// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/software_renderer.h" #include "base/debug/trace_event.h" #include "cc/debug_border_draw_quad.h" #include "cc/math_util.h" #include "cc/render_pass_draw_quad.h" #include "cc/software_output_device.h" #include "cc/solid_color_draw_quad.h" #include "cc/texture_draw_quad.h" #include "cc/tile_draw_quad.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebImage.h" #include "third_party/skia/include/core/SkCanvas.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkMatrix.h" #include "third_party/skia/include/core/SkShader.h" #include "third_party/skia/include/effects/SkLayerRasterizer.h" #include "ui/gfx/rect_conversions.h" #include "ui/gfx/skia_util.h" #include "ui/gfx/transform.h" namespace cc { namespace { void toSkMatrix(SkMatrix* flattened, const gfx::Transform& m) { // Convert from 4x4 to 3x3 by dropping the third row and column. flattened->set(0, SkDoubleToScalar(m.matrix().getDouble(0, 0))); flattened->set(1, SkDoubleToScalar(m.matrix().getDouble(0, 1))); flattened->set(2, SkDoubleToScalar(m.matrix().getDouble(0, 3))); flattened->set(3, SkDoubleToScalar(m.matrix().getDouble(1, 0))); flattened->set(4, SkDoubleToScalar(m.matrix().getDouble(1, 1))); flattened->set(5, SkDoubleToScalar(m.matrix().getDouble(1, 3))); flattened->set(6, SkDoubleToScalar(m.matrix().getDouble(3, 0))); flattened->set(7, SkDoubleToScalar(m.matrix().getDouble(3, 1))); flattened->set(8, SkDoubleToScalar(m.matrix().getDouble(3, 3))); } bool isScaleAndTranslate(const SkMatrix& matrix) { return SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) && SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) && SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) && SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) && SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f); } } // anonymous namespace scoped_ptr SoftwareRenderer::create(RendererClient* client, ResourceProvider* resourceProvider, SoftwareOutputDevice* outputDevice) { return make_scoped_ptr(new SoftwareRenderer(client, resourceProvider, outputDevice)); } SoftwareRenderer::SoftwareRenderer(RendererClient* client, ResourceProvider* resourceProvider, SoftwareOutputDevice* outputDevice) : DirectRenderer(client, resourceProvider) , m_visible(true) , m_outputDevice(outputDevice) , m_skCurrentCanvas(0) { m_resourceProvider->setDefaultResourceType(ResourceProvider::Bitmap); m_capabilities.maxTextureSize = m_resourceProvider->maxTextureSize(); m_capabilities.bestTextureFormat = m_resourceProvider->bestTextureFormat(); m_capabilities.usingSetVisibility = true; // The updater can access bitmaps while the SoftwareRenderer is using them. m_capabilities.allowPartialTextureUpdates = true; viewportChanged(); } SoftwareRenderer::~SoftwareRenderer() { } const RendererCapabilities& SoftwareRenderer::capabilities() const { return m_capabilities; } void SoftwareRenderer::viewportChanged() { m_outputDevice->DidChangeViewportSize(viewportSize()); } void SoftwareRenderer::beginDrawingFrame(DrawingFrame& frame) { TRACE_EVENT0("cc", "SoftwareRenderer::beginDrawingFrame"); m_skRootCanvas = make_scoped_ptr(new SkCanvas(m_outputDevice->Lock(true)->getSkBitmap())); } void SoftwareRenderer::finishDrawingFrame(DrawingFrame& frame) { TRACE_EVENT0("cc", "SoftwareRenderer::finishDrawingFrame"); m_currentFramebufferLock.reset(); m_skCurrentCanvas = 0; m_skRootCanvas.reset(); m_outputDevice->Unlock(); } bool SoftwareRenderer::flippedFramebuffer() const { return false; } void SoftwareRenderer::ensureScissorTestEnabled() { // Nothing to do here. Current implementation of software rendering has no // notion of enabling/disabling the feature. } void SoftwareRenderer::ensureScissorTestDisabled() { // There is no explicit notion of enabling/disabling scissoring in software // rendering, but the underlying effect we want is to clear any existing // clipRect on the current SkCanvas. This is done by setting clipRect to // the viewport's dimensions. SkISize canvasSize = m_skCurrentCanvas->getDeviceSize(); SkRect canvasRect = SkRect::MakeXYWH(0, 0, canvasSize.width(), canvasSize.height()); m_skCurrentCanvas->clipRect(canvasRect, SkRegion::kReplace_Op); } void SoftwareRenderer::finish() { } void SoftwareRenderer::bindFramebufferToOutputSurface(DrawingFrame& frame) { m_currentFramebufferLock.reset(); m_skCurrentCanvas = m_skRootCanvas.get(); } bool SoftwareRenderer::bindFramebufferToTexture(DrawingFrame& frame, const ScopedResource* texture, const gfx::Rect& framebufferRect) { m_currentFramebufferLock = make_scoped_ptr(new ResourceProvider::ScopedWriteLockSoftware(m_resourceProvider, texture->id())); m_skCurrentCanvas = m_currentFramebufferLock->skCanvas(); initializeMatrices(frame, framebufferRect, false); setDrawViewportSize(framebufferRect.size()); return true; } void SoftwareRenderer::setScissorTestRect(const gfx::Rect& scissorRect) { m_skCurrentCanvas->clipRect(gfx::RectToSkRect(scissorRect), SkRegion::kReplace_Op); } void SoftwareRenderer::clearFramebuffer(DrawingFrame& frame) { if (frame.currentRenderPass->has_transparent_background) { m_skCurrentCanvas->clear(SkColorSetARGB(0, 0, 0, 0)); } else { #ifndef NDEBUG // On DEBUG builds, opaque render passes are cleared to blue to easily see regions that were not drawn on the screen. m_skCurrentCanvas->clear(SkColorSetARGB(255, 0, 0, 255)); #endif } } void SoftwareRenderer::setDrawViewportSize(const gfx::Size& viewportSize) { } bool SoftwareRenderer::isSoftwareResource(ResourceProvider::ResourceId id) const { switch (m_resourceProvider->resourceType(id)) { case ResourceProvider::GLTexture: return false; case ResourceProvider::Bitmap: return true; } LOG(FATAL) << "Invalid resource type."; return false; } void SoftwareRenderer::drawQuad(DrawingFrame& frame, const DrawQuad* quad) { TRACE_EVENT0("cc", "SoftwareRenderer::drawQuad"); gfx::Transform quadRectMatrix; quadRectTransform(&quadRectMatrix, quad->quadTransform(), quad->rect); gfx::Transform contentsDeviceTransform = MathUtil::to2dTransform(frame.windowMatrix * frame.projectionMatrix * quadRectMatrix); SkMatrix skDeviceMatrix; toSkMatrix(&skDeviceMatrix, contentsDeviceTransform); m_skCurrentCanvas->setMatrix(skDeviceMatrix); m_skCurrentPaint.reset(); if (!isScaleAndTranslate(skDeviceMatrix)) { m_skCurrentPaint.setAntiAlias(true); m_skCurrentPaint.setFilterBitmap(true); } if (quad->ShouldDrawWithBlending()) { m_skCurrentPaint.setAlpha(quad->opacity() * 255); m_skCurrentPaint.setXfermodeMode(SkXfermode::kSrcOver_Mode); } else { m_skCurrentPaint.setXfermodeMode(SkXfermode::kSrc_Mode); } switch (quad->material) { case DrawQuad::DEBUG_BORDER: drawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); break; case DrawQuad::SOLID_COLOR: drawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad)); break; case DrawQuad::TEXTURE_CONTENT: drawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad)); break; case DrawQuad::TILED_CONTENT: drawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); break; case DrawQuad::RENDER_PASS: drawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); break; default: drawUnsupportedQuad(frame, quad); break; } m_skCurrentCanvas->resetMatrix(); } void SoftwareRenderer::drawDebugBorderQuad(const DrawingFrame& frame, const DebugBorderDrawQuad* quad) { // We need to apply the matrix manually to have pixel-sized stroke width. SkPoint vertices[4]; gfx::RectFToSkRect(quadVertexRect()).toQuad(vertices); SkPoint transformedVertices[4]; m_skCurrentCanvas->getTotalMatrix().mapPoints(transformedVertices, vertices, 4); m_skCurrentCanvas->resetMatrix(); m_skCurrentPaint.setColor(quad->color); m_skCurrentPaint.setAlpha(quad->opacity() * SkColorGetA(quad->color)); m_skCurrentPaint.setStyle(SkPaint::kStroke_Style); m_skCurrentPaint.setStrokeWidth(quad->width); m_skCurrentCanvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, transformedVertices, m_skCurrentPaint); } void SoftwareRenderer::drawSolidColorQuad(const DrawingFrame& frame, const SolidColorDrawQuad* quad) { m_skCurrentPaint.setColor(quad->color); m_skCurrentPaint.setAlpha(quad->opacity() * SkColorGetA(quad->color)); m_skCurrentCanvas->drawRect(gfx::RectFToSkRect(quadVertexRect()), m_skCurrentPaint); } void SoftwareRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureDrawQuad* quad) { if (!isSoftwareResource(quad->resource_id)) { drawUnsupportedQuad(frame, quad); return; } // FIXME: Add support for non-premultiplied alpha. ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, quad->resource_id); const SkBitmap* bitmap = lock.skBitmap(); gfx::RectF uvRect = gfx::ScaleRect(quad->uv_rect, bitmap->width(), bitmap->height()); SkRect skUvRect = gfx::RectFToSkRect(uvRect); if (quad->flipped) m_skCurrentCanvas->scale(1, -1); m_skCurrentCanvas->drawBitmapRectToRect(*bitmap, &skUvRect, gfx::RectFToSkRect(quadVertexRect()), &m_skCurrentPaint); } void SoftwareRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* quad) { DCHECK(isSoftwareResource(quad->resource_id)); ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, quad->resource_id); SkRect uvRect = gfx::RectFToSkRect(quad->tex_coord_rect); m_skCurrentPaint.setFilterBitmap(true); m_skCurrentCanvas->drawBitmapRectToRect(*lock.skBitmap(), &uvRect, gfx::RectFToSkRect(quadVertexRect()), &m_skCurrentPaint); } void SoftwareRenderer::drawRenderPassQuad(const DrawingFrame& frame, const RenderPassDrawQuad* quad) { CachedResource* contentTexture = m_renderPassTextures.get(quad->render_pass_id); if (!contentTexture || !contentTexture->id()) return; DCHECK(isSoftwareResource(contentTexture->id())); ResourceProvider::ScopedReadLockSoftware lock(m_resourceProvider, contentTexture->id()); SkRect destRect = gfx::RectFToSkRect(quadVertexRect()); const SkBitmap* content = lock.skBitmap(); SkRect contentRect; content->getBounds(&contentRect); SkMatrix contentMat; contentMat.setRectToRect(contentRect, destRect, SkMatrix::kFill_ScaleToFit); skia::RefPtr shader = skia::AdoptRef( SkShader::CreateBitmapShader(*content, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)); shader->setLocalMatrix(contentMat); m_skCurrentPaint.setShader(shader.get()); SkImageFilter* filter = quad->filter.get(); if (filter) m_skCurrentPaint.setImageFilter(filter); if (quad->mask_resource_id) { ResourceProvider::ScopedReadLockSoftware maskLock(m_resourceProvider, quad->mask_resource_id); const SkBitmap* mask = maskLock.skBitmap(); SkRect maskRect = SkRect::MakeXYWH( quad->mask_uv_rect.x() * mask->width(), quad->mask_uv_rect.y() * mask->height(), quad->mask_uv_rect.width() * mask->width(), quad->mask_uv_rect.height() * mask->height()); SkMatrix maskMat; maskMat.setRectToRect(maskRect, destRect, SkMatrix::kFill_ScaleToFit); skia::RefPtr maskShader = skia::AdoptRef( SkShader::CreateBitmapShader(*mask, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)); maskShader->setLocalMatrix(maskMat); SkPaint maskPaint; maskPaint.setShader(maskShader.get()); skia::RefPtr maskRasterizer = skia::AdoptRef(new SkLayerRasterizer); maskRasterizer->addLayer(maskPaint); m_skCurrentPaint.setRasterizer(maskRasterizer.get()); m_skCurrentCanvas->drawRect(destRect, m_skCurrentPaint); } else { // FIXME: Apply background filters and blend with content m_skCurrentCanvas->drawRect(destRect, m_skCurrentPaint); } } void SoftwareRenderer::drawUnsupportedQuad(const DrawingFrame& frame, const DrawQuad* quad) { m_skCurrentPaint.setColor(SK_ColorMAGENTA); m_skCurrentPaint.setAlpha(quad->opacity() * 255); m_skCurrentCanvas->drawRect(gfx::RectFToSkRect(quadVertexRect()), m_skCurrentPaint); } bool SoftwareRenderer::swapBuffers() { if (m_client->hasImplThread()) m_client->onSwapBuffersComplete(); return true; } void SoftwareRenderer::getFramebufferPixels(void *pixels, const gfx::Rect& rect) { TRACE_EVENT0("cc", "SoftwareRenderer::getFramebufferPixels"); SkBitmap fullBitmap = m_outputDevice->Lock(false)->getSkBitmap(); SkBitmap subsetBitmap; SkIRect invertRect = SkIRect::MakeXYWH(rect.x(), viewportSize().height() - rect.bottom(), rect.width(), rect.height()); fullBitmap.extractSubset(&subsetBitmap, invertRect); subsetBitmap.copyPixelsTo(pixels, rect.width() * rect.height() * 4, rect.width() * 4); m_outputDevice->Unlock(); } void SoftwareRenderer::setVisible(bool visible) { if (m_visible == visible) return; m_visible = visible; } } // namespace cc