// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RESOURCES_TILE_TASK_RUNNER_H_ #define CC_RESOURCES_TILE_TASK_RUNNER_H_ #include <bitset> #include <vector> #include "base/callback.h" #include "cc/resources/resource_format.h" #include "cc/resources/task_graph_runner.h" namespace cc { class ImageDecodeTask; class RasterTask; class Resource; class RasterBuffer; class CC_EXPORT TileTaskClient { public: virtual scoped_ptr<RasterBuffer> AcquireBufferForRaster( const Resource* resource) = 0; virtual void ReleaseBufferForRaster(scoped_ptr<RasterBuffer> buffer) = 0; protected: virtual ~TileTaskClient() {} }; class CC_EXPORT TileTask : public Task { public: typedef std::vector<scoped_refptr<TileTask>> Vector; virtual void ScheduleOnOriginThread(TileTaskClient* client) = 0; virtual void CompleteOnOriginThread(TileTaskClient* client) = 0; virtual void RunReplyOnOriginThread() = 0; // Type-checking downcast routines. virtual ImageDecodeTask* AsImageDecodeTask(); virtual RasterTask* AsRasterTask(); void WillSchedule(); void DidSchedule(); bool HasBeenScheduled() const; void WillComplete(); void DidComplete(); bool HasCompleted() const; protected: TileTask(); ~TileTask() override; bool did_schedule_; bool did_complete_; }; class CC_EXPORT ImageDecodeTask : public TileTask { public: typedef std::vector<scoped_refptr<ImageDecodeTask>> Vector; // Overridden from TileTask: ImageDecodeTask* AsImageDecodeTask() override; protected: ImageDecodeTask(); ~ImageDecodeTask() override; }; class CC_EXPORT RasterTask : public TileTask { public: typedef std::vector<scoped_refptr<RasterTask>> Vector; // Overridden from TileTask: RasterTask* AsRasterTask() override; const Resource* resource() const { return resource_; } const ImageDecodeTask::Vector& dependencies() const { return dependencies_; } protected: RasterTask(const Resource* resource, ImageDecodeTask::Vector* dependencies); ~RasterTask() override; private: const Resource* resource_; ImageDecodeTask::Vector dependencies_; }; // kNumberOfTaskSets must be greater or equal to the number of values in // TileManager::NamedTaskSet. // TODO(reveman): Use template specialization to make it easy for client code to // check at compile time that the number of supported task sets is correct. static const size_t kNumberOfTaskSets = 3; typedef size_t TaskSet; typedef std::bitset<kNumberOfTaskSets> TaskSetCollection; class CC_EXPORT TileTaskRunnerClient { public: virtual void DidFinishRunningTileTasks(TaskSet task_set) = 0; virtual TaskSetCollection TasksThatShouldBeForcedToComplete() const = 0; protected: virtual ~TileTaskRunnerClient() {} }; struct CC_EXPORT TileTaskQueue { struct CC_EXPORT Item { class TaskComparator { public: explicit TaskComparator(const RasterTask* task) : task_(task) {} bool operator()(const Item& item) const { return item.task == task_; } private: const RasterTask* task_; }; typedef std::vector<Item> Vector; Item(RasterTask* task, const TaskSetCollection& task_sets); ~Item(); RasterTask* task; TaskSetCollection task_sets; }; TileTaskQueue(); ~TileTaskQueue(); void Swap(TileTaskQueue* other); void Reset(); Item::Vector items; }; // This interface can be used to schedule and run tile tasks. The client will // be notified asynchronously when the set of tasks marked as "required for // activation" have finished running, when tasks marked "required for draw" // have finished running, and when all scheduled tasks have finished running. // The client can call CheckForCompletedTasks() at any time to dispatch // pending completion callbacks for all tasks that have finished running. class CC_EXPORT TileTaskRunner { public: // Set the client instance to be notified when finished running tasks. virtual void SetClient(TileTaskRunnerClient* client) = 0; // Tells the worker pool to shutdown after canceling all previously scheduled // tasks. Reply callbacks are still guaranteed to run when // CheckForCompletedTasks() is called. virtual void Shutdown() = 0; // Schedule running of tile tasks in |queue| and all dependencies. // Previously scheduled tasks that are not in |queue| will be canceled unless // already running. Once scheduled, reply callbacks are guaranteed to run for // all tasks even if they later get canceled by another call to // ScheduleTasks(). virtual void ScheduleTasks(TileTaskQueue* queue) = 0; // Check for completed tasks and dispatch reply callbacks. virtual void CheckForCompletedTasks() = 0; // Returns the format to use for the tiles. virtual ResourceFormat GetResourceFormat() = 0; protected: virtual ~TileTaskRunner() {} }; } // namespace cc #endif // CC_RESOURCES_TILE_TASK_RUNNER_H_