// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCResourceUpdateController_h #define CCResourceUpdateController_h #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/time.h" #include "cc/resource_update_queue.h" #include "cc/timer.h" namespace cc { class ResourceProvider; class ResourceUpdateControllerClient { public: virtual void readyToFinalizeTextureUpdates() = 0; protected: virtual ~ResourceUpdateControllerClient() { } }; class ResourceUpdateController : public TimerClient { public: static scoped_ptr create(ResourceUpdateControllerClient* client, Thread* thread, scoped_ptr queue, ResourceProvider* resourceProvider) { return make_scoped_ptr(new ResourceUpdateController(client, thread, queue.Pass(), resourceProvider)); } static size_t maxPartialTextureUpdates(); virtual ~ResourceUpdateController(); // Discard uploads to textures that were evicted on the impl thread. void discardUploadsToEvictedResources(); void performMoreUpdates(base::TimeTicks timeLimit); void finalize(); // TimerClient implementation. virtual void onTimerFired() OVERRIDE; // Virtual for testing. virtual base::TimeTicks now() const; virtual base::TimeDelta updateMoreTexturesTime() const; virtual size_t updateMoreTexturesSize() const; protected: ResourceUpdateController(ResourceUpdateControllerClient*, Thread*, scoped_ptr, ResourceProvider*); static size_t maxFullUpdatesPerTick(ResourceProvider*); size_t maxBlockingUpdates() const; void updateTexture(ResourceUpdate); // This returns true when there were textures left to update. bool updateMoreTexturesIfEnoughTimeRemaining(); void updateMoreTexturesNow(); ResourceUpdateControllerClient* m_client; scoped_ptr m_timer; scoped_ptr m_queue; bool m_contentsTexturesPurged; ResourceProvider* m_resourceProvider; base::TimeTicks m_timeLimit; size_t m_textureUpdatesPerTick; bool m_firstUpdateAttempt; private: DISALLOW_COPY_AND_ASSIGN(ResourceUpdateController); }; } // namespace cc #endif // CCResourceUpdateController_h