect contentRect = IntRect(IntPoint::zero(), IntSize(50, 50)); WebTransformationMatrix origin; origin.translate(30, 40); renderSurface->setScreenSpaceTransform(origin); renderSurface->setContentRect(contentRect); TestRenderPassSink passSink; renderSurface->appendRenderPasses(passSink); ASSERT_EQ(1u, passSink.renderPasses().size()); RenderPass* pass = passSink.renderPasses()[0]; EXPECT_EQ(RenderPass::Id(2, 0), pass->id()); EXPECT_RECT_EQ(contentRect, pass->outputRect()); EXPECT_EQ(origin, pass->transformToRootTarget()); } } // namespace