// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RESOURCES_IMAGE_LAYER_UPDATER_H_ #define CC_RESOURCES_IMAGE_LAYER_UPDATER_H_ #include "cc/base/cc_export.h" #include "cc/resources/layer_updater.h" #include "third_party/skia/include/core/SkBitmap.h" namespace cc { class ResourceUpdateQueue; class CC_EXPORT ImageLayerUpdater : public LayerUpdater { public: class Resource : public LayerUpdater::Resource { public: Resource(ImageLayerUpdater* updater, scoped_ptr texture); virtual ~Resource(); virtual void Update(ResourceUpdateQueue* queue, const gfx::Rect& source_rect, const gfx::Vector2d& dest_offset, bool partial_update) OVERRIDE; private: ImageLayerUpdater* updater_; DISALLOW_COPY_AND_ASSIGN(Resource); }; static scoped_refptr Create(); virtual scoped_ptr CreateResource( PrioritizedResourceManager*) OVERRIDE; void UpdateTexture(ResourceUpdateQueue* queue, PrioritizedResource* texture, const gfx::Rect& source_rect, const gfx::Vector2d& dest_offset, bool partial_update); void SetBitmap(const SkBitmap& bitmap); bool UsingBitmap(const SkBitmap& bitmap) const; private: ImageLayerUpdater() {} virtual ~ImageLayerUpdater() {} SkBitmap bitmap_; DISALLOW_COPY_AND_ASSIGN(ImageLayerUpdater); }; } // namespace cc #endif // CC_RESOURCES_IMAGE_LAYER_UPDATER_H_