// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RENDERER_H_ #define CC_RENDERER_H_ #include "base/basictypes.h" #include "cc/cc_export.h" #include "cc/layer_tree_host.h" #include "cc/managed_memory_policy.h" #include "cc/render_pass.h" namespace cc { class CompositorFrameAck; class CompositorFrameMetadata; class ScopedResource; class CC_EXPORT RendererClient { public: virtual gfx::Size DeviceViewportSize() const = 0; virtual const LayerTreeSettings& Settings() const = 0; virtual void DidLoseOutputSurface() = 0; virtual void OnSwapBuffersComplete() = 0; virtual void SetFullRootLayerDamage() = 0; virtual void SetManagedMemoryPolicy(const ManagedMemoryPolicy& policy) = 0; virtual void EnforceManagedMemoryPolicy( const ManagedMemoryPolicy& policy) = 0; virtual bool HasImplThread() const = 0; virtual bool ShouldClearRootRenderPass() const = 0; virtual CompositorFrameMetadata MakeCompositorFrameMetadata() const = 0; protected: virtual ~RendererClient() {} }; class CC_EXPORT Renderer { public: virtual ~Renderer() {} virtual const RendererCapabilities& Capabilities() const = 0; const LayerTreeSettings& Settings() const { return client_->Settings(); } gfx::Size ViewportSize() const { return client_->DeviceViewportSize(); } int ViewportWidth() const { return ViewportSize().width(); } int ViewportHeight() const { return ViewportSize().height(); } virtual void ViewportChanged() {} virtual void ReceiveCompositorFrameAck(const CompositorFrameAck& ack) {} virtual void DecideRenderPassAllocationsForFrame( const RenderPassList& render_passes_in_draw_order) {} virtual bool HaveCachedResourcesForRenderPassId(RenderPass::Id id) const; // This passes ownership of the render passes to the renderer. It should // consume them, and empty the list. virtual void DrawFrame(RenderPassList& render_passes_in_draw_order) = 0; // Waits for rendering to finish. virtual void Finish() = 0; virtual void DoNoOp() {} // Puts backbuffer onscreen. virtual bool SwapBuffers() = 0; virtual void GetFramebufferPixels(void* pixels, gfx::Rect rect) = 0; virtual bool IsContextLost(); virtual void SetVisible(bool visible) = 0; virtual void SendManagedMemoryStats(size_t bytes_visible, size_t bytes_visible_and_nearby, size_t bytes_allocated) = 0; protected: explicit Renderer(RendererClient* client) : client_(client) {} RendererClient* client_; DISALLOW_COPY_AND_ASSIGN(Renderer); }; } #endif // CC_RENDERER_H_