// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ #define CC_RESOURCES_RESOURCE_PROVIDER_H_ #include #include #include #include #include #include #include #include #include #include "base/callback.h" #include "base/macros.h" #include "base/memory/linked_ptr.h" #include "base/memory/scoped_ptr.h" #include "base/threading/thread_checker.h" #include "base/trace_event/memory_allocator_dump.h" #include "base/trace_event/memory_dump_provider.h" #include "cc/base/cc_export.h" #include "cc/base/resource_id.h" #include "cc/output/context_provider.h" #include "cc/output/output_surface.h" #include "cc/resources/release_callback_impl.h" #include "cc/resources/resource_format.h" #include "cc/resources/return_callback.h" #include "cc/resources/shared_bitmap.h" #include "cc/resources/single_release_callback_impl.h" #include "cc/resources/texture_mailbox.h" #include "cc/resources/transferable_resource.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/khronos/GLES2/gl2ext.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkCanvas.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/gpu_memory_buffer.h" class GrContext; class GrSurface; namespace gpu { class GpuMemoryBufferManager; namespace gles { class GLES2Interface; } } namespace gfx { class Rect; class Vector2d; } namespace cc { class BlockingTaskRunner; class IdAllocator; class SharedBitmap; class SharedBitmapManager; // This class is not thread-safe and can only be called from the thread it was // created on (in practice, the impl thread). class CC_EXPORT ResourceProvider : public base::trace_event::MemoryDumpProvider { private: struct Resource; public: using ResourceIdArray = std::vector; using ResourceIdSet = std::unordered_set; using ResourceIdMap = std::unordered_map; enum TextureHint { TEXTURE_HINT_DEFAULT = 0x0, TEXTURE_HINT_IMMUTABLE = 0x1, TEXTURE_HINT_FRAMEBUFFER = 0x2, TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER = TEXTURE_HINT_IMMUTABLE | TEXTURE_HINT_FRAMEBUFFER }; enum ResourceType { RESOURCE_TYPE_GPU_MEMORY_BUFFER, RESOURCE_TYPE_GL_TEXTURE, RESOURCE_TYPE_BITMAP, }; static scoped_ptr Create( OutputSurface* output_surface, SharedBitmapManager* shared_bitmap_manager, gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, BlockingTaskRunner* blocking_main_thread_task_runner, int highp_threshold_min, size_t id_allocation_chunk_size, bool use_gpu_memory_buffer_resources, const std::vector& use_image_texture_targets); ~ResourceProvider() override; void DidLoseOutputSurface() { lost_output_surface_ = true; } int max_texture_size() const { return max_texture_size_; } ResourceFormat best_texture_format() const { return best_texture_format_; } ResourceFormat best_render_buffer_format() const { return best_render_buffer_format_; } ResourceFormat YuvResourceFormat(int bits) const; bool use_sync_query() const { return use_sync_query_; } gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager() { return gpu_memory_buffer_manager_; } size_t num_resources() const { return resources_.size(); } bool IsResourceFormatSupported(ResourceFormat format) const; // Checks whether a resource is in use by a consumer. bool InUseByConsumer(ResourceId id); bool IsLost(ResourceId id); void LoseResourceForTesting(ResourceId id); void EnableReadLockFencesForTesting(ResourceId id); // Producer interface. ResourceType default_resource_type() const { return default_resource_type_; } ResourceType GetResourceType(ResourceId id); GLenum GetResourceTextureTarget(ResourceId id); TextureHint GetTextureHint(ResourceId id); // Creates a resource of the default resource type. ResourceId CreateResource(const gfx::Size& size, TextureHint hint, ResourceFormat format); // Creates a resource for a particular texture target (the distinction between // texture targets has no effect in software mode). ResourceId CreateGpuMemoryBufferResource(const gfx::Size& size, TextureHint hint, ResourceFormat format); // Wraps an IOSurface into a GL resource. ResourceId CreateResourceFromIOSurface(const gfx::Size& size, unsigned io_surface_id); // Wraps an external texture mailbox into a GL resource. ResourceId CreateResourceFromTextureMailbox( const TextureMailbox& mailbox, scoped_ptr release_callback_impl); ResourceId CreateResourceFromTextureMailbox( const TextureMailbox& mailbox, scoped_ptr release_callback_impl, bool read_lock_fences_enabled); void DeleteResource(ResourceId id); // Update pixels from image, copying source_rect (in image) to dest_offset (in // the resource). void CopyToResource(ResourceId id, const uint8_t* image, const gfx::Size& image_size); // Generates sync tokesn for resources which need a sync token. void GenerateSyncTokenForResource(ResourceId resource_id); void GenerateSyncTokenForResources(const ResourceIdArray& resource_ids); // Creates accounting for a child. Returns a child ID. int CreateChild(const ReturnCallback& return_callback); // Destroys accounting for the child, deleting all accounted resources. void DestroyChild(int child); // Sets whether resources need sync points set on them when returned to this // child. Defaults to true. void SetChildNeedsSyncTokens(int child, bool needs_sync_tokens); // Gets the child->parent resource ID map. const ResourceIdMap& GetChildToParentMap(int child) const; // Prepares resources to be transfered to the parent, moving them to // mailboxes and serializing meta-data into TransferableResources. // Resources are not removed from the ResourceProvider, but are marked as // "in use". void PrepareSendToParent(const ResourceIdArray& resource_ids, TransferableResourceArray* transferable_resources); // Receives resources from a child, moving them from mailboxes. Resource IDs // passed are in the child namespace, and will be translated to the parent // namespace, added to the child->parent map. // This adds the resources to the working set in the ResourceProvider without // declaring which resources are in use. Use DeclareUsedResourcesFromChild // after calling this method to do that. All calls to ReceiveFromChild should // be followed by a DeclareUsedResourcesFromChild. // NOTE: if the sync_token is set on any TransferableResource, this will // wait on it. void ReceiveFromChild( int child, const TransferableResourceArray& transferable_resources); // Once a set of resources have been received, they may or may not be used. // This declares what set of resources are currently in use from the child, // releasing any other resources back to the child. void DeclareUsedResourcesFromChild(int child, const ResourceIdSet& resources_from_child); // Receives resources from the parent, moving them from mailboxes. Resource // IDs passed are in the child namespace. // NOTE: if the sync_token is set on any TransferableResource, this will // wait on it. void ReceiveReturnsFromParent( const ReturnedResourceArray& transferable_resources); // The following lock classes are part of the ResourceProvider API and are // needed to read and write the resource contents. The user must ensure // that they only use GL locks on GL resources, etc, and this is enforced // by assertions. class CC_EXPORT ScopedReadLockGL { public: ScopedReadLockGL(ResourceProvider* resource_provider, ResourceId resource_id); virtual ~ScopedReadLockGL(); unsigned texture_id() const { return resource_->gl_id; } GLenum target() const { return resource_->target; } const gfx::Size& texture_size() const { return resource_->size; } protected: ResourceProvider* resource_provider_; ResourceId resource_id_; private: const ResourceProvider::Resource* resource_; DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL); }; class CC_EXPORT ScopedSamplerGL : public ScopedReadLockGL { public: ScopedSamplerGL(ResourceProvider* resource_provider, ResourceId resource_id, GLenum filter); ScopedSamplerGL(ResourceProvider* resource_provider, ResourceId resource_id, GLenum unit, GLenum filter); ~ScopedSamplerGL() override; GLenum target() const { return target_; } private: GLenum unit_; GLenum target_; DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL); }; class CC_EXPORT ScopedWriteLockGL { public: ScopedWriteLockGL(ResourceProvider* resource_provider, ResourceId resource_id); ~ScopedWriteLockGL(); unsigned texture_id() const { return texture_id_; } void UpdateResourceSyncToken(const gpu::SyncToken& sync_token) { set_sync_token_ = true; sync_token_ = sync_token; } private: ResourceProvider* resource_provider_; ResourceProvider::Resource* resource_; unsigned texture_id_; bool set_sync_token_; gpu::SyncToken sync_token_; DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL); }; class CC_EXPORT ScopedReadLockSoftware { public: ScopedReadLockSoftware(ResourceProvider* resource_provider, ResourceId resource_id); ~ScopedReadLockSoftware(); const SkBitmap* sk_bitmap() const { DCHECK(valid()); return &sk_bitmap_; } bool valid() const { return !!sk_bitmap_.getPixels(); } private: ResourceProvider* resource_provider_; ResourceId resource_id_; SkBitmap sk_bitmap_; DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware); }; class CC_EXPORT ScopedWriteLockSoftware { public: ScopedWriteLockSoftware(ResourceProvider* resource_provider, ResourceId resource_id); ~ScopedWriteLockSoftware(); SkBitmap& sk_bitmap() { return sk_bitmap_; } bool valid() const { return !!sk_bitmap_.getPixels(); } private: ResourceProvider* resource_provider_; ResourceProvider::Resource* resource_; SkBitmap sk_bitmap_; base::ThreadChecker thread_checker_; DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware); }; class CC_EXPORT ScopedWriteLockGpuMemoryBuffer { public: ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider, ResourceId resource_id); ~ScopedWriteLockGpuMemoryBuffer(); gfx::GpuMemoryBuffer* GetGpuMemoryBuffer(); private: ResourceProvider* resource_provider_; ResourceProvider::Resource* resource_; scoped_ptr gpu_memory_buffer_; base::ThreadChecker thread_checker_; DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGpuMemoryBuffer); }; class CC_EXPORT ScopedWriteLockGr { public: ScopedWriteLockGr(ResourceProvider* resource_provider, ResourceId resource_id); ~ScopedWriteLockGr(); void InitSkSurface(bool use_distance_field_text, bool can_use_lcd_text, int msaa_sample_count); void ReleaseSkSurface(); SkSurface* sk_surface() { return sk_surface_.get(); } gfx::Size GetResourceSize() const { return resource_->size; } void UpdateResourceSyncToken(const gpu::SyncToken& sync_token) { set_sync_token_ = true; sync_token_ = sync_token; } private: ResourceProvider* resource_provider_; ResourceProvider::Resource* resource_; base::ThreadChecker thread_checker_; skia::RefPtr sk_surface_; bool set_sync_token_; gpu::SyncToken sync_token_; DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGr); }; class Fence : public base::RefCounted { public: Fence() {} virtual void Set() = 0; virtual bool HasPassed() = 0; virtual void Wait() = 0; protected: friend class base::RefCounted; virtual ~Fence() {} private: DISALLOW_COPY_AND_ASSIGN(Fence); }; class SynchronousFence : public ResourceProvider::Fence { public: explicit SynchronousFence(gpu::gles2::GLES2Interface* gl); // Overridden from Fence: void Set() override; bool HasPassed() override; void Wait() override; // Returns true if fence has been set but not yet synchornized. bool has_synchronized() const { return has_synchronized_; } private: ~SynchronousFence() override; void Synchronize(); gpu::gles2::GLES2Interface* gl_; bool has_synchronized_; DISALLOW_COPY_AND_ASSIGN(SynchronousFence); }; // Acquire pixel buffer for resource. The pixel buffer can be used to // set resource pixels without performing unnecessary copying. void AcquirePixelBuffer(ResourceId resource); void ReleasePixelBuffer(ResourceId resource); // Map/unmap the acquired pixel buffer. uint8_t* MapPixelBuffer(ResourceId id, int* stride); void UnmapPixelBuffer(ResourceId id); // Asynchronously update pixels from acquired pixel buffer. void BeginSetPixels(ResourceId id); void ForceSetPixelsToComplete(ResourceId id); bool DidSetPixelsComplete(ResourceId id); // For tests only! This prevents detecting uninitialized reads. // Use SetPixels or LockForWrite to allocate implicitly. void AllocateForTesting(ResourceId id); // For tests only! void CreateForTesting(ResourceId id); // Sets the current read fence. If a resource is locked for read // and has read fences enabled, the resource will not allow writes // until this fence has passed. void SetReadLockFence(Fence* fence) { current_read_lock_fence_ = fence; } // Indicates if we can currently lock this resource for write. bool CanLockForWrite(ResourceId id); // Indicates if this resource is currently being used as an overlay by the // windowing system. // TODO(ccameron): This should be entirely hidden inside CanLockForWrite, but // will erratically returns true, potentially breaking DCHECKs. // http://crbug.com/577121 bool IsInUseByMacOSWindowServer(ResourceId id); // Indicates if this resource may be used for a hardware overlay plane. bool IsOverlayCandidate(ResourceId id); void WaitSyncTokenIfNeeded(ResourceId id); static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl); OutputSurface* output_surface() { return output_surface_; } void ValidateResource(ResourceId id) const; GLenum GetImageTextureTarget(ResourceFormat format); // base::trace_event::MemoryDumpProvider implementation. bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args, base::trace_event::ProcessMemoryDump* pmd) override; int tracing_id() const { return tracing_id_; } protected: ResourceProvider(OutputSurface* output_surface, SharedBitmapManager* shared_bitmap_manager, gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, BlockingTaskRunner* blocking_main_thread_task_runner, int highp_threshold_min, size_t id_allocation_chunk_size, bool use_gpu_memory_buffer_resources, const std::vector& use_image_texture_targets); void Initialize(); private: struct Resource { enum Origin { INTERNAL, EXTERNAL, DELEGATED }; enum SynchronizationState { // The LOCALLY_USED state is the state each resource defaults to when // constructed or modified or read. This state indicates that the // resource has not been properly synchronized and it would be an error // to send this resource to a parent, child, or client. LOCALLY_USED, // The NEEDS_WAIT state is the state that indicates a resource has been // modified but it also has an associated sync token assigned to it. // The sync token has not been waited on with the local context. When // a sync token arrives from an external resource (such as a child or // parent), it is automatically initialized as NEEDS_WAIT as well // since we still need to wait on it before the resource is synchronized // on the current context. It is an error to use the resource locally for // reading or writing if the resource is in this state. NEEDS_WAIT, // The SYNCHRONIZED state indicates that the resource has been properly // synchronized locally. This can either synchronized externally (such // as the case of software rasterized bitmaps), or synchronized // internally using a sync token that has been waited upon. In the // former case where the resource was synchronized externally, a // corresponding sync token will not exist. In the latter case which was // synchronized from the NEEDS_WAIT state, a corresponding sync token will // exist which is assocaited with the resource. This sync token is still // valid and still associated with the resource and can be passed as an // external resource for others to wait on. SYNCHRONIZED, }; ~Resource(); Resource(unsigned texture_id, const gfx::Size& size, Origin origin, GLenum target, GLenum filter, TextureHint hint, ResourceType type, ResourceFormat format); Resource(uint8_t* pixels, SharedBitmap* bitmap, const gfx::Size& size, Origin origin, GLenum filter); Resource(const SharedBitmapId& bitmap_id, const gfx::Size& size, Origin origin, GLenum filter); Resource(const Resource& other); bool needs_sync_token() const { return needs_sync_token_; } SynchronizationState synchronization_state() const { return synchronization_state_; } const TextureMailbox& mailbox() const { return mailbox_; } void set_mailbox(const TextureMailbox& mailbox); void SetLocallyUsed(); void SetSynchronized(); void UpdateSyncToken(const gpu::SyncToken& sync_token); int8_t* GetSyncTokenData(); void WaitSyncToken(gpu::gles2::GLES2Interface* gl); int child_id; unsigned gl_id; // Pixel buffer used for set pixels without unnecessary copying. unsigned gl_pixel_buffer_id; // Query used to determine when asynchronous set pixels complete. unsigned gl_upload_query_id; // Query used to determine when read lock fence has passed. unsigned gl_read_lock_query_id; ReleaseCallbackImpl release_callback_impl; uint8_t* pixels; int lock_for_read_count; int imported_count; int exported_count; bool dirty_image : 1; bool locked_for_write : 1; bool lost : 1; bool marked_for_deletion : 1; bool allocated : 1; bool read_lock_fences_enabled : 1; bool has_shared_bitmap_id : 1; bool is_overlay_candidate : 1; scoped_refptr read_lock_fence; gfx::Size size; Origin origin; GLenum target; // TODO(skyostil): Use a separate sampler object for filter state. GLenum original_filter; GLenum filter; unsigned image_id; unsigned bound_image_id; TextureHint hint; ResourceType type; ResourceFormat format; SharedBitmapId shared_bitmap_id; SharedBitmap* shared_bitmap; gfx::GpuMemoryBuffer* gpu_memory_buffer; private: SynchronizationState synchronization_state_ = SYNCHRONIZED; bool needs_sync_token_ = false; TextureMailbox mailbox_; }; using ResourceMap = std::unordered_map; struct Child { Child(); Child(const Child& other); ~Child(); ResourceIdMap child_to_parent_map; ResourceIdMap parent_to_child_map; ReturnCallback return_callback; bool marked_for_deletion; bool needs_sync_tokens; }; using ChildMap = std::unordered_map; bool ReadLockFenceHasPassed(const Resource* resource) { return !resource->read_lock_fence.get() || resource->read_lock_fence->HasPassed(); } ResourceId CreateGLTexture(const gfx::Size& size, TextureHint hint, ResourceType type, ResourceFormat format); ResourceId CreateBitmap(const gfx::Size& size); Resource* InsertResource(ResourceId id, const Resource& resource); Resource* GetResource(ResourceId id); const Resource* LockForRead(ResourceId id); void UnlockForRead(ResourceId id); Resource* LockForWrite(ResourceId id); void UnlockForWrite(Resource* resource); static void PopulateSkBitmapWithResource(SkBitmap* sk_bitmap, const Resource* resource); void CreateMailboxAndBindResource(gpu::gles2::GLES2Interface* gl, Resource* resource); void TransferResource(Resource* source, ResourceId id, TransferableResource* resource); enum DeleteStyle { NORMAL, FOR_SHUTDOWN, }; void DeleteResourceInternal(ResourceMap::iterator it, DeleteStyle style); void DeleteAndReturnUnusedResourcesToChild(ChildMap::iterator child_it, DeleteStyle style, const ResourceIdArray& unused); void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style); void LazyCreate(Resource* resource); void LazyAllocate(Resource* resource); void LazyCreateImage(Resource* resource); void BindImageForSampling(Resource* resource); // Binds the given GL resource to a texture target for sampling using the // specified filter for both minification and magnification. Returns the // texture target used. The resource must be locked for reading. GLenum BindForSampling(ResourceId resource_id, GLenum unit, GLenum filter); // Returns NULL if the output_surface_ does not have a ContextProvider. gpu::gles2::GLES2Interface* ContextGL() const; class GrContext* GrContext(bool worker_context) const; OutputSurface* output_surface_; SharedBitmapManager* shared_bitmap_manager_; gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; BlockingTaskRunner* blocking_main_thread_task_runner_; bool lost_output_surface_; int highp_threshold_min_; ResourceId next_id_; ResourceMap resources_; int next_child_; ChildMap children_; ResourceType default_resource_type_; bool use_gpu_memory_buffer_resources_; bool use_texture_storage_ext_; bool use_texture_format_bgra_; bool use_texture_usage_hint_; bool use_compressed_texture_etc1_; ResourceFormat yuv_resource_format_; ResourceFormat yuv_highbit_resource_format_; int max_texture_size_; ResourceFormat best_texture_format_; ResourceFormat best_render_buffer_format_; base::ThreadChecker thread_checker_; scoped_refptr current_read_lock_fence_; const size_t id_allocation_chunk_size_; scoped_ptr texture_id_allocator_; scoped_ptr buffer_id_allocator_; bool use_sync_query_; std::vector use_image_texture_targets_; // A process-unique ID used for disambiguating memory dumps from different // resource providers. int tracing_id_; DISALLOW_COPY_AND_ASSIGN(ResourceProvider); }; } // namespace cc #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_