// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "CCSingleThreadProxy.h" #include "CCDrawQuad.h" #include "CCGraphicsContext.h" #include "CCLayerTreeHost.h" #include "cc/texture_update_controller.h" #include "cc/timer.h" #include "TraceEvent.h" #include using namespace WTF; namespace cc { scoped_ptr CCSingleThreadProxy::create(CCLayerTreeHost* layerTreeHost) { return make_scoped_ptr(new CCSingleThreadProxy(layerTreeHost)).PassAs(); } CCSingleThreadProxy::CCSingleThreadProxy(CCLayerTreeHost* layerTreeHost) : m_layerTreeHost(layerTreeHost) , m_contextLost(false) , m_rendererInitialized(false) , m_nextFrameIsNewlyCommittedFrame(false) , m_totalCommitCount(0) { TRACE_EVENT0("cc", "CCSingleThreadProxy::CCSingleThreadProxy"); ASSERT(CCProxy::isMainThread()); } void CCSingleThreadProxy::start() { DebugScopedSetImplThread impl; m_layerTreeHostImpl = m_layerTreeHost->createLayerTreeHostImpl(this); } CCSingleThreadProxy::~CCSingleThreadProxy() { TRACE_EVENT0("cc", "CCSingleThreadProxy::~CCSingleThreadProxy"); ASSERT(CCProxy::isMainThread()); ASSERT(!m_layerTreeHostImpl.get() && !m_layerTreeHost); // make sure stop() got called. } bool CCSingleThreadProxy::compositeAndReadback(void *pixels, const IntRect& rect) { TRACE_EVENT0("cc", "CCSingleThreadProxy::compositeAndReadback"); ASSERT(CCProxy::isMainThread()); if (!commitAndComposite()) return false; m_layerTreeHostImpl->readback(pixels, rect); if (m_layerTreeHostImpl->isContextLost()) return false; m_layerTreeHostImpl->swapBuffers(); didSwapFrame(); return true; } void CCSingleThreadProxy::startPageScaleAnimation(const IntSize& targetPosition, bool useAnchor, float scale, double duration) { m_layerTreeHostImpl->startPageScaleAnimation(targetPosition, useAnchor, scale, monotonicallyIncreasingTime(), duration); } void CCSingleThreadProxy::finishAllRendering() { ASSERT(CCProxy::isMainThread()); { DebugScopedSetImplThread impl; m_layerTreeHostImpl->finishAllRendering(); } } bool CCSingleThreadProxy::isStarted() const { ASSERT(CCProxy::isMainThread()); return m_layerTreeHostImpl.get(); } bool CCSingleThreadProxy::initializeContext() { ASSERT(CCProxy::isMainThread()); scoped_ptr context = m_layerTreeHost->createContext(); if (!context.get()) return false; m_contextBeforeInitialization = context.Pass(); return true; } void CCSingleThreadProxy::setSurfaceReady() { // Scheduling is controlled by the embedder in the single thread case, so nothing to do. } void CCSingleThreadProxy::setVisible(bool visible) { DebugScopedSetImplThread impl; m_layerTreeHostImpl->setVisible(visible); } bool CCSingleThreadProxy::initializeRenderer() { ASSERT(CCProxy::isMainThread()); ASSERT(m_contextBeforeInitialization.get()); { DebugScopedSetImplThread impl; bool ok = m_layerTreeHostImpl->initializeRenderer(m_contextBeforeInitialization.Pass()); if (ok) { m_rendererInitialized = true; m_RendererCapabilitiesForMainThread = m_layerTreeHostImpl->rendererCapabilities(); } return ok; } } bool CCSingleThreadProxy::recreateContext() { TRACE_EVENT0("cc", "CCSingleThreadProxy::recreateContext"); ASSERT(CCProxy::isMainThread()); ASSERT(m_contextLost); scoped_ptr context = m_layerTreeHost->createContext(); if (!context.get()) return false; bool initialized; { DebugScopedSetMainThreadBlocked mainThreadBlocked; DebugScopedSetImplThread impl; if (!m_layerTreeHostImpl->contentsTexturesPurged()) m_layerTreeHost->deleteContentsTexturesOnImplThread(m_layerTreeHostImpl->resourceProvider()); initialized = m_layerTreeHostImpl->initializeRenderer(context.Pass()); if (initialized) { m_RendererCapabilitiesForMainThread = m_layerTreeHostImpl->rendererCapabilities(); } } if (initialized) m_contextLost = false; return initialized; } void CCSingleThreadProxy::renderingStats(CCRenderingStats* stats) { stats->totalCommitTimeInSeconds = m_totalCommitTime.InSecondsF(); stats->totalCommitCount = m_totalCommitCount; m_layerTreeHostImpl->renderingStats(stats); } const RendererCapabilities& CCSingleThreadProxy::rendererCapabilities() const { ASSERT(m_rendererInitialized); // Note: this gets called during the commit by the "impl" thread return m_RendererCapabilitiesForMainThread; } void CCSingleThreadProxy::loseContext() { ASSERT(CCProxy::isMainThread()); m_layerTreeHost->didLoseContext(); m_contextLost = true; } void CCSingleThreadProxy::setNeedsAnimate() { // CCThread-only feature ASSERT_NOT_REACHED(); } void CCSingleThreadProxy::doCommit(scoped_ptr queue) { ASSERT(CCProxy::isMainThread()); // Commit immediately { DebugScopedSetMainThreadBlocked mainThreadBlocked; DebugScopedSetImplThread impl; base::TimeTicks startTime = base::TimeTicks::HighResNow(); m_layerTreeHostImpl->beginCommit(); m_layerTreeHost->contentsTextureManager()->pushTexturePrioritiesToBackings(); m_layerTreeHost->beginCommitOnImplThread(m_layerTreeHostImpl.get()); scoped_ptr updateController = CCTextureUpdateController::create( NULL, CCProxy::mainThread(), queue.Pass(), m_layerTreeHostImpl->resourceProvider(), m_layerTreeHostImpl->resourceProvider()->textureUploader()); updateController->finalize(); m_layerTreeHost->finishCommitOnImplThread(m_layerTreeHostImpl.get()); m_layerTreeHostImpl->commitComplete(); #if !ASSERT_DISABLED // In the single-threaded case, the scroll deltas should never be // touched on the impl layer tree. scoped_ptr scrollInfo = m_layerTreeHostImpl->processScrollDeltas(); ASSERT(!scrollInfo->scrolls.size()); #endif base::TimeTicks endTime = base::TimeTicks::HighResNow(); m_totalCommitTime += endTime - startTime; m_totalCommitCount++; } m_layerTreeHost->commitComplete(); m_nextFrameIsNewlyCommittedFrame = true; } void CCSingleThreadProxy::setNeedsCommit() { ASSERT(CCProxy::isMainThread()); m_layerTreeHost->scheduleComposite(); } void CCSingleThreadProxy::setNeedsRedraw() { // FIXME: Once we move render_widget scheduling into this class, we can // treat redraw requests more efficiently than commitAndRedraw requests. m_layerTreeHostImpl->setFullRootLayerDamage(); setNeedsCommit(); } bool CCSingleThreadProxy::commitRequested() const { return false; } void CCSingleThreadProxy::didAddAnimation() { } size_t CCSingleThreadProxy::maxPartialTextureUpdates() const { return std::numeric_limits::max(); } void CCSingleThreadProxy::stop() { TRACE_EVENT0("cc", "CCSingleThreadProxy::stop"); ASSERT(CCProxy::isMainThread()); { DebugScopedSetMainThreadBlocked mainThreadBlocked; DebugScopedSetImplThread impl; if (!m_layerTreeHostImpl->contentsTexturesPurged()) m_layerTreeHost->deleteContentsTexturesOnImplThread(m_layerTreeHostImpl->resourceProvider()); m_layerTreeHostImpl.reset(); } m_layerTreeHost = 0; } void CCSingleThreadProxy::setNeedsRedrawOnImplThread() { m_layerTreeHost->scheduleComposite(); } void CCSingleThreadProxy::setNeedsCommitOnImplThread() { m_layerTreeHost->scheduleComposite(); } void CCSingleThreadProxy::postAnimationEventsToMainThreadOnImplThread(scoped_ptr events, double wallClockTime) { ASSERT(CCProxy::isImplThread()); DebugScopedSetMainThread main; m_layerTreeHost->setAnimationEvents(events.Pass(), wallClockTime); } void CCSingleThreadProxy::releaseContentsTexturesOnImplThread() { ASSERT(isImplThread()); if (m_layerTreeHost->contentsTextureManager()) m_layerTreeHost->contentsTextureManager()->reduceMemoryOnImplThread(0, m_layerTreeHostImpl->resourceProvider()); } // Called by the legacy scheduling path (e.g. where render_widget does the scheduling) void CCSingleThreadProxy::compositeImmediately() { if (commitAndComposite()) { m_layerTreeHostImpl->swapBuffers(); didSwapFrame(); } } void CCSingleThreadProxy::forceSerializeOnSwapBuffers() { { DebugScopedSetImplThread impl; if (m_rendererInitialized) m_layerTreeHostImpl->renderer()->doNoOp(); } } void CCSingleThreadProxy::onSwapBuffersCompleteOnImplThread() { ASSERT_NOT_REACHED(); } bool CCSingleThreadProxy::commitAndComposite() { ASSERT(CCProxy::isMainThread()); if (!m_layerTreeHost->initializeRendererIfNeeded()) return false; // Unlink any texture backings that were deleted CCPrioritizedTextureManager::BackingVector evictedContentsTexturesBackings; { DebugScopedSetImplThread implThread; m_layerTreeHost->contentsTextureManager()->getEvictedBackings(evictedContentsTexturesBackings); } m_layerTreeHost->contentsTextureManager()->unlinkEvictedBackings(evictedContentsTexturesBackings); scoped_ptr queue = make_scoped_ptr(new CCTextureUpdateQueue); m_layerTreeHost->updateLayers(*(queue.get()), m_layerTreeHostImpl->memoryAllocationLimitBytes()); if (m_layerTreeHostImpl->contentsTexturesPurged()) m_layerTreeHostImpl->resetContentsTexturesPurged(); m_layerTreeHost->willCommit(); doCommit(queue.Pass()); bool result = doComposite(); m_layerTreeHost->didBeginFrame(); return result; } bool CCSingleThreadProxy::doComposite() { ASSERT(!m_contextLost); { DebugScopedSetImplThread impl; if (!m_layerTreeHostImpl->visible()) return false; double monotonicTime = monotonicallyIncreasingTime(); double wallClockTime = currentTime(); m_layerTreeHostImpl->animate(monotonicTime, wallClockTime); // We guard prepareToDraw() with canDraw() because it always returns a valid frame, so can only // be used when such a frame is possible. Since drawLayers() depends on the result of // prepareToDraw(), it is guarded on canDraw() as well. if (!m_layerTreeHostImpl->canDraw()) return false; CCLayerTreeHostImpl::FrameData frame; m_layerTreeHostImpl->prepareToDraw(frame); m_layerTreeHostImpl->drawLayers(frame); m_layerTreeHostImpl->didDrawAllLayers(frame); } if (m_layerTreeHostImpl->isContextLost()) { m_contextLost = true; m_layerTreeHost->didLoseContext(); return false; } return true; } void CCSingleThreadProxy::didSwapFrame() { if (m_nextFrameIsNewlyCommittedFrame) { m_nextFrameIsNewlyCommittedFrame = false; m_layerTreeHost->didCommitAndDrawFrame(); } } }