// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_SURFACES_DISPLAY_H_ #define CC_SURFACES_DISPLAY_H_ #include #include "base/memory/scoped_ptr.h" #include "cc/output/output_surface_client.h" #include "cc/output/renderer.h" #include "cc/resources/returned_resource.h" #include "cc/scheduler/begin_frame_source.h" #include "cc/surfaces/display_scheduler.h" #include "cc/surfaces/surface_aggregator.h" #include "cc/surfaces/surface_id.h" #include "cc/surfaces/surface_manager.h" #include "cc/surfaces/surfaces_export.h" #include "ui/events/latency_info.h" namespace gpu { class GpuMemoryBufferManager; } namespace gfx { class Size; } namespace cc { class BeginFrameSource; class DirectRenderer; class DisplayClient; class OutputSurface; class RendererSettings; class ResourceProvider; class SharedBitmapManager; class Surface; class SurfaceAggregator; class SurfaceIdAllocator; class SurfaceFactory; class TextureMailboxDeleter; // A Display produces a surface that can be used to draw to a physical display // (OutputSurface). The client is responsible for creating and sizing the // surface IDs used to draw into the display and deciding when to draw. class CC_SURFACES_EXPORT Display : public DisplaySchedulerClient, public OutputSurfaceClient, public RendererClient, public SurfaceAggregatorClient, public SurfaceDamageObserver { public: Display(DisplayClient* client, SurfaceManager* manager, SharedBitmapManager* bitmap_manager, gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, const RendererSettings& settings); ~Display() override; bool Initialize(scoped_ptr output_surface, DisplayScheduler* scheduler); // device_scale_factor is used to communicate to the external window system // what scale this was rendered at. void SetSurfaceId(SurfaceId id, float device_scale_factor); void Resize(const gfx::Size& new_size); void SetExternalClip(const gfx::Rect& clip); SurfaceId CurrentSurfaceId(); // SurfaceAggregatorClient implementation void AddSurface(Surface* surface) override; void RemoveSurface(Surface* surface) override; // DisplaySchedulerClient implementation. bool DrawAndSwap() override; // OutputSurfaceClient implementation. void CommitVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval) override; void SetNeedsRedrawRect(const gfx::Rect& damage_rect) override; void DidSwapBuffers() override; void DidSwapBuffersComplete() override; void ReclaimResources(const CompositorFrameAck* ack) override; void DidLoseOutputSurface() override; void SetExternalDrawConstraints( const gfx::Transform& transform, const gfx::Rect& viewport, const gfx::Rect& clip, const gfx::Rect& viewport_rect_for_tile_priority, const gfx::Transform& transform_for_tile_priority, bool resourceless_software_draw) override; void SetMemoryPolicy(const ManagedMemoryPolicy& policy) override; void SetTreeActivationCallback(const base::Closure& callback) override; void OnDraw() override; // RendererClient implementation. void SetFullRootLayerDamage() override; // SurfaceDamageObserver implementation. void OnSurfaceDamaged(SurfaceId surface, bool* changed) override; private: void InitializeRenderer(); void UpdateRootSurfaceResourcesLocked(); DisplayClient* client_; SurfaceManager* manager_; SharedBitmapManager* bitmap_manager_; gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; RendererSettings settings_; SurfaceId current_surface_id_; gfx::Size current_surface_size_; float device_scale_factor_; bool swapped_since_resize_; gfx::Rect external_clip_; scoped_ptr output_surface_; DisplayScheduler* scheduler_; scoped_ptr resource_provider_; scoped_ptr aggregator_; scoped_ptr renderer_; scoped_ptr texture_mailbox_deleter_; std::vector stored_latency_info_; DISALLOW_COPY_AND_ASSIGN(Display); }; } // namespace cc #endif // CC_SURFACES_DISPLAY_H_