// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RESOURCES_TILE_MANAGER_H_ #define CC_RESOURCES_TILE_MANAGER_H_ #include #include #include #include #include #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "base/values.h" #include "cc/base/ref_counted_managed.h" #include "cc/base/unique_notifier.h" #include "cc/debug/rendering_stats_instrumentation.h" #include "cc/resources/eviction_tile_priority_queue.h" #include "cc/resources/managed_tile_state.h" #include "cc/resources/memory_history.h" #include "cc/resources/picture_pile_impl.h" #include "cc/resources/prioritized_tile_set.h" #include "cc/resources/raster_tile_priority_queue.h" #include "cc/resources/rasterizer.h" #include "cc/resources/resource_pool.h" #include "cc/resources/tile.h" namespace base { namespace debug { class ConvertableToTraceFormat; class TracedValue; } } namespace cc { class PictureLayerImpl; class ResourceProvider; class CC_EXPORT TileManagerClient { public: // Returns the set of layers that the tile manager should consider for raster. // TODO(vmpstr): Change the way we determine if we are ready to activate, so // that this can be removed. virtual const std::vector& GetPictureLayers() const = 0; // Called when all tiles marked as required for activation are ready to draw. virtual void NotifyReadyToActivate() = 0; // Called when the visible representation of a tile might have changed. Some // examples are: // - Tile version initialized. // - Tile resources freed. // - Tile marked for on-demand raster. virtual void NotifyTileStateChanged(const Tile* tile) = 0; // Given an empty raster tile priority queue, this will build a priority queue // that will return tiles in order in which they should be rasterized. // Note if the queue was previous built, Reset must be called on it. virtual void BuildRasterQueue(RasterTilePriorityQueue* queue, TreePriority tree_priority) = 0; // Given an empty eviction tile priority queue, this will build a priority // queue that will return tiles in order in which they should be evicted. // Note if the queue was previous built, Reset must be called on it. virtual void BuildEvictionQueue(EvictionTilePriorityQueue* queue, TreePriority tree_priority) = 0; protected: virtual ~TileManagerClient() {} }; struct RasterTaskCompletionStats { RasterTaskCompletionStats(); size_t completed_count; size_t canceled_count; }; scoped_refptr RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats); // This class manages tiles, deciding which should get rasterized and which // should no longer have any memory assigned to them. Tile objects are "owned" // by layers; they automatically register with the manager when they are // created, and unregister from the manager when they are deleted. class CC_EXPORT TileManager : public RasterizerClient, public RefCountedManager { public: static scoped_ptr Create( TileManagerClient* client, base::SequencedTaskRunner* task_runner, ResourcePool* resource_pool, Rasterizer* rasterizer, RenderingStatsInstrumentation* rendering_stats_instrumentation); virtual ~TileManager(); void ManageTiles(const GlobalStateThatImpactsTilePriority& state); // Returns true when visible tiles have been initialized. bool UpdateVisibleTiles(); scoped_refptr CreateTile(PicturePileImpl* picture_pile, const gfx::Size& tile_size, const gfx::Rect& content_rect, const gfx::Rect& opaque_rect, float contents_scale, int layer_id, int source_frame_number, int flags); scoped_refptr BasicStateAsValue() const; void BasicStateAsValueInto(base::debug::TracedValue* dict) const; const MemoryHistory::Entry& memory_stats_from_last_assign() const { return memory_stats_from_last_assign_; } void InitializeTilesWithResourcesForTesting(const std::vector& tiles) { for (size_t i = 0; i < tiles.size(); ++i) { ManagedTileState& mts = tiles[i]->managed_state(); ManagedTileState::TileVersion& tile_version = mts.tile_versions[HIGH_QUALITY_RASTER_MODE]; tile_version.resource_ = resource_pool_->AcquireResource(tiles[i]->size()); bytes_releasable_ += BytesConsumedIfAllocated(tiles[i]); ++resources_releasable_; } } void ReleaseTileResourcesForTesting(const std::vector& tiles) { for (size_t i = 0; i < tiles.size(); ++i) { Tile* tile = tiles[i]; for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { FreeResourceForTile(tile, static_cast(mode)); } } } void SetGlobalStateForTesting( const GlobalStateThatImpactsTilePriority& state) { // Soft limit is used for resource pool such that // memory returns to soft limit after going over. if (state != global_state_) { global_state_ = state; prioritized_tiles_dirty_ = true; } } void SetRasterizerForTesting(Rasterizer* rasterizer); void FreeResourcesAndCleanUpReleasedTilesForTesting() { prioritized_tiles_.Clear(); FreeResourcesForReleasedTiles(); CleanUpReleasedTiles(); } protected: TileManager(TileManagerClient* client, const scoped_refptr& task_runner, ResourcePool* resource_pool, Rasterizer* rasterizer, RenderingStatsInstrumentation* rendering_stats_instrumentation); // Methods called by Tile friend class Tile; void DidChangeTilePriority(Tile* tile); void FreeResourcesForReleasedTiles(); void CleanUpReleasedTiles(); // Overriden from RefCountedManager: virtual void Release(Tile* tile) OVERRIDE; // Overriden from RasterizerClient: virtual bool ShouldForceTasksRequiredForActivationToComplete() const OVERRIDE; virtual void DidFinishRunningTasks() OVERRIDE; virtual void DidFinishRunningTasksRequiredForActivation() OVERRIDE; typedef std::vector TileVector; typedef std::set TileSet; // Virtual for test virtual void ScheduleTasks( const TileVector& tiles_that_need_to_be_rasterized); void AssignGpuMemoryToTiles(PrioritizedTileSet* tiles, TileVector* tiles_that_need_to_be_rasterized); void GetTilesWithAssignedBins(PrioritizedTileSet* tiles); private: void OnImageDecodeTaskCompleted(int layer_id, SkPixelRef* pixel_ref, bool was_canceled); void OnRasterTaskCompleted(Tile::Id tile, scoped_ptr resource, RasterMode raster_mode, const PicturePileImpl::Analysis& analysis, bool was_canceled); inline size_t BytesConsumedIfAllocated(const Tile* tile) const { return Resource::MemorySizeBytes(tile->size(), resource_pool_->resource_format()); } void FreeResourceForTile(Tile* tile, RasterMode mode); void FreeResourcesForTile(Tile* tile); void FreeUnusedResourcesForTile(Tile* tile); void FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(Tile* tile); scoped_refptr CreateImageDecodeTask(Tile* tile, SkPixelRef* pixel_ref); scoped_refptr CreateRasterTask(Tile* tile); void UpdatePrioritizedTileSetIfNeeded(); bool IsReadyToActivate() const; void CheckIfReadyToActivate(); TileManagerClient* client_; scoped_refptr task_runner_; ResourcePool* resource_pool_; Rasterizer* rasterizer_; GlobalStateThatImpactsTilePriority global_state_; typedef base::hash_map TileMap; TileMap tiles_; PrioritizedTileSet prioritized_tiles_; bool prioritized_tiles_dirty_; bool all_tiles_that_need_to_be_rasterized_have_memory_; bool all_tiles_required_for_activation_have_memory_; size_t bytes_releasable_; size_t resources_releasable_; bool ever_exceeded_memory_budget_; MemoryHistory::Entry memory_stats_from_last_assign_; RenderingStatsInstrumentation* rendering_stats_instrumentation_; bool did_initialize_visible_tile_; bool did_check_for_completed_tasks_since_last_schedule_tasks_; typedef base::hash_map > PixelRefTaskMap; typedef base::hash_map LayerPixelRefTaskMap; LayerPixelRefTaskMap image_decode_tasks_; typedef base::hash_map LayerCountMap; LayerCountMap used_layer_counts_; RasterTaskCompletionStats update_visible_tiles_stats_; std::vector released_tiles_; ResourceFormat resource_format_; // Queue used when scheduling raster tasks. RasterTaskQueue raster_queue_; std::vector > orphan_raster_tasks_; UniqueNotifier ready_to_activate_check_notifier_; DISALLOW_COPY_AND_ASSIGN(TileManager); }; } // namespace cc #endif // CC_RESOURCES_TILE_MANAGER_H_