// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RESOURCES_EVICTION_TILE_PRIORITY_QUEUE_H_ #define CC_RESOURCES_EVICTION_TILE_PRIORITY_QUEUE_H_ #include #include #include "cc/base/cc_export.h" #include "cc/layers/picture_layer_impl.h" #include "cc/resources/tile_priority.h" namespace cc { class CC_EXPORT EvictionTilePriorityQueue { public: struct PairedPictureLayerQueue { PairedPictureLayerQueue(); PairedPictureLayerQueue(const PictureLayerImpl::Pair& layer_pair, TreePriority tree_priority); ~PairedPictureLayerQueue(); bool IsEmpty() const; Tile* Top(TreePriority tree_priority); void Pop(TreePriority tree_priority); WhichTree NextTileIteratorTree(TreePriority tree_priority) const; PictureLayerImpl::LayerEvictionTileIterator active_iterator; PictureLayerImpl::LayerEvictionTileIterator pending_iterator; // TODO(vmpstr): Investigate removing this. std::vector returned_shared_tiles; }; EvictionTilePriorityQueue(); ~EvictionTilePriorityQueue(); void Build(const std::vector& paired_layers, TreePriority tree_priority); void Reset(); bool IsEmpty() const; Tile* Top(); void Pop(); private: // TODO(vmpstr): This is potentially unnecessary if it becomes the case that // PairedPictureLayerQueue is fast enough to copy. In that case, we can use // objects directly (ie std::vector). ScopedPtrVector paired_queues_; TreePriority tree_priority_; DISALLOW_COPY_AND_ASSIGN(EvictionTilePriorityQueue); }; } // namespace cc #endif // CC_RESOURCES_EVICTION_TILE_PRIORITY_QUEUE_H_