// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/time/time.h" #include "cc/debug/lap_timer.h" #include "cc/resources/raster_buffer.h" #include "cc/resources/tile.h" #include "cc/resources/tile_priority.h" #include "cc/test/begin_frame_args_test.h" #include "cc/test/fake_impl_proxy.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/fake_output_surface.h" #include "cc/test/fake_output_surface_client.h" #include "cc/test/fake_picture_layer_impl.h" #include "cc/test/fake_picture_pile_impl.h" #include "cc/test/fake_tile_manager.h" #include "cc/test/fake_tile_manager_client.h" #include "cc/test/impl_side_painting_settings.h" #include "cc/test/test_shared_bitmap_manager.h" #include "cc/test/test_tile_priorities.h" #include "cc/trees/layer_tree_impl.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/perf/perf_test.h" #include "ui/gfx/frame_time.h" namespace cc { namespace { static const int kTimeLimitMillis = 2000; static const int kWarmupRuns = 5; static const int kTimeCheckInterval = 10; class FakeTileTaskRunnerImpl : public TileTaskRunner, public TileTaskClient { public: // Overridden from TileTaskRunner: void SetClient(TileTaskRunnerClient* client) override {} void Shutdown() override {} void ScheduleTasks(TileTaskQueue* queue) override { for (TileTaskQueue::Item::Vector::const_iterator it = queue->items.begin(); it != queue->items.end(); ++it) { RasterTask* task = it->task; task->WillSchedule(); task->ScheduleOnOriginThread(this); task->DidSchedule(); completed_tasks_.push_back(task); } } void CheckForCompletedTasks() override { for (RasterTask::Vector::iterator it = completed_tasks_.begin(); it != completed_tasks_.end(); ++it) { RasterTask* task = it->get(); task->WillComplete(); task->CompleteOnOriginThread(this); task->DidComplete(); task->RunReplyOnOriginThread(); } completed_tasks_.clear(); } // Overridden from TileTaskClient: scoped_ptr AcquireBufferForRaster( const Resource* resource) override { return nullptr; } void ReleaseBufferForRaster(scoped_ptr buffer) override {} private: RasterTask::Vector completed_tasks_; }; base::LazyInstance g_fake_tile_task_runner = LAZY_INSTANCE_INITIALIZER; class TileManagerPerfTest : public testing::Test { public: TileManagerPerfTest() : memory_limit_policy_(ALLOW_ANYTHING), max_tiles_(10000), id_(7), proxy_(base::MessageLoopProxy::current()), host_impl_(ImplSidePaintingSettings(10000), &proxy_, &shared_bitmap_manager_), timer_(kWarmupRuns, base::TimeDelta::FromMilliseconds(kTimeLimitMillis), kTimeCheckInterval) {} void SetTreePriority(TreePriority tree_priority) { GlobalStateThatImpactsTilePriority state; gfx::Size tile_size(256, 256); state.soft_memory_limit_in_bytes = 100 * 1000 * 1000; state.num_resources_limit = max_tiles_; state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2; state.memory_limit_policy = memory_limit_policy_; state.tree_priority = tree_priority; global_state_ = state; host_impl_.resource_pool()->SetResourceUsageLimits( state.soft_memory_limit_in_bytes, 0, state.num_resources_limit); host_impl_.tile_manager()->SetGlobalStateForTesting(state); } void SetUp() override { InitializeRenderer(); SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); } virtual void InitializeRenderer() { host_impl_.InitializeRenderer(FakeOutputSurface::Create3d().Pass()); tile_manager()->SetTileTaskRunnerForTesting( g_fake_tile_task_runner.Pointer()); } void SetupDefaultTrees(const gfx::Size& layer_bounds) { scoped_refptr pending_pile = FakePicturePileImpl::CreateFilledPile(kDefaultTileSize, layer_bounds); scoped_refptr active_pile = FakePicturePileImpl::CreateFilledPile(kDefaultTileSize, layer_bounds); SetupTrees(pending_pile, active_pile); } void ActivateTree() { host_impl_.ActivateSyncTree(); CHECK(!host_impl_.pending_tree()); pending_root_layer_ = NULL; active_root_layer_ = static_cast( host_impl_.active_tree()->LayerById(id_)); } void SetupDefaultTreesWithFixedTileSize(const gfx::Size& layer_bounds, const gfx::Size& tile_size) { SetupDefaultTrees(layer_bounds); pending_root_layer_->set_fixed_tile_size(tile_size); active_root_layer_->set_fixed_tile_size(tile_size); } void SetupTrees(scoped_refptr pending_pile, scoped_refptr active_pile) { SetupPendingTree(active_pile); ActivateTree(); SetupPendingTree(pending_pile); } void SetupPendingTree(scoped_refptr pile) { host_impl_.CreatePendingTree(); LayerTreeImpl* pending_tree = host_impl_.pending_tree(); // Clear recycled tree. pending_tree->DetachLayerTree(); scoped_ptr pending_layer = FakePictureLayerImpl::CreateWithRasterSource(pending_tree, id_, pile); pending_layer->SetDrawsContent(true); pending_layer->SetHasRenderSurface(true); pending_tree->SetRootLayer(pending_layer.Pass()); pending_root_layer_ = static_cast( host_impl_.pending_tree()->LayerById(id_)); } void RunRasterQueueConstructTest(const std::string& test_name, int layer_count) { TreePriority priorities[] = {SAME_PRIORITY_FOR_BOTH_TREES, SMOOTHNESS_TAKES_PRIORITY, NEW_CONTENT_TAKES_PRIORITY}; int priority_count = 0; std::vector layers = CreateLayers(layer_count, 10); bool resourceless_software_draw = false; for (const auto& layer : layers) layer->UpdateTiles(Occlusion(), resourceless_software_draw); timer_.Reset(); do { RasterTilePriorityQueue queue; host_impl_.BuildRasterQueue(&queue, priorities[priority_count]); priority_count = (priority_count + 1) % arraysize(priorities); timer_.NextLap(); } while (!timer_.HasTimeLimitExpired()); perf_test::PrintResult("tile_manager_raster_tile_queue_construct", "", test_name, timer_.LapsPerSecond(), "runs/s", true); } void RunRasterQueueConstructAndIterateTest(const std::string& test_name, int layer_count, int tile_count) { TreePriority priorities[] = {SAME_PRIORITY_FOR_BOTH_TREES, SMOOTHNESS_TAKES_PRIORITY, NEW_CONTENT_TAKES_PRIORITY}; std::vector layers = CreateLayers(layer_count, 100); bool resourceless_software_draw = false; for (const auto& layer : layers) layer->UpdateTiles(Occlusion(), resourceless_software_draw); int priority_count = 0; timer_.Reset(); do { int count = tile_count; RasterTilePriorityQueue queue; host_impl_.BuildRasterQueue(&queue, priorities[priority_count]); while (count--) { ASSERT_FALSE(queue.IsEmpty()); ASSERT_TRUE(queue.Top() != NULL); queue.Pop(); } priority_count = (priority_count + 1) % arraysize(priorities); timer_.NextLap(); } while (!timer_.HasTimeLimitExpired()); perf_test::PrintResult( "tile_manager_raster_tile_queue_construct_and_iterate", "", test_name, timer_.LapsPerSecond(), "runs/s", true); } void RunEvictionQueueConstructTest(const std::string& test_name, int layer_count) { TreePriority priorities[] = {SAME_PRIORITY_FOR_BOTH_TREES, SMOOTHNESS_TAKES_PRIORITY, NEW_CONTENT_TAKES_PRIORITY}; int priority_count = 0; std::vector layers = CreateLayers(layer_count, 10); bool resourceless_software_draw = false; for (const auto& layer : layers) { layer->UpdateTiles(Occlusion(), resourceless_software_draw); for (size_t i = 0; i < layer->num_tilings(); ++i) { tile_manager()->InitializeTilesWithResourcesForTesting( layer->tilings()->tiling_at(i)->AllTilesForTesting()); } } timer_.Reset(); do { EvictionTilePriorityQueue queue; host_impl_.BuildEvictionQueue(&queue, priorities[priority_count]); priority_count = (priority_count + 1) % arraysize(priorities); timer_.NextLap(); } while (!timer_.HasTimeLimitExpired()); perf_test::PrintResult("tile_manager_eviction_tile_queue_construct", "", test_name, timer_.LapsPerSecond(), "runs/s", true); } void RunEvictionQueueConstructAndIterateTest(const std::string& test_name, int layer_count, int tile_count) { TreePriority priorities[] = {SAME_PRIORITY_FOR_BOTH_TREES, SMOOTHNESS_TAKES_PRIORITY, NEW_CONTENT_TAKES_PRIORITY}; int priority_count = 0; std::vector layers = CreateLayers(layer_count, tile_count); bool resourceless_software_draw = false; for (const auto& layer : layers) { layer->UpdateTiles(Occlusion(), resourceless_software_draw); for (size_t i = 0; i < layer->num_tilings(); ++i) { tile_manager()->InitializeTilesWithResourcesForTesting( layer->tilings()->tiling_at(i)->AllTilesForTesting()); } } timer_.Reset(); do { int count = tile_count; EvictionTilePriorityQueue queue; host_impl_.BuildEvictionQueue(&queue, priorities[priority_count]); while (count--) { ASSERT_FALSE(queue.IsEmpty()); ASSERT_TRUE(queue.Top() != NULL); queue.Pop(); } priority_count = (priority_count + 1) % arraysize(priorities); timer_.NextLap(); } while (!timer_.HasTimeLimitExpired()); perf_test::PrintResult( "tile_manager_eviction_tile_queue_construct_and_iterate", "", test_name, timer_.LapsPerSecond(), "runs/s", true); } std::vector CreateLayers(int layer_count, int tiles_per_layer_count) { // Compute the width/height required for high res to get // tiles_per_layer_count tiles. float width = std::sqrt(static_cast(tiles_per_layer_count)); float height = tiles_per_layer_count / width; // Adjust the width and height to account for the fact that tiles // are bigger than 1x1. Also, account for the fact that that we // will be creating one high res and one low res tiling. That is, // width and height should be smaller by sqrt(1 + low_res_scale). // This gives us _approximately_ correct counts. width *= settings_.default_tile_size.width() / std::sqrt(1 + settings_.low_res_contents_scale_factor); height *= settings_.default_tile_size.height() / std::sqrt(1 + settings_.low_res_contents_scale_factor); // Ensure that we start with blank trees and no tiles. host_impl_.ResetTreesForTesting(); tile_manager()->FreeResourcesAndCleanUpReleasedTilesForTesting(); gfx::Size layer_bounds(width, height); gfx::Size viewport(width / 5, height / 5); host_impl_.SetViewportSize(viewport); SetupDefaultTreesWithFixedTileSize(layer_bounds, settings_.default_tile_size); std::vector layers; // Pending layer counts as one layer. layers.push_back(pending_root_layer_); int next_id = id_ + 1; // Create the rest of the layers as children of the root layer. scoped_refptr pile = FakePicturePileImpl::CreateFilledPile(kDefaultTileSize, layer_bounds); while (static_cast(layers.size()) < layer_count) { scoped_ptr layer = FakePictureLayerImpl::CreateWithRasterSource( host_impl_.pending_tree(), next_id, pile); layer->SetBounds(layer_bounds); layer->SetDrawsContent(true); layers.push_back(layer.get()); pending_root_layer_->AddChild(layer.Pass()); ++next_id; } host_impl_.pending_tree()->UpdateDrawProperties(); for (FakePictureLayerImpl* layer : layers) layer->CreateAllTiles(); return layers; } GlobalStateThatImpactsTilePriority GlobalStateForTest() { GlobalStateThatImpactsTilePriority state; gfx::Size tile_size = settings_.default_tile_size; state.soft_memory_limit_in_bytes = 10000u * 4u * static_cast(tile_size.width() * tile_size.height()); state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes; state.num_resources_limit = 10000; state.memory_limit_policy = ALLOW_ANYTHING; state.tree_priority = SMOOTHNESS_TAKES_PRIORITY; return state; } void RunPrepareTilesTest(const std::string& test_name, int layer_count, int approximate_tile_count_per_layer) { std::vector layers = CreateLayers(layer_count, approximate_tile_count_per_layer); timer_.Reset(); bool resourceless_software_draw = false; do { BeginFrameArgs args = CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE); host_impl_.UpdateCurrentBeginFrameArgs(args); for (const auto& layer : layers) layer->UpdateTiles(Occlusion(), resourceless_software_draw); GlobalStateThatImpactsTilePriority global_state(GlobalStateForTest()); tile_manager()->PrepareTiles(global_state); tile_manager()->UpdateVisibleTiles(global_state); timer_.NextLap(); host_impl_.ResetCurrentBeginFrameArgsForNextFrame(); } while (!timer_.HasTimeLimitExpired()); perf_test::PrintResult("prepare_tiles", "", test_name, timer_.LapsPerSecond(), "runs/s", true); } TileManager* tile_manager() { return host_impl_.tile_manager(); } protected: GlobalStateThatImpactsTilePriority global_state_; TestSharedBitmapManager shared_bitmap_manager_; TileMemoryLimitPolicy memory_limit_policy_; int max_tiles_; int id_; FakeImplProxy proxy_; FakeLayerTreeHostImpl host_impl_; FakePictureLayerImpl* pending_root_layer_; FakePictureLayerImpl* active_root_layer_; LapTimer timer_; LayerTreeSettings settings_; static const gfx::Size kDefaultTileSize; }; const gfx::Size TileManagerPerfTest::kDefaultTileSize(100, 100); TEST_F(TileManagerPerfTest, PrepareTiles) { RunPrepareTilesTest("2_100", 2, 100); RunPrepareTilesTest("2_500", 2, 500); RunPrepareTilesTest("2_1000", 2, 1000); RunPrepareTilesTest("10_100", 10, 100); RunPrepareTilesTest("10_500", 10, 500); RunPrepareTilesTest("10_1000", 10, 1000); RunPrepareTilesTest("50_100", 100, 100); RunPrepareTilesTest("50_500", 100, 500); RunPrepareTilesTest("50_1000", 100, 1000); } TEST_F(TileManagerPerfTest, RasterTileQueueConstruct) { RunRasterQueueConstructTest("2", 2); RunRasterQueueConstructTest("10", 10); RunRasterQueueConstructTest("50", 50); } TEST_F(TileManagerPerfTest, RasterTileQueueConstructAndIterate) { RunRasterQueueConstructAndIterateTest("2_16", 2, 16); RunRasterQueueConstructAndIterateTest("2_32", 2, 32); RunRasterQueueConstructAndIterateTest("2_64", 2, 64); RunRasterQueueConstructAndIterateTest("2_128", 2, 128); RunRasterQueueConstructAndIterateTest("10_16", 10, 16); RunRasterQueueConstructAndIterateTest("10_32", 10, 32); RunRasterQueueConstructAndIterateTest("10_64", 10, 64); RunRasterQueueConstructAndIterateTest("10_128", 10, 128); RunRasterQueueConstructAndIterateTest("50_16", 50, 16); RunRasterQueueConstructAndIterateTest("50_32", 50, 32); RunRasterQueueConstructAndIterateTest("50_64", 50, 64); RunRasterQueueConstructAndIterateTest("50_128", 50, 128); } TEST_F(TileManagerPerfTest, EvictionTileQueueConstruct) { RunEvictionQueueConstructTest("2", 2); RunEvictionQueueConstructTest("10", 10); RunEvictionQueueConstructTest("50", 50); } TEST_F(TileManagerPerfTest, EvictionTileQueueConstructAndIterate) { RunEvictionQueueConstructAndIterateTest("2_16", 2, 16); RunEvictionQueueConstructAndIterateTest("2_32", 2, 32); RunEvictionQueueConstructAndIterateTest("2_64", 2, 64); RunEvictionQueueConstructAndIterateTest("2_128", 2, 128); RunEvictionQueueConstructAndIterateTest("10_16", 10, 16); RunEvictionQueueConstructAndIterateTest("10_32", 10, 32); RunEvictionQueueConstructAndIterateTest("10_64", 10, 64); RunEvictionQueueConstructAndIterateTest("10_128", 10, 128); RunEvictionQueueConstructAndIterateTest("50_16", 50, 16); RunEvictionQueueConstructAndIterateTest("50_32", 50, 32); RunEvictionQueueConstructAndIterateTest("50_64", 50, 64); RunEvictionQueueConstructAndIterateTest("50_128", 50, 128); } } // namespace } // namespace cc