// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/resources/tile.h" #include "cc/resources/tile_priority.h" #include "cc/test/fake_output_surface.h" #include "cc/test/fake_tile_manager.h" #include "cc/test/fake_tile_manager_client.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { class FakePicturePileImpl : public PicturePileImpl { public: FakePicturePileImpl() { gfx::Size size(std::numeric_limits::max(), std::numeric_limits::max()); Resize(size); recorded_region_ = Region(gfx::Rect(size)); } protected: virtual ~FakePicturePileImpl() {} }; class TilePriorityForSoonBin : public TilePriority { public: TilePriorityForSoonBin() : TilePriority( HIGH_RESOLUTION, 0.5, 300.0) {} }; class TilePriorityForEventualBin : public TilePriority { public: TilePriorityForEventualBin() : TilePriority( NON_IDEAL_RESOLUTION, 1.0, 315.0) {} }; class TilePriorityForNowBin : public TilePriority { public: TilePriorityForNowBin() : TilePriority( HIGH_RESOLUTION, 0, 0) {} }; class TileManagerTest : public testing::Test { public: typedef std::vector > TileVector; void Initialize(int max_memory_tiles, TileMemoryLimitPolicy memory_limit_policy, TreePriority tree_priority) { output_surface_ = FakeOutputSurface::Create3d(); resource_provider_ = ResourceProvider::Create(output_surface_.get(), 0); tile_manager_ = make_scoped_ptr( new FakeTileManager(&tile_manager_client_, resource_provider_.get())); GlobalStateThatImpactsTilePriority state; gfx::Size tile_size = settings_.default_tile_size; state.memory_limit_in_bytes = max_memory_tiles * 4 * tile_size.width() * tile_size.height(); state.memory_limit_policy = memory_limit_policy; state.tree_priority = tree_priority; tile_manager_->SetGlobalState(state); picture_pile_ = make_scoped_refptr(new FakePicturePileImpl()); } virtual void TearDown() OVERRIDE { tile_manager_.reset(NULL); picture_pile_ = NULL; testing::Test::TearDown(); } TileVector CreateTiles(int count, TilePriority active_priority, TilePriority pending_priority) { TileVector tiles; for (int i = 0; i < count; ++i) { scoped_refptr tile = make_scoped_refptr(new Tile(tile_manager_.get(), picture_pile_.get(), settings_.default_tile_size, gfx::Rect(), gfx::Rect(), 1.0, 0, 0, true)); tile->SetPriority(ACTIVE_TREE, active_priority); tile->SetPriority(PENDING_TREE, pending_priority); tiles.push_back(tile); } return tiles; } FakeTileManager* tile_manager() { return tile_manager_.get(); } int AssignedMemoryCount(const TileVector& tiles) { int has_memory_count = 0; for (TileVector::const_iterator it = tiles.begin(); it != tiles.end(); ++it) { if ((*it)->HasRasterTaskForTesting()) ++has_memory_count; (*it)->ResetRasterTaskForTesting(); } return has_memory_count; } int TilesWithLCDCount(const TileVector& tiles) { int has_lcd_count = 0; for (TileVector::const_iterator it = tiles.begin(); it != tiles.end(); ++it) { if ((*it)->GetRasterModeForTesting() == HIGH_QUALITY_RASTER_MODE) ++has_lcd_count; (*it)->ResetRasterTaskForTesting(); } return has_lcd_count; } private: FakeTileManagerClient tile_manager_client_; LayerTreeSettings settings_; scoped_ptr tile_manager_; scoped_refptr picture_pile_; scoped_ptr output_surface_; scoped_ptr resource_provider_; }; TEST_F(TileManagerTest, EnoughMemoryAllowAnything) { // A few tiles of each type of priority, with enough memory for all tiles. Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_now = CreateTiles(3, TilePriorityForNowBin(), TilePriority()); TileVector pending_now = CreateTiles(3, TilePriority(), TilePriorityForNowBin()); TileVector active_pending_soon = CreateTiles( 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); tile_manager()->ManageTiles(); EXPECT_EQ(3, AssignedMemoryCount(active_now)); EXPECT_EQ(3, AssignedMemoryCount(pending_now)); EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); EXPECT_EQ(0, AssignedMemoryCount(never_bin)); } TEST_F(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { // A few tiles of each type of priority, with enough memory for all tiles, // with the exception of never bin. Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); TileVector active_now = CreateTiles(3, TilePriorityForNowBin(), TilePriority()); TileVector pending_now = CreateTiles(3, TilePriority(), TilePriorityForNowBin()); TileVector active_pending_soon = CreateTiles( 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); tile_manager()->ManageTiles(); EXPECT_EQ(3, AssignedMemoryCount(active_now)); EXPECT_EQ(3, AssignedMemoryCount(pending_now)); EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); EXPECT_EQ(0, AssignedMemoryCount(never_bin)); } TEST_F(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { // A few tiles of each type of priority, with enough memory for all tiles, // with the exception of never and soon bins. Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); TileVector active_now = CreateTiles(3, TilePriorityForNowBin(), TilePriority()); TileVector pending_now = CreateTiles(3, TilePriority(), TilePriorityForNowBin()); TileVector active_pending_soon = CreateTiles( 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); tile_manager()->ManageTiles(); EXPECT_EQ(3, AssignedMemoryCount(active_now)); EXPECT_EQ(3, AssignedMemoryCount(pending_now)); EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); EXPECT_EQ(0, AssignedMemoryCount(never_bin)); } TEST_F(TileManagerTest, EnoughMemoryAllowNothing) { // A few tiles of each type of priority, with enough memory for all tiles, // but allow nothing should not assign any memory. Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_now = CreateTiles(3, TilePriorityForNowBin(), TilePriority()); TileVector pending_now = CreateTiles(3, TilePriority(), TilePriorityForNowBin()); TileVector active_pending_soon = CreateTiles( 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); tile_manager()->ManageTiles(); EXPECT_EQ(0, AssignedMemoryCount(active_now)); EXPECT_EQ(0, AssignedMemoryCount(pending_now)); EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); EXPECT_EQ(0, AssignedMemoryCount(never_bin)); } TEST_F(TileManagerTest, PartialOOMMemoryToPending) { // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, // but only enough memory for 8 tiles. The result is all pending tree tiles // get memory, and 3 of the active tree tiles get memory. Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); tile_manager()->ManageTiles(); EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); } TEST_F(TileManagerTest, PartialOOMMemoryToActive) { // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, // but only enough memory for 8 tiles. The result is all active tree tiles // get memory, and 3 of the pending tree tiles get memory. Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForNowBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); tile_manager()->ManageTiles(); EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); } TEST_F(TileManagerTest, TotalOOMMemoryToPending) { // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, // but only enough memory for 4 tiles. The result is 4 pending tree tiles // get memory, and none of the active tree tiles get memory. Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); tile_manager()->ManageTiles(); EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); } TEST_F(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { // 5 tiles on active tree soon bin, 5 tiles on pending tree now bin, // but only enough memory for 4 tiles. The result is 4 pending tree tiles // get memory, and none of the active tree tiles get memory. Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForSoonBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); tile_manager()->ManageTiles(); EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); } TEST_F(TileManagerTest, TotalOOMMemoryToActive) { // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, // but only enough memory for 4 tiles. The result is 5 active tree tiles // get memory, and none of the pending tree tiles get memory. Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForNowBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); tile_manager()->ManageTiles(); EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); } TEST_F(TileManagerTest, RasterAsLCD) { Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForNowBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); tile_manager()->ManageTiles(); EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); } TEST_F(TileManagerTest, RasterAsNoLCD) { Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForNowBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); for (TileVector::iterator it = active_tree_tiles.begin(); it != active_tree_tiles.end(); ++it) { (*it)->set_can_use_lcd_text(false); } for (TileVector::iterator it = pending_tree_tiles.begin(); it != pending_tree_tiles.end(); ++it) { (*it)->set_can_use_lcd_text(false); } tile_manager()->ManageTiles(); EXPECT_EQ(0, TilesWithLCDCount(active_tree_tiles)); EXPECT_EQ(0, TilesWithLCDCount(pending_tree_tiles)); } TEST_F(TileManagerTest, ReRasterAsNoLCD) { Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForNowBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); tile_manager()->ManageTiles(); EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); for (TileVector::iterator it = active_tree_tiles.begin(); it != active_tree_tiles.end(); ++it) { (*it)->set_can_use_lcd_text(false); } for (TileVector::iterator it = pending_tree_tiles.begin(); it != pending_tree_tiles.end(); ++it) { (*it)->set_can_use_lcd_text(false); } tile_manager()->ManageTiles(); EXPECT_EQ(0, TilesWithLCDCount(active_tree_tiles)); EXPECT_EQ(0, TilesWithLCDCount(pending_tree_tiles)); } TEST_F(TileManagerTest, NoTextDontReRasterAsNoLCD) { Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForNowBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); tile_manager()->ManageTiles(); EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); for (TileVector::iterator it = active_tree_tiles.begin(); it != active_tree_tiles.end(); ++it) { (*it)->set_can_use_lcd_text(false); (*it)->tile_version(HIGH_QUALITY_RASTER_MODE).SetSolidColorForTesting( SkColorSetARGB(0, 0, 0, 0)); EXPECT_TRUE((*it)->IsReadyToDraw(NULL)); } for (TileVector::iterator it = pending_tree_tiles.begin(); it != pending_tree_tiles.end(); ++it) { (*it)->set_can_use_lcd_text(false); (*it)->tile_version(HIGH_QUALITY_RASTER_MODE).SetSolidColorForTesting( SkColorSetARGB(0, 0, 0, 0)); EXPECT_TRUE((*it)->IsReadyToDraw(NULL)); } tile_manager()->ManageTiles(); EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); } TEST_F(TileManagerTest, TextReRasterAsNoLCD) { Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); TileVector active_tree_tiles = CreateTiles(5, TilePriorityForNowBin(), TilePriority()); TileVector pending_tree_tiles = CreateTiles(5, TilePriority(), TilePriorityForNowBin()); tile_manager()->ManageTiles(); EXPECT_EQ(5, TilesWithLCDCount(active_tree_tiles)); EXPECT_EQ(5, TilesWithLCDCount(pending_tree_tiles)); for (TileVector::iterator it = active_tree_tiles.begin(); it != active_tree_tiles.end(); ++it) { (*it)->set_can_use_lcd_text(false); (*it)->tile_version(HIGH_QUALITY_RASTER_MODE).SetSolidColorForTesting( SkColorSetARGB(0, 0, 0, 0)); (*it)->tile_version(HIGH_QUALITY_RASTER_MODE).SetHasTextForTesting(true); EXPECT_TRUE((*it)->IsReadyToDraw(NULL)); } for (TileVector::iterator it = pending_tree_tiles.begin(); it != pending_tree_tiles.end(); ++it) { (*it)->set_can_use_lcd_text(false); (*it)->tile_version(HIGH_QUALITY_RASTER_MODE).SetSolidColorForTesting( SkColorSetARGB(0, 0, 0, 0)); (*it)->tile_version(HIGH_QUALITY_RASTER_MODE).SetHasTextForTesting(true); EXPECT_TRUE((*it)->IsReadyToDraw(NULL)); } tile_manager()->ManageTiles(); EXPECT_EQ(0, TilesWithLCDCount(active_tree_tiles)); EXPECT_EQ(0, TilesWithLCDCount(pending_tree_tiles)); } } // namespace } // namespace cc