// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RESOURCE_PROVIDER_H_ #define CC_RESOURCE_PROVIDER_H_ #include "base/basictypes.h" #include "base/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "base/threading/thread_checker.h" #include "cc/cc_export.h" #include "cc/graphics_context.h" #include "cc/texture_copier.h" #include "cc/transferable_resource.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkCanvas.h" #include "ui/gfx/size.h" #include #include namespace WebKit { class WebGraphicsContext3D; } namespace gfx { class Rect; class Vector2d; } namespace cc { class TextureUploader; // This class is not thread-safe and can only be called from the thread it was // created on (in practice, the impl thread). class CC_EXPORT ResourceProvider { public: typedef unsigned ResourceId; typedef std::vector ResourceIdArray; typedef base::hash_map ResourceIdMap; enum TextureUsageHint { TextureUsageAny, TextureUsageFramebuffer }; enum ResourceType { GLTexture = 1, Bitmap, }; static scoped_ptr create(GraphicsContext*); virtual ~ResourceProvider(); WebKit::WebGraphicsContext3D* graphicsContext3D(); TextureCopier* textureCopier() const { return m_textureCopier.get(); } int maxTextureSize() const { return m_maxTextureSize; } unsigned numResources() const { return m_resources.size(); } // Checks whether a resource is in use by a consumer. bool inUseByConsumer(ResourceId); // Producer interface. void setDefaultResourceType(ResourceType type) { m_defaultResourceType = type; } ResourceType defaultResourceType() const { return m_defaultResourceType; } ResourceType resourceType(ResourceId); // Creates a resource of the default resource type. ResourceId createResource(int pool, const gfx::Size&, GLenum format, TextureUsageHint); // You can also explicitly create a specific resource type. ResourceId createGLTexture(int pool, const gfx::Size&, GLenum format, TextureUsageHint); ResourceId createBitmap(int pool, const gfx::Size&); // Wraps an external texture into a GL resource. ResourceId createResourceFromExternalTexture(unsigned textureId); void deleteResource(ResourceId); // Deletes all resources owned by a given pool. void deleteOwnedResources(int pool); // Update pixels from image, copying sourceRect (in image) into destRect (in the resource). void setPixels(ResourceId, const uint8_t* image, const gfx::Rect& imageRect, const gfx::Rect& sourceRect, const gfx::Vector2d& destOffset); // Check upload status. size_t numBlockingUploads(); void markPendingUploadsAsNonBlocking(); double estimatedUploadsPerSecond(); void flushUploads(); // Flush all context operations, kicking uploads and ensuring ordering with // respect to other contexts. void flush(); // Only flush the command buffer if supported. // Returns true if the shallow flush occurred, false otherwise. bool shallowFlushIfSupported(); // Creates accounting for a child, and associate it with a pool. Resources // transfered from that child will go to that pool. Returns a child ID. int createChild(int pool); // Destroys accounting for the child, deleting all resources from that pool. void destroyChild(int child); // Gets the child->parent resource ID map. const ResourceIdMap& getChildToParentMap(int child) const; // Prepares resources to be transfered to the parent, moving them to // mailboxes and serializing meta-data into TransferableResources. // Resources are not removed from the ResourceProvider, but are marked as // "in use". void prepareSendToParent(const ResourceIdArray&, TransferableResourceList*); // Prepares resources to be transfered back to the child, moving them to // mailboxes and serializing meta-data into TransferableResources. // Resources are removed from the ResourceProvider. Note: the resource IDs // passed are in the parent namespace and will be translated to the child // namespace when returned. void prepareSendToChild(int child, const ResourceIdArray&, TransferableResourceList*); // Receives resources from a child, moving them from mailboxes. Resource IDs // passed are in the child namespace, and will be translated to the parent // namespace, added to the child->parent map. // NOTE: if the syncPoint filed in TransferableResourceList is set, this // will wait on it. void receiveFromChild(int child, const TransferableResourceList&); // Receives resources from the parent, moving them from mailboxes. Resource IDs // passed are in the child namespace. // NOTE: if the syncPoint filed in TransferableResourceList is set, this // will wait on it. void receiveFromParent(const TransferableResourceList&); // The following lock classes are part of the ResourceProvider API and are // needed to read and write the resource contents. The user must ensure // that they only use GL locks on GL resources, etc, and this is enforced // by assertions. class CC_EXPORT ScopedReadLockGL { public: ScopedReadLockGL(ResourceProvider*, ResourceProvider::ResourceId); ~ScopedReadLockGL(); unsigned textureId() const { return m_textureId; } private: ResourceProvider* m_resourceProvider; ResourceProvider::ResourceId m_resourceId; unsigned m_textureId; DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL); }; class CC_EXPORT ScopedWriteLockGL { public: ScopedWriteLockGL(ResourceProvider*, ResourceProvider::ResourceId); ~ScopedWriteLockGL(); unsigned textureId() const { return m_textureId; } private: ResourceProvider* m_resourceProvider; ResourceProvider::ResourceId m_resourceId; unsigned m_textureId; DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL); }; class CC_EXPORT ScopedReadLockSoftware { public: ScopedReadLockSoftware(ResourceProvider*, ResourceProvider::ResourceId); ~ScopedReadLockSoftware(); const SkBitmap* skBitmap() const { return &m_skBitmap; } private: ResourceProvider* m_resourceProvider; ResourceProvider::ResourceId m_resourceId; SkBitmap m_skBitmap; DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware); }; class CC_EXPORT ScopedWriteLockSoftware { public: ScopedWriteLockSoftware(ResourceProvider*, ResourceProvider::ResourceId); ~ScopedWriteLockSoftware(); SkCanvas* skCanvas() { return m_skCanvas.get(); } private: ResourceProvider* m_resourceProvider; ResourceProvider::ResourceId m_resourceId; SkBitmap m_skBitmap; scoped_ptr m_skCanvas; DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware); }; private: struct Resource { Resource(); Resource(unsigned textureId, int pool, const gfx::Size& size, GLenum format); Resource(uint8_t* pixels, int pool, const gfx::Size& size, GLenum format); unsigned glId; Mailbox mailbox; uint8_t* pixels; int pool; int lockForReadCount; bool lockedForWrite; bool external; bool exported; bool markedForDeletion; gfx::Size size; GLenum format; ResourceType type; }; typedef base::hash_map ResourceMap; struct Child { Child(); ~Child(); int pool; ResourceIdMap childToParentMap; ResourceIdMap parentToChildMap; }; typedef base::hash_map ChildMap; explicit ResourceProvider(GraphicsContext*); bool initialize(); const Resource* lockForRead(ResourceId); void unlockForRead(ResourceId); const Resource* lockForWrite(ResourceId); void unlockForWrite(ResourceId); static void populateSkBitmapWithResource(SkBitmap*, const Resource*); bool transferResource(WebKit::WebGraphicsContext3D*, ResourceId, TransferableResource*); void deleteResourceInternal(ResourceMap::iterator it); GraphicsContext* m_context; ResourceId m_nextId; ResourceMap m_resources; int m_nextChild; ChildMap m_children; ResourceType m_defaultResourceType; bool m_useTextureStorageExt; bool m_useTextureUsageHint; bool m_useShallowFlush; scoped_ptr m_textureUploader; scoped_ptr m_textureCopier; int m_maxTextureSize; base::ThreadChecker m_threadChecker; DISALLOW_COPY_AND_ASSIGN(ResourceProvider); }; } #endif // CC_RESOURCE_PROVIDER_H_