// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RESOURCES_EVICTION_TILE_PRIORITY_QUEUE_H_ #define CC_RESOURCES_EVICTION_TILE_PRIORITY_QUEUE_H_ #include #include #include #include "cc/base/cc_export.h" #include "cc/layers/picture_layer_impl.h" #include "cc/resources/tile_priority.h" #include "cc/resources/tiling_set_eviction_queue.h" namespace cc { class CC_EXPORT EvictionTilePriorityQueue { public: struct PairedTilingSetQueue { PairedTilingSetQueue(); PairedTilingSetQueue(const PictureLayerImpl::Pair& layer_pair, TreePriority tree_priority); ~PairedTilingSetQueue(); bool IsEmpty() const; Tile* Top(); void Pop(); WhichTree NextTileIteratorTree() const; scoped_ptr active_queue; scoped_ptr pending_queue; // Set of returned tiles (excluding the current one) for DCHECKing. std::set returned_tiles_for_debug; }; EvictionTilePriorityQueue(); ~EvictionTilePriorityQueue(); void Build(const std::vector& paired_layers, TreePriority tree_priority); bool IsEmpty() const; Tile* Top(); void Pop(); private: // TODO(vmpstr): This is potentially unnecessary if it becomes the case that // PairedTilingSetQueue is fast enough to copy. In that case, we can use // objects directly (ie std::vector). ScopedPtrVector paired_queues_; TreePriority tree_priority_; DISALLOW_COPY_AND_ASSIGN(EvictionTilePriorityQueue); }; } // namespace cc #endif // CC_RESOURCES_EVICTION_TILE_PRIORITY_QUEUE_H_