// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/test/null_task_runner.h" #include "cc/output/compositor_frame.h" #include "cc/output/copy_output_result.h" #include "cc/output/delegated_frame_data.h" #include "cc/quads/render_pass.h" #include "cc/resources/shared_bitmap_manager.h" #include "cc/surfaces/display.h" #include "cc/surfaces/display_client.h" #include "cc/surfaces/surface.h" #include "cc/surfaces/surface_factory.h" #include "cc/surfaces/surface_factory_client.h" #include "cc/surfaces/surface_id_allocator.h" #include "cc/surfaces/surface_manager.h" #include "cc/test/fake_output_surface.h" #include "cc/test/scheduler_test_common.h" #include "cc/test/test_shared_bitmap_manager.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" using testing::AnyNumber; namespace cc { namespace { class EmptySurfaceFactoryClient : public SurfaceFactoryClient { public: void ReturnResources(const ReturnedResourceArray& resources) override {} }; class DisplayTest : public testing::Test { public: DisplayTest() : factory_(&manager_, &empty_client_) {} protected: void SetUpContext(scoped_ptr context) { if (context) { output_surface_ = FakeOutputSurface::Create3d( TestContextProvider::Create(context.Pass())); } else { output_surface_ = FakeOutputSurface::CreateSoftware( make_scoped_ptr(new SoftwareOutputDevice)); } shared_bitmap_manager_.reset(new TestSharedBitmapManager); output_surface_ptr_ = output_surface_.get(); } void SubmitFrame(RenderPassList* pass_list, SurfaceId surface_id) { scoped_ptr frame_data(new DelegatedFrameData); pass_list->swap(frame_data->render_pass_list); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = frame_data.Pass(); factory_.SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback()); } SurfaceManager manager_; EmptySurfaceFactoryClient empty_client_; SurfaceFactory factory_; scoped_ptr output_surface_; FakeOutputSurface* output_surface_ptr_; FakeBeginFrameSource fake_begin_frame_source_; scoped_ptr shared_bitmap_manager_; }; class TestDisplayClient : public DisplayClient { public: TestDisplayClient() {} ~TestDisplayClient() override {} void CommitVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval) override {} void OutputSurfaceLost() override {} void SetMemoryPolicy(const ManagedMemoryPolicy& policy) override {} }; class TestDisplayScheduler : public DisplayScheduler { public: TestDisplayScheduler(DisplaySchedulerClient* client, BeginFrameSource* begin_frame_source) : DisplayScheduler(client, begin_frame_source, make_scoped_refptr(new base::NullTaskRunner), 1), damaged(false), entire_display_damaged(false), swapped(false) {} ~TestDisplayScheduler() override {} void EntireDisplayDamaged(SurfaceId root_surface_id) override { entire_display_damaged = true; } void SurfaceDamaged(SurfaceId surface_id) override { damaged = true; needs_draw_ = true; } void DidSwapBuffers() override { swapped = true; } void ResetDamageForTest() { damaged = false; entire_display_damaged = false; } bool damaged; bool entire_display_damaged; bool swapped; }; void CopyCallback(bool* called, scoped_ptr result) { *called = true; } // Check that frame is damaged and swapped only under correct conditions. TEST_F(DisplayTest, DisplayDamaged) { SetUpContext(nullptr); TestDisplayClient client; RendererSettings settings; settings.partial_swap_enabled = true; settings.finish_rendering_on_resize = true; Display display(&client, &manager_, shared_bitmap_manager_.get(), nullptr, settings); TestDisplayScheduler scheduler(&display, &fake_begin_frame_source_); display.Initialize(output_surface_.Pass(), &scheduler); SurfaceId surface_id(7u); EXPECT_FALSE(scheduler.damaged); EXPECT_FALSE(scheduler.entire_display_damaged); display.SetSurfaceId(surface_id, 1.f); EXPECT_FALSE(scheduler.damaged); EXPECT_TRUE(scheduler.entire_display_damaged); scheduler.ResetDamageForTest(); display.Resize(gfx::Size(100, 100)); EXPECT_FALSE(scheduler.damaged); EXPECT_TRUE(scheduler.entire_display_damaged); factory_.Create(surface_id); // First draw from surface should have full damage. RenderPassList pass_list; scoped_ptr pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 1, 1); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); scheduler.ResetDamageForTest(); SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(scheduler.damaged); EXPECT_FALSE(scheduler.entire_display_damaged); EXPECT_FALSE(scheduler.swapped); EXPECT_EQ(0u, output_surface_ptr_->num_sent_frames()); display.DrawAndSwap(); EXPECT_TRUE(scheduler.swapped); EXPECT_EQ(1u, output_surface_ptr_->num_sent_frames()); SoftwareFrameData* software_data = output_surface_ptr_->last_sent_frame().software_frame_data.get(); ASSERT_NE(nullptr, software_data); EXPECT_EQ(gfx::Size(100, 100).ToString(), software_data->size.ToString()); EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), software_data->damage_rect.ToString()); { // Only damaged portion should be swapped. pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 1, 1); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); scheduler.ResetDamageForTest(); SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(scheduler.damaged); EXPECT_FALSE(scheduler.entire_display_damaged); scheduler.swapped = false; display.DrawAndSwap(); EXPECT_TRUE(scheduler.swapped); EXPECT_EQ(2u, output_surface_ptr_->num_sent_frames()); software_data = output_surface_ptr_->last_sent_frame().software_frame_data.get(); ASSERT_NE(nullptr, software_data); EXPECT_EQ(gfx::Size(100, 100).ToString(), software_data->size.ToString()); EXPECT_EQ(gfx::Rect(10, 10, 1, 1).ToString(), software_data->damage_rect.ToString()); } { // Pass has no damage so shouldn't be swapped. pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 0, 0); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); scheduler.ResetDamageForTest(); SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(scheduler.damaged); EXPECT_FALSE(scheduler.entire_display_damaged); scheduler.swapped = false; display.DrawAndSwap(); EXPECT_TRUE(scheduler.swapped); EXPECT_EQ(2u, output_surface_ptr_->num_sent_frames()); } { // Pass is wrong size so shouldn't be swapped. pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 99, 99); pass->damage_rect = gfx::Rect(10, 10, 10, 10); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); scheduler.ResetDamageForTest(); SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(scheduler.damaged); EXPECT_FALSE(scheduler.entire_display_damaged); scheduler.swapped = false; display.DrawAndSwap(); EXPECT_TRUE(scheduler.swapped); EXPECT_EQ(2u, output_surface_ptr_->num_sent_frames()); } { // Pass has copy output request so should be swapped. pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 0, 0); bool copy_called = false; pass->copy_requests.push_back(CopyOutputRequest::CreateRequest( base::Bind(&CopyCallback, ©_called))); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); scheduler.ResetDamageForTest(); SubmitFrame(&pass_list, surface_id); EXPECT_TRUE(scheduler.damaged); EXPECT_FALSE(scheduler.entire_display_damaged); scheduler.swapped = false; display.DrawAndSwap(); EXPECT_TRUE(scheduler.swapped); EXPECT_EQ(3u, output_surface_ptr_->num_sent_frames()); EXPECT_TRUE(copy_called); } // Pass has latency info so should be swapped. { pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 0, 0); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); scheduler.ResetDamageForTest(); scoped_ptr frame_data(new DelegatedFrameData); pass_list.swap(frame_data->render_pass_list); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = frame_data.Pass(); frame->metadata.latency_info.push_back(ui::LatencyInfo()); factory_.SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback()); EXPECT_TRUE(scheduler.damaged); EXPECT_FALSE(scheduler.entire_display_damaged); scheduler.swapped = false; display.DrawAndSwap(); EXPECT_TRUE(scheduler.swapped); EXPECT_EQ(4u, output_surface_ptr_->num_sent_frames()); } // Resize should cause a swap if no frame was swapped at the previous size. { scheduler.swapped = false; display.Resize(gfx::Size(200, 200)); EXPECT_FALSE(scheduler.swapped); EXPECT_EQ(4u, output_surface_ptr_->num_sent_frames()); pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 200, 200); pass->damage_rect = gfx::Rect(10, 10, 10, 10); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); scheduler.ResetDamageForTest(); scoped_ptr frame_data(new DelegatedFrameData); pass_list.swap(frame_data->render_pass_list); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = frame_data.Pass(); factory_.SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback()); EXPECT_TRUE(scheduler.damaged); EXPECT_FALSE(scheduler.entire_display_damaged); scheduler.swapped = false; display.Resize(gfx::Size(100, 100)); EXPECT_TRUE(scheduler.swapped); EXPECT_EQ(5u, output_surface_ptr_->num_sent_frames()); } factory_.Destroy(surface_id); } class MockedContext : public TestWebGraphicsContext3D { public: MOCK_METHOD0(shallowFinishCHROMIUM, void()); }; TEST_F(DisplayTest, Finish) { scoped_ptr context(new MockedContext()); MockedContext* context_ptr = context.get(); SetUpContext(context.Pass()); EXPECT_CALL(*context_ptr, shallowFinishCHROMIUM()).Times(0); TestDisplayClient client; RendererSettings settings; settings.partial_swap_enabled = true; settings.finish_rendering_on_resize = true; Display display(&client, &manager_, shared_bitmap_manager_.get(), nullptr, settings); TestDisplayScheduler scheduler(&display, &fake_begin_frame_source_); display.Initialize(output_surface_.Pass(), &scheduler); SurfaceId surface_id(7u); display.SetSurfaceId(surface_id, 1.f); display.Resize(gfx::Size(100, 100)); factory_.Create(surface_id); { RenderPassList pass_list; scoped_ptr pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 100, 100); pass->damage_rect = gfx::Rect(10, 10, 1, 1); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); SubmitFrame(&pass_list, surface_id); } display.DrawAndSwap(); // First resize and draw shouldn't finish. testing::Mock::VerifyAndClearExpectations(context_ptr); EXPECT_CALL(*context_ptr, shallowFinishCHROMIUM()); display.Resize(gfx::Size(150, 150)); testing::Mock::VerifyAndClearExpectations(context_ptr); // Another resize without a swap doesn't need to finish. EXPECT_CALL(*context_ptr, shallowFinishCHROMIUM()).Times(0); display.Resize(gfx::Size(200, 200)); testing::Mock::VerifyAndClearExpectations(context_ptr); EXPECT_CALL(*context_ptr, shallowFinishCHROMIUM()).Times(0); { RenderPassList pass_list; scoped_ptr pass = RenderPass::Create(); pass->output_rect = gfx::Rect(0, 0, 200, 200); pass->damage_rect = gfx::Rect(10, 10, 1, 1); pass->id = RenderPassId(1, 1); pass_list.push_back(pass.Pass()); SubmitFrame(&pass_list, surface_id); } display.DrawAndSwap(); testing::Mock::VerifyAndClearExpectations(context_ptr); EXPECT_CALL(*context_ptr, shallowFinishCHROMIUM()); display.Resize(gfx::Size(250, 250)); testing::Mock::VerifyAndClearExpectations(context_ptr); factory_.Destroy(surface_id); } } // namespace } // namespace cc