// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/scheduler/scheduler.h" #include #include "base/auto_reset.h" #include "base/debug/trace_event.h" #include "base/debug/trace_event_argument.h" #include "base/logging.h" #include "base/single_thread_task_runner.h" #include "cc/debug/devtools_instrumentation.h" #include "cc/debug/traced_value.h" #include "cc/scheduler/delay_based_time_source.h" #include "ui/gfx/frame_time.h" namespace cc { BeginFrameSource* SchedulerFrameSourcesConstructor::ConstructPrimaryFrameSource( Scheduler* scheduler) { if (!scheduler->settings_.throttle_frame_production) { TRACE_EVENT1("cc", "Scheduler::Scheduler()", "PrimaryFrameSource", "BackToBackBeginFrameSource"); DCHECK(!scheduler->primary_frame_source_internal_); scheduler->primary_frame_source_internal_ = BackToBackBeginFrameSource::Create(scheduler->task_runner_.get()); return scheduler->primary_frame_source_internal_.get(); } else if (scheduler->settings_.begin_frame_scheduling_enabled) { TRACE_EVENT1("cc", "Scheduler::Scheduler()", "PrimaryFrameSource", "SchedulerClient"); return scheduler->client_->ExternalBeginFrameSource(); } else { TRACE_EVENT1("cc", "Scheduler::Scheduler()", "PrimaryFrameSource", "SyntheticBeginFrameSource"); scoped_ptr synthetic_source = SyntheticBeginFrameSource::Create(scheduler->task_runner_.get(), scheduler->Now(), BeginFrameArgs::DefaultInterval()); DCHECK(!scheduler->vsync_observer_); scheduler->vsync_observer_ = synthetic_source.get(); DCHECK(!scheduler->primary_frame_source_internal_); scheduler->primary_frame_source_internal_ = synthetic_source.Pass(); return scheduler->primary_frame_source_internal_.get(); } } BeginFrameSource* SchedulerFrameSourcesConstructor::ConstructBackgroundFrameSource( Scheduler* scheduler) { TRACE_EVENT1("cc", "Scheduler::Scheduler()", "BackgroundFrameSource", "SyntheticBeginFrameSource"); DCHECK(!(scheduler->background_frame_source_internal_)); scheduler->background_frame_source_internal_ = SyntheticBeginFrameSource::Create(scheduler->task_runner_.get(), scheduler->Now(), base::TimeDelta::FromSeconds(1)); return scheduler->background_frame_source_internal_.get(); } Scheduler::Scheduler( SchedulerClient* client, const SchedulerSettings& scheduler_settings, int layer_tree_host_id, const scoped_refptr& task_runner, base::PowerMonitor* power_monitor, SchedulerFrameSourcesConstructor* frame_sources_constructor) : frame_source_(), primary_frame_source_(NULL), background_frame_source_(NULL), primary_frame_source_internal_(), background_frame_source_internal_(), vsync_observer_(NULL), settings_(scheduler_settings), client_(client), layer_tree_host_id_(layer_tree_host_id), task_runner_(task_runner), power_monitor_(power_monitor), begin_retro_frame_posted_(false), state_machine_(scheduler_settings), inside_process_scheduled_actions_(false), inside_action_(SchedulerStateMachine::ACTION_NONE), weak_factory_(this) { TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), "Scheduler::Scheduler", "settings", settings_.AsValue()); DCHECK(client_); DCHECK(!state_machine_.BeginFrameNeeded()); begin_retro_frame_closure_ = base::Bind(&Scheduler::BeginRetroFrame, weak_factory_.GetWeakPtr()); begin_impl_frame_deadline_closure_ = base::Bind( &Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr()); poll_for_draw_triggers_closure_ = base::Bind( &Scheduler::PollForAnticipatedDrawTriggers, weak_factory_.GetWeakPtr()); advance_commit_state_closure_ = base::Bind( &Scheduler::PollToAdvanceCommitState, weak_factory_.GetWeakPtr()); frame_source_ = BeginFrameSourceMultiplexer::Create(); frame_source_->AddObserver(this); // Primary frame source primary_frame_source_ = frame_sources_constructor->ConstructPrimaryFrameSource(this); frame_source_->AddSource(primary_frame_source_); // Background ticking frame source background_frame_source_ = frame_sources_constructor->ConstructBackgroundFrameSource(this); frame_source_->AddSource(background_frame_source_); SetupPowerMonitoring(); } Scheduler::~Scheduler() { TeardownPowerMonitoring(); } base::TimeTicks Scheduler::Now() const { base::TimeTicks now = gfx::FrameTime::Now(); TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.now"), "Scheduler::Now", "now", now); return now; } void Scheduler::SetupPowerMonitoring() { if (settings_.disable_hi_res_timer_tasks_on_battery) { DCHECK(power_monitor_); power_monitor_->AddObserver(this); state_machine_.SetImplLatencyTakesPriorityOnBattery( power_monitor_->IsOnBatteryPower()); } } void Scheduler::TeardownPowerMonitoring() { if (settings_.disable_hi_res_timer_tasks_on_battery) { DCHECK(power_monitor_); power_monitor_->RemoveObserver(this); } } void Scheduler::OnPowerStateChange(bool on_battery_power) { DCHECK(settings_.disable_hi_res_timer_tasks_on_battery); state_machine_.SetImplLatencyTakesPriorityOnBattery(on_battery_power); } void Scheduler::CommitVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval) { // TODO(brianderson): We should not be receiving 0 intervals. if (interval == base::TimeDelta()) interval = BeginFrameArgs::DefaultInterval(); if (vsync_observer_) vsync_observer_->OnUpdateVSyncParameters(timebase, interval); } void Scheduler::SetEstimatedParentDrawTime(base::TimeDelta draw_time) { DCHECK_GE(draw_time.ToInternalValue(), 0); estimated_parent_draw_time_ = draw_time; } void Scheduler::SetCanStart() { state_machine_.SetCanStart(); ProcessScheduledActions(); } void Scheduler::SetVisible(bool visible) { state_machine_.SetVisible(visible); if (visible) { frame_source_->SetActiveSource(primary_frame_source_); } else { frame_source_->SetActiveSource(background_frame_source_); } ProcessScheduledActions(); } void Scheduler::SetCanDraw(bool can_draw) { state_machine_.SetCanDraw(can_draw); ProcessScheduledActions(); } void Scheduler::NotifyReadyToActivate() { state_machine_.NotifyReadyToActivate(); ProcessScheduledActions(); } void Scheduler::SetNeedsCommit() { state_machine_.SetNeedsCommit(); ProcessScheduledActions(); } void Scheduler::SetNeedsRedraw() { state_machine_.SetNeedsRedraw(); ProcessScheduledActions(); } void Scheduler::SetNeedsAnimate() { state_machine_.SetNeedsAnimate(); ProcessScheduledActions(); } void Scheduler::SetNeedsManageTiles() { DCHECK(!IsInsideAction(SchedulerStateMachine::ACTION_MANAGE_TILES)); state_machine_.SetNeedsManageTiles(); ProcessScheduledActions(); } void Scheduler::SetMaxSwapsPending(int max) { state_machine_.SetMaxSwapsPending(max); } void Scheduler::DidSwapBuffers() { state_machine_.DidSwapBuffers(); // There is no need to call ProcessScheduledActions here because // swapping should not trigger any new actions. if (!inside_process_scheduled_actions_) { DCHECK_EQ(state_machine_.NextAction(), SchedulerStateMachine::ACTION_NONE); } } void Scheduler::SetSwapUsedIncompleteTile(bool used_incomplete_tile) { state_machine_.SetSwapUsedIncompleteTile(used_incomplete_tile); ProcessScheduledActions(); } void Scheduler::DidSwapBuffersComplete() { state_machine_.DidSwapBuffersComplete(); ProcessScheduledActions(); } void Scheduler::SetImplLatencyTakesPriority(bool impl_latency_takes_priority) { state_machine_.SetImplLatencyTakesPriority(impl_latency_takes_priority); ProcessScheduledActions(); } void Scheduler::NotifyReadyToCommit() { TRACE_EVENT0("cc", "Scheduler::NotifyReadyToCommit"); state_machine_.NotifyReadyToCommit(); ProcessScheduledActions(); } void Scheduler::BeginMainFrameAborted(bool did_handle) { TRACE_EVENT0("cc", "Scheduler::BeginMainFrameAborted"); state_machine_.BeginMainFrameAborted(did_handle); ProcessScheduledActions(); } void Scheduler::DidManageTiles() { state_machine_.DidManageTiles(); } void Scheduler::DidLoseOutputSurface() { TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); state_machine_.DidLoseOutputSurface(); if (frame_source_->NeedsBeginFrames()) frame_source_->SetNeedsBeginFrames(false); begin_retro_frame_args_.clear(); ProcessScheduledActions(); } void Scheduler::DidCreateAndInitializeOutputSurface() { TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); DCHECK(!frame_source_->NeedsBeginFrames()); DCHECK(begin_impl_frame_deadline_task_.IsCancelled()); state_machine_.DidCreateAndInitializeOutputSurface(); ProcessScheduledActions(); } void Scheduler::NotifyBeginMainFrameStarted() { TRACE_EVENT0("cc", "Scheduler::NotifyBeginMainFrameStarted"); state_machine_.NotifyBeginMainFrameStarted(); } base::TimeTicks Scheduler::AnticipatedDrawTime() const { if (!frame_source_->NeedsBeginFrames() || begin_impl_frame_args_.interval <= base::TimeDelta()) return base::TimeTicks(); base::TimeTicks now = Now(); base::TimeTicks timebase = std::max(begin_impl_frame_args_.frame_time, begin_impl_frame_args_.deadline); int64 intervals = 1 + ((now - timebase) / begin_impl_frame_args_.interval); return timebase + (begin_impl_frame_args_.interval * intervals); } base::TimeTicks Scheduler::LastBeginImplFrameTime() { return begin_impl_frame_args_.frame_time; } void Scheduler::SetupNextBeginFrameIfNeeded() { if (!task_runner_.get()) return; bool needs_begin_frame = state_machine_.BeginFrameNeeded(); bool at_end_of_deadline = (state_machine_.begin_impl_frame_state() == SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); bool should_call_set_needs_begin_frame = // Always request the BeginFrame immediately if it wasn't needed before. (needs_begin_frame && !frame_source_->NeedsBeginFrames()) || // Only stop requesting BeginFrames after a deadline. (!needs_begin_frame && frame_source_->NeedsBeginFrames() && at_end_of_deadline); if (should_call_set_needs_begin_frame) { frame_source_->SetNeedsBeginFrames(needs_begin_frame); } if (at_end_of_deadline) { frame_source_->DidFinishFrame(begin_retro_frame_args_.size()); } PostBeginRetroFrameIfNeeded(); SetupPollingMechanisms(needs_begin_frame); } // We may need to poll when we can't rely on BeginFrame to advance certain // state or to avoid deadlock. void Scheduler::SetupPollingMechanisms(bool needs_begin_frame) { bool needs_advance_commit_state_timer = false; // Setup PollForAnticipatedDrawTriggers if we need to monitor state but // aren't expecting any more BeginFrames. This should only be needed by // the synchronous compositor when BeginFrameNeeded is false. if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) { DCHECK(!state_machine_.SupportsProactiveBeginFrame()); DCHECK(!needs_begin_frame); if (poll_for_draw_triggers_task_.IsCancelled()) { poll_for_draw_triggers_task_.Reset(poll_for_draw_triggers_closure_); base::TimeDelta delay = begin_impl_frame_args_.IsValid() ? begin_impl_frame_args_.interval : BeginFrameArgs::DefaultInterval(); task_runner_->PostDelayedTask( FROM_HERE, poll_for_draw_triggers_task_.callback(), delay); } } else { poll_for_draw_triggers_task_.Cancel(); // At this point we'd prefer to advance through the commit flow by // drawing a frame, however it's possible that the frame rate controller // will not give us a BeginFrame until the commit completes. See // crbug.com/317430 for an example of a swap ack being held on commit. Thus // we set a repeating timer to poll on ProcessScheduledActions until we // successfully reach BeginFrame. Synchronous compositor does not use // frame rate controller or have the circular wait in the bug. if (IsBeginMainFrameSentOrStarted() && !settings_.using_synchronous_renderer_compositor) { needs_advance_commit_state_timer = true; } } if (needs_advance_commit_state_timer) { if (advance_commit_state_task_.IsCancelled() && begin_impl_frame_args_.IsValid()) { // Since we'd rather get a BeginImplFrame by the normal mechanism, we // set the interval to twice the interval from the previous frame. advance_commit_state_task_.Reset(advance_commit_state_closure_); task_runner_->PostDelayedTask(FROM_HERE, advance_commit_state_task_.callback(), begin_impl_frame_args_.interval * 2); } } else { advance_commit_state_task_.Cancel(); } } // BeginFrame is the mechanism that tells us that now is a good time to start // making a frame. Usually this means that user input for the frame is complete. // If the scheduler is busy, we queue the BeginFrame to be handled later as // a BeginRetroFrame. bool Scheduler::OnBeginFrameMixInDelegate(const BeginFrameArgs& args) { TRACE_EVENT1("cc", "Scheduler::BeginFrame", "args", args.AsValue()); // We have just called SetNeedsBeginFrame(true) and the BeginFrameSource has // sent us the last BeginFrame we have missed. As we might not be able to // actually make rendering for this call, handle it like a "retro frame". // TODO(brainderson): Add a test for this functionality ASAP! if (args.type == BeginFrameArgs::MISSED) { begin_retro_frame_args_.push_back(args); PostBeginRetroFrameIfNeeded(); return true; } BeginFrameArgs adjusted_args(args); adjusted_args.deadline -= EstimatedParentDrawTime(); bool should_defer_begin_frame; if (settings_.using_synchronous_renderer_compositor) { should_defer_begin_frame = false; } else { should_defer_begin_frame = !begin_retro_frame_args_.empty() || begin_retro_frame_posted_ || !frame_source_->NeedsBeginFrames() || (state_machine_.begin_impl_frame_state() != SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); } if (should_defer_begin_frame) { begin_retro_frame_args_.push_back(adjusted_args); TRACE_EVENT_INSTANT0( "cc", "Scheduler::BeginFrame deferred", TRACE_EVENT_SCOPE_THREAD); // Queuing the frame counts as "using it", so we need to return true. } else { BeginImplFrame(adjusted_args); } return true; } // BeginRetroFrame is called for BeginFrames that we've deferred because // the scheduler was in the middle of processing a previous BeginFrame. void Scheduler::BeginRetroFrame() { TRACE_EVENT0("cc", "Scheduler::BeginRetroFrame"); DCHECK(!settings_.using_synchronous_renderer_compositor); DCHECK(begin_retro_frame_posted_); begin_retro_frame_posted_ = false; // If there aren't any retroactive BeginFrames, then we've lost the // OutputSurface and should abort. if (begin_retro_frame_args_.empty()) return; // Discard expired BeginRetroFrames // Today, we should always end up with at most one un-expired BeginRetroFrame // because deadlines will not be greater than the next frame time. We don't // DCHECK though because some systems don't always have monotonic timestamps. // TODO(brianderson): In the future, long deadlines could result in us not // draining the queue if we don't catch up. If we consistently can't catch // up, our fallback should be to lower our frame rate. base::TimeTicks now = Now(); base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate(); while (!begin_retro_frame_args_.empty()) { base::TimeTicks adjusted_deadline = AdjustedBeginImplFrameDeadline( begin_retro_frame_args_.front(), draw_duration_estimate); if (now <= adjusted_deadline) break; TRACE_EVENT_INSTANT2("cc", "Scheduler::BeginRetroFrame discarding", TRACE_EVENT_SCOPE_THREAD, "deadline - now", (adjusted_deadline - now).InMicroseconds(), "BeginFrameArgs", begin_retro_frame_args_.front().AsValue()); begin_retro_frame_args_.pop_front(); frame_source_->DidFinishFrame(begin_retro_frame_args_.size()); } if (begin_retro_frame_args_.empty()) { TRACE_EVENT_INSTANT0("cc", "Scheduler::BeginRetroFrames all expired", TRACE_EVENT_SCOPE_THREAD); } else { BeginImplFrame(begin_retro_frame_args_.front()); begin_retro_frame_args_.pop_front(); } } // There could be a race between the posted BeginRetroFrame and a new // BeginFrame arriving via the normal mechanism. Scheduler::BeginFrame // will check if there is a pending BeginRetroFrame to ensure we handle // BeginFrames in FIFO order. void Scheduler::PostBeginRetroFrameIfNeeded() { TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), "Scheduler::PostBeginRetroFrameIfNeeded", "state", AsValue()); if (!frame_source_->NeedsBeginFrames()) return; if (begin_retro_frame_args_.empty() || begin_retro_frame_posted_) return; // begin_retro_frame_args_ should always be empty for the // synchronous compositor. DCHECK(!settings_.using_synchronous_renderer_compositor); if (state_machine_.begin_impl_frame_state() != SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE) return; begin_retro_frame_posted_ = true; task_runner_->PostTask(FROM_HERE, begin_retro_frame_closure_); } // BeginImplFrame starts a compositor frame that will wait up until a deadline // for a BeginMainFrame+activation to complete before it times out and draws // any asynchronous animation and scroll/pinch updates. void Scheduler::BeginImplFrame(const BeginFrameArgs& args) { bool main_thread_is_in_high_latency_mode = state_machine_.MainThreadIsInHighLatencyMode(); TRACE_EVENT2("cc", "Scheduler::BeginImplFrame", "args", args.AsValue(), "main_thread_is_high_latency", main_thread_is_in_high_latency_mode); TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), "MainThreadLatency", main_thread_is_in_high_latency_mode); DCHECK_EQ(state_machine_.begin_impl_frame_state(), SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); DCHECK(state_machine_.HasInitializedOutputSurface()); advance_commit_state_task_.Cancel(); base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate(); begin_impl_frame_args_ = args; begin_impl_frame_args_.deadline -= draw_duration_estimate; if (!state_machine_.impl_latency_takes_priority() && main_thread_is_in_high_latency_mode && CanCommitAndActivateBeforeDeadline()) { state_machine_.SetSkipNextBeginMainFrameToReduceLatency(); } client_->WillBeginImplFrame(begin_impl_frame_args_); state_machine_.OnBeginImplFrame(begin_impl_frame_args_); devtools_instrumentation::DidBeginFrame(layer_tree_host_id_); ProcessScheduledActions(); state_machine_.OnBeginImplFrameDeadlinePending(); ScheduleBeginImplFrameDeadline( AdjustedBeginImplFrameDeadline(args, draw_duration_estimate)); } base::TimeTicks Scheduler::AdjustedBeginImplFrameDeadline( const BeginFrameArgs& args, base::TimeDelta draw_duration_estimate) const { if (settings_.using_synchronous_renderer_compositor) { // The synchronous compositor needs to draw right away. return base::TimeTicks(); } else if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) { // We are ready to draw a new active tree immediately. return base::TimeTicks(); } else if (state_machine_.needs_redraw()) { // We have an animation or fast input path on the impl thread that wants // to draw, so don't wait too long for a new active tree. return args.deadline - draw_duration_estimate; } else { // The impl thread doesn't have anything it wants to draw and we are just // waiting for a new active tree, so post the deadline for the next // expected BeginImplFrame start. This allows us to draw immediately when // there is a new active tree, instead of waiting for the next // BeginImplFrame. // TODO(brianderson): Handle long deadlines (that are past the next frame's // frame time) properly instead of using this hack. return args.frame_time + args.interval; } } void Scheduler::ScheduleBeginImplFrameDeadline(base::TimeTicks deadline) { TRACE_EVENT1( "cc", "Scheduler::ScheduleBeginImplFrameDeadline", "deadline", deadline); if (settings_.using_synchronous_renderer_compositor) { // The synchronous renderer compositor has to make its GL calls // within this call. // TODO(brianderson): Have the OutputSurface initiate the deadline tasks // so the sychronous renderer compositor can take advantage of splitting // up the BeginImplFrame and deadline as well. OnBeginImplFrameDeadline(); return; } begin_impl_frame_deadline_task_.Cancel(); begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_); base::TimeDelta delta = deadline - Now(); if (delta <= base::TimeDelta()) delta = base::TimeDelta(); task_runner_->PostDelayedTask( FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta); } void Scheduler::OnBeginImplFrameDeadline() { TRACE_EVENT0("cc", "Scheduler::OnBeginImplFrameDeadline"); begin_impl_frame_deadline_task_.Cancel(); // We split the deadline actions up into two phases so the state machine // has a chance to trigger actions that should occur durring and after // the deadline separately. For example: // * Sending the BeginMainFrame will not occur after the deadline in // order to wait for more user-input before starting the next commit. // * Creating a new OuputSurface will not occur during the deadline in // order to allow the state machine to "settle" first. state_machine_.OnBeginImplFrameDeadline(); ProcessScheduledActions(); state_machine_.OnBeginImplFrameIdle(); ProcessScheduledActions(); client_->DidBeginImplFrameDeadline(); } void Scheduler::PollForAnticipatedDrawTriggers() { TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers"); poll_for_draw_triggers_task_.Cancel(); state_machine_.DidEnterPollForAnticipatedDrawTriggers(); ProcessScheduledActions(); state_machine_.DidLeavePollForAnticipatedDrawTriggers(); } void Scheduler::PollToAdvanceCommitState() { TRACE_EVENT0("cc", "Scheduler::PollToAdvanceCommitState"); advance_commit_state_task_.Cancel(); ProcessScheduledActions(); } void Scheduler::DrawAndSwapIfPossible() { DrawResult result = client_->ScheduledActionDrawAndSwapIfPossible(); state_machine_.DidDrawIfPossibleCompleted(result); } void Scheduler::ProcessScheduledActions() { // We do not allow ProcessScheduledActions to be recursive. // The top-level call will iteratively execute the next action for us anyway. if (inside_process_scheduled_actions_) return; base::AutoReset mark_inside(&inside_process_scheduled_actions_, true); SchedulerStateMachine::Action action; do { action = state_machine_.NextAction(); TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), "SchedulerStateMachine", "state", AsValue()); VLOG(2) << "Scheduler::ProcessScheduledActions: " << SchedulerStateMachine::ActionToString(action) << " " << state_machine_.GetStatesForDebugging(); state_machine_.UpdateState(action); base::AutoReset mark_inside_action(&inside_action_, action); switch (action) { case SchedulerStateMachine::ACTION_NONE: break; case SchedulerStateMachine::ACTION_ANIMATE: client_->ScheduledActionAnimate(); break; case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: client_->ScheduledActionSendBeginMainFrame(); break; case SchedulerStateMachine::ACTION_COMMIT: client_->ScheduledActionCommit(); break; case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES: client_->ScheduledActionUpdateVisibleTiles(); break; case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE: client_->ScheduledActionActivateSyncTree(); break; case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: DrawAndSwapIfPossible(); break; case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: client_->ScheduledActionDrawAndSwapForced(); break; case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: // No action is actually performed, but this allows the state machine to // advance out of its waiting to draw state without actually drawing. break; case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: client_->ScheduledActionBeginOutputSurfaceCreation(); break; case SchedulerStateMachine::ACTION_MANAGE_TILES: client_->ScheduledActionManageTiles(); break; } } while (action != SchedulerStateMachine::ACTION_NONE); SetupNextBeginFrameIfNeeded(); client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) { DCHECK(!settings_.using_synchronous_renderer_compositor); ScheduleBeginImplFrameDeadline(base::TimeTicks()); } } bool Scheduler::WillDrawIfNeeded() const { return !state_machine_.PendingDrawsShouldBeAborted(); } scoped_refptr Scheduler::AsValue() const { scoped_refptr state = new base::debug::TracedValue(); AsValueInto(state.get()); return state; } void Scheduler::AsValueInto(base::debug::TracedValue* state) const { state->BeginDictionary("state_machine"); state_machine_.AsValueInto(state, Now()); state->EndDictionary(); // Only trace frame sources when explicitly enabled - http://crbug.com/420607 bool frame_tracing_enabled = false; TRACE_EVENT_CATEGORY_GROUP_ENABLED( TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.frames"), &frame_tracing_enabled); if (frame_tracing_enabled) { state->BeginDictionary("frame_source_"); frame_source_->AsValueInto(state); state->EndDictionary(); } state->BeginDictionary("scheduler_state"); state->SetDouble("time_until_anticipated_draw_time_ms", (AnticipatedDrawTime() - Now()).InMillisecondsF()); state->SetDouble("estimated_parent_draw_time_ms", estimated_parent_draw_time_.InMillisecondsF()); state->SetBoolean("last_set_needs_begin_frame_", frame_source_->NeedsBeginFrames()); state->SetBoolean("begin_retro_frame_posted_", begin_retro_frame_posted_); state->SetInteger("begin_retro_frame_args_", begin_retro_frame_args_.size()); state->SetBoolean("begin_impl_frame_deadline_task_", !begin_impl_frame_deadline_task_.IsCancelled()); state->SetBoolean("poll_for_draw_triggers_task_", !poll_for_draw_triggers_task_.IsCancelled()); state->SetBoolean("advance_commit_state_task_", !advance_commit_state_task_.IsCancelled()); state->BeginDictionary("begin_impl_frame_args"); begin_impl_frame_args_.AsValueInto(state); state->EndDictionary(); state->EndDictionary(); state->BeginDictionary("client_state"); state->SetDouble("draw_duration_estimate_ms", client_->DrawDurationEstimate().InMillisecondsF()); state->SetDouble( "begin_main_frame_to_commit_duration_estimate_ms", client_->BeginMainFrameToCommitDurationEstimate().InMillisecondsF()); state->SetDouble( "commit_to_activate_duration_estimate_ms", client_->CommitToActivateDurationEstimate().InMillisecondsF()); state->EndDictionary(); } bool Scheduler::CanCommitAndActivateBeforeDeadline() const { // Check if the main thread computation and commit can be finished before the // impl thread's deadline. base::TimeTicks estimated_draw_time = begin_impl_frame_args_.frame_time + client_->BeginMainFrameToCommitDurationEstimate() + client_->CommitToActivateDurationEstimate(); TRACE_EVENT2( TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), "CanCommitAndActivateBeforeDeadline", "time_left_after_drawing_ms", (begin_impl_frame_args_.deadline - estimated_draw_time).InMillisecondsF(), "state", AsValue()); return estimated_draw_time < begin_impl_frame_args_.deadline; } bool Scheduler::IsBeginMainFrameSentOrStarted() const { return (state_machine_.commit_state() == SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT || state_machine_.commit_state() == SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED); } } // namespace cc