// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CCSingleThreadProxy_h
#define CCSingleThreadProxy_h
#include "CCAnimationEvents.h"
#include "CCLayerTreeHostImpl.h"
#include "CCProxy.h"
#include
#include
namespace cc {
class CCLayerTreeHost;
class CCSingleThreadProxy : public CCProxy, CCLayerTreeHostImplClient {
public:
static scoped_ptr create(CCLayerTreeHost*);
virtual ~CCSingleThreadProxy();
// CCProxy implementation
virtual bool compositeAndReadback(void *pixels, const IntRect&) OVERRIDE;
virtual void startPageScaleAnimation(const IntSize& targetPosition, bool useAnchor, float scale, double duration) OVERRIDE;
virtual void finishAllRendering() OVERRIDE;
virtual bool isStarted() const OVERRIDE;
virtual bool initializeContext() OVERRIDE;
virtual void setSurfaceReady() OVERRIDE;
virtual void setVisible(bool) OVERRIDE;
virtual bool initializeRenderer() OVERRIDE;
virtual bool recreateContext() OVERRIDE;
virtual void renderingStats(CCRenderingStats*) OVERRIDE;
virtual const RendererCapabilities& rendererCapabilities() const OVERRIDE;
virtual void loseContext() OVERRIDE;
virtual void setNeedsAnimate() OVERRIDE;
virtual void setNeedsCommit() OVERRIDE;
virtual void setNeedsRedraw() OVERRIDE;
virtual bool commitRequested() const OVERRIDE;
virtual void didAddAnimation() OVERRIDE;
virtual void start() OVERRIDE;
virtual void stop() OVERRIDE;
virtual size_t maxPartialTextureUpdates() const OVERRIDE;
virtual void acquireLayerTextures() OVERRIDE { }
virtual void forceSerializeOnSwapBuffers() OVERRIDE;
// CCLayerTreeHostImplClient implementation
virtual void didLoseContextOnImplThread() OVERRIDE { }
virtual void onSwapBuffersCompleteOnImplThread() OVERRIDE;
virtual void onVSyncParametersChanged(double monotonicTimebase, double intervalInSeconds) OVERRIDE { }
virtual void onCanDrawStateChanged(bool canDraw) OVERRIDE { }
virtual void setNeedsRedrawOnImplThread() OVERRIDE;
virtual void setNeedsCommitOnImplThread() OVERRIDE;
virtual void postAnimationEventsToMainThreadOnImplThread(scoped_ptr, double wallClockTime) OVERRIDE;
virtual void releaseContentsTexturesOnImplThread() OVERRIDE;
// Called by the legacy path where RenderWidget does the scheduling.
void compositeImmediately();
private:
explicit CCSingleThreadProxy(CCLayerTreeHost*);
bool commitAndComposite();
void doCommit(scoped_ptr);
bool doComposite();
void didSwapFrame();
// Accessed on main thread only.
CCLayerTreeHost* m_layerTreeHost;
bool m_contextLost;
// Holds on to the context between initializeContext() and initializeRenderer() calls. Shouldn't
// be used for anything else.
scoped_ptr m_contextBeforeInitialization;
// Used on the CCThread, but checked on main thread during initialization/shutdown.
scoped_ptr m_layerTreeHostImpl;
bool m_rendererInitialized;
RendererCapabilities m_RendererCapabilitiesForMainThread;
bool m_nextFrameIsNewlyCommittedFrame;
base::TimeDelta m_totalCommitTime;
size_t m_totalCommitCount;
};
// For use in the single-threaded case. In debug builds, it pretends that the
// code is running on the impl thread to satisfy assertion checks.
class DebugScopedSetImplThread {
public:
DebugScopedSetImplThread()
{
#if !ASSERT_DISABLED
CCProxy::setCurrentThreadIsImplThread(true);
#endif
}
~DebugScopedSetImplThread()
{
#if !ASSERT_DISABLED
CCProxy::setCurrentThreadIsImplThread(false);
#endif
}
};
// For use in the single-threaded case. In debug builds, it pretends that the
// code is running on the main thread to satisfy assertion checks.
class DebugScopedSetMainThread {
public:
DebugScopedSetMainThread()
{
#if !ASSERT_DISABLED
CCProxy::setCurrentThreadIsImplThread(false);
#endif
}
~DebugScopedSetMainThread()
{
#if !ASSERT_DISABLED
CCProxy::setCurrentThreadIsImplThread(true);
#endif
}
};
// For use in the single-threaded case. In debug builds, it pretends that the
// code is running on the impl thread and that the main thread is blocked to
// satisfy assertion checks
class DebugScopedSetImplThreadAndMainThreadBlocked {
private:
DebugScopedSetImplThread m_implThread;
DebugScopedSetMainThreadBlocked m_mainThreadBlocked;
};
} // namespace cc
#endif