// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/scheduler/scheduler_settings.h" #include "base/debug/trace_event_argument.h" #include "cc/trees/layer_tree_settings.h" namespace cc { SchedulerSettings::SchedulerSettings() : use_external_begin_frame_source(false), forward_begin_frames_to_children(false), main_frame_before_activation_enabled(false), impl_side_painting(false), timeout_and_draw_when_animation_checkerboards(true), maximum_number_of_failed_draws_before_draw_is_forced_(3), using_synchronous_renderer_compositor(false), throttle_frame_production(true), disable_hi_res_timer_tasks_on_battery(false), main_thread_should_always_be_low_latency(false), background_frame_interval(base::TimeDelta::FromSeconds(1)) { } SchedulerSettings::SchedulerSettings(const LayerTreeSettings& settings) : use_external_begin_frame_source(settings.use_external_begin_frame_source), forward_begin_frames_to_children( settings.forward_begin_frames_to_children), main_frame_before_activation_enabled( settings.main_frame_before_activation_enabled), impl_side_painting(settings.impl_side_painting), timeout_and_draw_when_animation_checkerboards( settings.timeout_and_draw_when_animation_checkerboards), maximum_number_of_failed_draws_before_draw_is_forced_( settings.maximum_number_of_failed_draws_before_draw_is_forced_), using_synchronous_renderer_compositor( settings.using_synchronous_renderer_compositor), throttle_frame_production(settings.throttle_frame_production), disable_hi_res_timer_tasks_on_battery( settings.disable_hi_res_timer_tasks_on_battery), main_thread_should_always_be_low_latency(false), background_frame_interval(base::TimeDelta::FromSecondsD( 1.0 / settings.background_animation_rate)) { } SchedulerSettings::~SchedulerSettings() {} scoped_refptr SchedulerSettings::AsValue() const { scoped_refptr state = new base::debug::TracedValue(); state->SetBoolean("use_external_begin_frame_source", use_external_begin_frame_source); state->SetBoolean("forward_begin_frames_to_children", forward_begin_frames_to_children); state->SetBoolean("main_frame_before_activation_enabled", main_frame_before_activation_enabled); state->SetBoolean("impl_side_painting", impl_side_painting); state->SetBoolean("timeout_and_draw_when_animation_checkerboards", timeout_and_draw_when_animation_checkerboards); state->SetInteger("maximum_number_of_failed_draws_before_draw_is_forced_", maximum_number_of_failed_draws_before_draw_is_forced_); state->SetBoolean("using_synchronous_renderer_compositor", using_synchronous_renderer_compositor); state->SetBoolean("throttle_frame_production", throttle_frame_production); state->SetBoolean("disable_hi_res_timer_tasks_on_battery", disable_hi_res_timer_tasks_on_battery); state->SetBoolean("main_thread_should_always_be_low_latency", main_thread_should_always_be_low_latency); state->SetInteger("background_frame_interval", background_frame_interval.InMicroseconds()); return state; } } // namespace cc