// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "cc/scheduler.h" #include "base/logging.h" #include "cc/test/scheduler_test_common.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" using namespace cc; using namespace WebKitTests; namespace { class FakeSchedulerClient : public SchedulerClient { public: FakeSchedulerClient() { reset(); } void reset() { m_actions.clear(); m_drawWillHappen = true; m_swapWillHappenIfDrawHappens = true; m_numDraws = 0; } int numDraws() const { return m_numDraws; } int numActions() const { return static_cast(m_actions.size()); } const char* action(int i) const { return m_actions[i]; } bool hasAction(const char* action) const { for (size_t i = 0; i < m_actions.size(); i++) if (!strcmp(m_actions[i], action)) return true; return false; } virtual void scheduledActionBeginFrame() OVERRIDE { m_actions.push_back("scheduledActionBeginFrame"); } virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossible() OVERRIDE { m_actions.push_back("scheduledActionDrawAndSwapIfPossible"); m_numDraws++; return ScheduledActionDrawAndSwapResult(m_drawWillHappen, m_drawWillHappen && m_swapWillHappenIfDrawHappens); } virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced() OVERRIDE { m_actions.push_back("scheduledActionDrawAndSwapForced"); return ScheduledActionDrawAndSwapResult(true, m_swapWillHappenIfDrawHappens); } virtual void scheduledActionCommit() OVERRIDE { m_actions.push_back("scheduledActionCommit"); } virtual void scheduledActionBeginContextRecreation() OVERRIDE { m_actions.push_back("scheduledActionBeginContextRecreation"); } virtual void scheduledActionAcquireLayerTexturesForMainThread() OVERRIDE { m_actions.push_back("scheduledActionAcquireLayerTexturesForMainThread"); } virtual void didAnticipatedDrawTimeChange(base::TimeTicks) OVERRIDE { } void setDrawWillHappen(bool drawWillHappen) { m_drawWillHappen = drawWillHappen; } void setSwapWillHappenIfDrawHappens(bool swapWillHappenIfDrawHappens) { m_swapWillHappenIfDrawHappens = swapWillHappenIfDrawHappens; } protected: bool m_drawWillHappen; bool m_swapWillHappenIfDrawHappens; int m_numDraws; std::vector m_actions; }; TEST(SchedulerTest, RequestCommit) { FakeSchedulerClient client; scoped_refptr timeSource(new FakeTimeSource()); scoped_ptr scheduler = Scheduler::create(&client, make_scoped_ptr(new FrameRateController(timeSource))); scheduler->setCanBeginFrame(true); scheduler->setVisible(true); scheduler->setCanDraw(true); // SetNeedsCommit should begin the frame. scheduler->setNeedsCommit(); EXPECT_EQ(1, client.numActions()); EXPECT_STREQ("scheduledActionBeginFrame", client.action(0)); EXPECT_FALSE(timeSource->active()); client.reset(); // beginFrameComplete should commit scheduler->beginFrameComplete(); EXPECT_EQ(1, client.numActions()); EXPECT_STREQ("scheduledActionCommit", client.action(0)); EXPECT_TRUE(timeSource->active()); client.reset(); // Tick should draw. timeSource->tick(); EXPECT_EQ(1, client.numActions()); EXPECT_STREQ("scheduledActionDrawAndSwapIfPossible", client.action(0)); EXPECT_FALSE(timeSource->active()); client.reset(); // Timer should be off. EXPECT_FALSE(timeSource->active()); } TEST(SchedulerTest, RequestCommitAfterBeginFrame) { FakeSchedulerClient client; scoped_refptr timeSource(new FakeTimeSource()); scoped_ptr scheduler = Scheduler::create(&client, make_scoped_ptr(new FrameRateController(timeSource))); scheduler->setCanBeginFrame(true); scheduler->setVisible(true); scheduler->setCanDraw(true); // SetNedsCommit should begin the frame. scheduler->setNeedsCommit(); EXPECT_EQ(1, client.numActions()); EXPECT_STREQ("scheduledActionBeginFrame", client.action(0)); client.reset(); // Now setNeedsCommit again. Calling here means we need a second frame. scheduler->setNeedsCommit(); // Since, another commit is needed, beginFrameComplete should commit, // then begin another frame. scheduler->beginFrameComplete(); EXPECT_EQ(1, client.numActions()); EXPECT_STREQ("scheduledActionCommit", client.action(0)); client.reset(); // Tick should draw but then begin another frame. timeSource->tick(); EXPECT_FALSE(timeSource->active()); EXPECT_EQ(2, client.numActions()); EXPECT_STREQ("scheduledActionDrawAndSwapIfPossible", client.action(0)); EXPECT_STREQ("scheduledActionBeginFrame", client.action(1)); client.reset(); } TEST(SchedulerTest, TextureAcquisitionCollision) { FakeSchedulerClient client; scoped_refptr timeSource(new FakeTimeSource()); scoped_ptr scheduler = Scheduler::create(&client, make_scoped_ptr(new FrameRateController(timeSource))); scheduler->setCanBeginFrame(true); scheduler->setVisible(true); scheduler->setCanDraw(true); scheduler->setNeedsCommit(); scheduler->setMainThreadNeedsLayerTextures(); EXPECT_EQ(2, client.numActions()); EXPECT_STREQ("scheduledActionBeginFrame", client.action(0)); EXPECT_STREQ("scheduledActionAcquireLayerTexturesForMainThread", client.action(1)); client.reset(); // Compositor not scheduled to draw because textures are locked by main thread EXPECT_FALSE(timeSource->active()); // Trigger the commit scheduler->beginFrameComplete(); EXPECT_TRUE(timeSource->active()); client.reset(); // Between commit and draw, texture acquisition for main thread delayed, // and main thread blocks. scheduler->setMainThreadNeedsLayerTextures(); EXPECT_EQ(0, client.numActions()); client.reset(); // Once compositor draw complete, the delayed texture acquisition fires. timeSource->tick(); EXPECT_EQ(3, client.numActions()); EXPECT_STREQ("scheduledActionDrawAndSwapIfPossible", client.action(0)); EXPECT_STREQ("scheduledActionAcquireLayerTexturesForMainThread", client.action(1)); EXPECT_STREQ("scheduledActionBeginFrame", client.action(2)); client.reset(); } TEST(SchedulerTest, VisibilitySwitchWithTextureAcquisition) { FakeSchedulerClient client; scoped_refptr timeSource(new FakeTimeSource()); scoped_ptr scheduler = Scheduler::create(&client, make_scoped_ptr(new FrameRateController(timeSource))); scheduler->setCanBeginFrame(true); scheduler->setVisible(true); scheduler->setCanDraw(true); scheduler->setNeedsCommit(); scheduler->beginFrameComplete(); scheduler->setMainThreadNeedsLayerTextures(); client.reset(); // Verify that pending texture acquisition fires when visibility // is lost in order to avoid a deadlock. scheduler->setVisible(false); EXPECT_EQ(1, client.numActions()); EXPECT_STREQ("scheduledActionAcquireLayerTexturesForMainThread", client.action(0)); client.reset(); // Regaining visibility with textures acquired by main thread while // compositor is waiting for first draw should result in a request // for a new frame in order to escape a deadlock. scheduler->setVisible(true); EXPECT_EQ(1, client.numActions()); EXPECT_STREQ("scheduledActionBeginFrame", client.action(0)); client.reset(); } class SchedulerClientThatSetNeedsDrawInsideDraw : public FakeSchedulerClient { public: SchedulerClientThatSetNeedsDrawInsideDraw() : m_scheduler(0) { } void setScheduler(Scheduler* scheduler) { m_scheduler = scheduler; } virtual void scheduledActionBeginFrame() OVERRIDE { } virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossible() OVERRIDE { // Only setNeedsRedraw the first time this is called if (!m_numDraws) m_scheduler->setNeedsRedraw(); return FakeSchedulerClient::scheduledActionDrawAndSwapIfPossible(); } virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced() OVERRIDE { NOTREACHED(); return ScheduledActionDrawAndSwapResult(true, true); } virtual void scheduledActionCommit() OVERRIDE { } virtual void scheduledActionBeginContextRecreation() OVERRIDE { } virtual void didAnticipatedDrawTimeChange(base::TimeTicks) OVERRIDE { } protected: Scheduler* m_scheduler; }; // Tests for two different situations: // 1. the scheduler dropping setNeedsRedraw requests that happen inside // a scheduledActionDrawAndSwap // 2. the scheduler drawing twice inside a single tick TEST(SchedulerTest, RequestRedrawInsideDraw) { SchedulerClientThatSetNeedsDrawInsideDraw client; scoped_refptr timeSource(new FakeTimeSource()); scoped_ptr scheduler = Scheduler::create(&client, make_scoped_ptr(new FrameRateController(timeSource))); client.setScheduler(scheduler.get()); scheduler->setCanBeginFrame(true); scheduler->setVisible(true); scheduler->setCanDraw(true); scheduler->setNeedsRedraw(); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); EXPECT_EQ(0, client.numDraws()); timeSource->tick(); EXPECT_EQ(1, client.numDraws()); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); timeSource->tick(); EXPECT_EQ(2, client.numDraws()); EXPECT_FALSE(scheduler->redrawPending()); EXPECT_FALSE(timeSource->active()); } // Test that requesting redraw inside a failed draw doesn't lose the request. TEST(SchedulerTest, RequestRedrawInsideFailedDraw) { SchedulerClientThatSetNeedsDrawInsideDraw client; scoped_refptr timeSource(new FakeTimeSource()); scoped_ptr scheduler = Scheduler::create(&client, make_scoped_ptr(new FrameRateController(timeSource))); client.setScheduler(scheduler.get()); scheduler->setCanBeginFrame(true); scheduler->setVisible(true); scheduler->setCanDraw(true); client.setDrawWillHappen(false); scheduler->setNeedsRedraw(); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); EXPECT_EQ(0, client.numDraws()); // Fail the draw. timeSource->tick(); EXPECT_EQ(1, client.numDraws()); // We have a commit pending and the draw failed, and we didn't lose the redraw request. EXPECT_TRUE(scheduler->commitPending()); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); // Fail the draw again. timeSource->tick(); EXPECT_EQ(2, client.numDraws()); EXPECT_TRUE(scheduler->commitPending()); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); // Draw successfully. client.setDrawWillHappen(true); timeSource->tick(); EXPECT_EQ(3, client.numDraws()); EXPECT_TRUE(scheduler->commitPending()); EXPECT_FALSE(scheduler->redrawPending()); EXPECT_FALSE(timeSource->active()); } class SchedulerClientThatSetNeedsCommitInsideDraw : public FakeSchedulerClient { public: SchedulerClientThatSetNeedsCommitInsideDraw() : m_scheduler(0) { } void setScheduler(Scheduler* scheduler) { m_scheduler = scheduler; } virtual void scheduledActionBeginFrame() OVERRIDE { } virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossible() OVERRIDE { // Only setNeedsCommit the first time this is called if (!m_numDraws) m_scheduler->setNeedsCommit(); return FakeSchedulerClient::scheduledActionDrawAndSwapIfPossible(); } virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced() OVERRIDE { NOTREACHED(); return ScheduledActionDrawAndSwapResult(true, true); } virtual void scheduledActionCommit() OVERRIDE { } virtual void scheduledActionBeginContextRecreation() OVERRIDE { } virtual void didAnticipatedDrawTimeChange(base::TimeTicks) OVERRIDE { } protected: Scheduler* m_scheduler; }; // Tests for the scheduler infinite-looping on setNeedsCommit requests that // happen inside a scheduledActionDrawAndSwap TEST(SchedulerTest, RequestCommitInsideDraw) { SchedulerClientThatSetNeedsCommitInsideDraw client; scoped_refptr timeSource(new FakeTimeSource()); scoped_ptr scheduler = Scheduler::create(&client, make_scoped_ptr(new FrameRateController(timeSource))); client.setScheduler(scheduler.get()); scheduler->setCanBeginFrame(true); scheduler->setVisible(true); scheduler->setCanDraw(true); scheduler->setNeedsRedraw(); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_EQ(0, client.numDraws()); EXPECT_TRUE(timeSource->active()); timeSource->tick(); EXPECT_FALSE(timeSource->active()); EXPECT_EQ(1, client.numDraws()); EXPECT_TRUE(scheduler->commitPending()); scheduler->beginFrameComplete(); timeSource->tick(); EXPECT_EQ(2, client.numDraws()); EXPECT_FALSE(timeSource->active()); EXPECT_FALSE(scheduler->redrawPending()); } // Tests that when a draw fails then the pending commit should not be dropped. TEST(SchedulerTest, RequestCommitInsideFailedDraw) { SchedulerClientThatSetNeedsDrawInsideDraw client; scoped_refptr timeSource(new FakeTimeSource()); scoped_ptr scheduler = Scheduler::create(&client, make_scoped_ptr(new FrameRateController(timeSource))); client.setScheduler(scheduler.get()); scheduler->setCanBeginFrame(true); scheduler->setVisible(true); scheduler->setCanDraw(true); client.setDrawWillHappen(false); scheduler->setNeedsRedraw(); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); EXPECT_EQ(0, client.numDraws()); // Fail the draw. timeSource->tick(); EXPECT_EQ(1, client.numDraws()); // We have a commit pending and the draw failed, and we didn't lose the commit request. EXPECT_TRUE(scheduler->commitPending()); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); // Fail the draw again. timeSource->tick(); EXPECT_EQ(2, client.numDraws()); EXPECT_TRUE(scheduler->commitPending()); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); // Draw successfully. client.setDrawWillHappen(true); timeSource->tick(); EXPECT_EQ(3, client.numDraws()); EXPECT_TRUE(scheduler->commitPending()); EXPECT_FALSE(scheduler->redrawPending()); EXPECT_FALSE(timeSource->active()); } TEST(SchedulerTest, NoBeginFrameWhenDrawFails) { scoped_refptr timeSource(new FakeTimeSource()); SchedulerClientThatSetNeedsCommitInsideDraw client; scoped_ptr controller(new FakeFrameRateController(timeSource)); FakeFrameRateController* controllerPtr = controller.get(); scoped_ptr scheduler = Scheduler::create(&client, controller.PassAs()); client.setScheduler(scheduler.get()); scheduler->setCanBeginFrame(true); scheduler->setVisible(true); scheduler->setCanDraw(true); EXPECT_EQ(0, controllerPtr->numFramesPending()); scheduler->setNeedsRedraw(); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); EXPECT_EQ(0, client.numDraws()); // Draw successfully, this starts a new frame. timeSource->tick(); EXPECT_EQ(1, client.numDraws()); EXPECT_EQ(1, controllerPtr->numFramesPending()); scheduler->didSwapBuffersComplete(); EXPECT_EQ(0, controllerPtr->numFramesPending()); scheduler->setNeedsRedraw(); EXPECT_TRUE(scheduler->redrawPending()); EXPECT_TRUE(timeSource->active()); // Fail to draw, this should not start a frame. client.setDrawWillHappen(false); timeSource->tick(); EXPECT_EQ(2, client.numDraws()); EXPECT_EQ(0, controllerPtr->numFramesPending()); } TEST(SchedulerTest, NoBeginFrameWhenSwapFailsDuringForcedCommit) { scoped_refptr timeSource(new FakeTimeSource()); FakeSchedulerClient client; scoped_ptr controller(new FakeFrameRateController(timeSource)); FakeFrameRateController* controllerPtr = controller.get(); scoped_ptr scheduler = Scheduler::create(&client, controller.PassAs()); EXPECT_EQ(0, controllerPtr->numFramesPending()); // Tell the client that it will fail to swap. client.setDrawWillHappen(true); client.setSwapWillHappenIfDrawHappens(false); // Get the compositor to do a scheduledActionDrawAndSwapForced. scheduler->setNeedsRedraw(); scheduler->setNeedsForcedRedraw(); EXPECT_TRUE(client.hasAction("scheduledActionDrawAndSwapForced")); // We should not have told the frame rate controller that we began a frame. EXPECT_EQ(0, controllerPtr->numFramesPending()); } }