// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/surfaces/surface_aggregator.h" #include "base/containers/hash_tables.h" #include "base/logging.h" #include "cc/output/compositor_frame.h" #include "cc/output/delegated_frame_data.h" #include "cc/quads/draw_quad.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/shared_quad_state.h" #include "cc/quads/surface_draw_quad.h" #include "cc/surfaces/surface.h" #include "cc/surfaces/surface_manager.h" namespace cc { SurfaceAggregator::SurfaceAggregator(SurfaceManager* manager) : manager_(manager) { DCHECK(manager_); } SurfaceAggregator::~SurfaceAggregator() {} DelegatedFrameData* SurfaceAggregator::GetReferencedDataForSurfaceID( int surface_id) { Surface* referenced_surface = manager_->GetSurfaceForID(surface_id); if (!referenced_surface) return NULL; // Invalid surface id, skip this quad. CompositorFrame* referenced_frame = referenced_surface->GetEligibleFrame(); if (!referenced_frame) return NULL; return referenced_frame->delegated_frame_data.get(); } class SurfaceAggregator::RenderPassIdAllocator { public: explicit RenderPassIdAllocator(int surface_id) : surface_id_(surface_id), next_index_(1) {} ~RenderPassIdAllocator() {} void AddKnownPass(RenderPass::Id id) { if (id_to_index_map_.find(id) != id_to_index_map_.end()) return; id_to_index_map_[id] = next_index_++; } RenderPass::Id Remap(RenderPass::Id id) { DCHECK(id_to_index_map_.find(id) != id_to_index_map_.end()); return RenderPass::Id(surface_id_, id_to_index_map_[id]); } private: base::hash_map id_to_index_map_; int surface_id_; int next_index_; DISALLOW_COPY_AND_ASSIGN(RenderPassIdAllocator); }; RenderPass::Id SurfaceAggregator::RemapPassId( RenderPass::Id surface_local_pass_id, int surface_id) { RenderPassIdAllocator* allocator = render_pass_allocator_map_.get(surface_id); if (!allocator) { allocator = new RenderPassIdAllocator(surface_id); render_pass_allocator_map_.set(surface_id, make_scoped_ptr(allocator)); } allocator->AddKnownPass(surface_local_pass_id); return allocator->Remap(surface_local_pass_id); } void SurfaceAggregator::HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad, RenderPass* dest_pass) { int surface_id = surface_quad->surface_id; // If this surface's id is already in our referenced set then it creates // a cycle in the graph and should be dropped. if (referenced_surfaces_.count(surface_id)) return; DelegatedFrameData* referenced_data = GetReferencedDataForSurfaceID(surface_id); if (!referenced_data) return; std::set::iterator it = referenced_surfaces_.insert(surface_id).first; const RenderPassList& referenced_passes = referenced_data->render_pass_list; for (size_t j = 0; j + 1 < referenced_passes.size(); ++j) { const RenderPass& source = *referenced_passes[j]; scoped_ptr copy_pass(RenderPass::Create()); RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); copy_pass->SetAll(remapped_pass_id, source.output_rect, source.damage_rect, source.transform_to_root_target, source.has_transparent_background); // Contributing passes aggregated in to the pass list need to take the // transform of the surface quad into account to update their transform to // the root surface. // TODO(jamesr): Make sure this is sufficient for surfaces nested several // levels deep and add tests. copy_pass->transform_to_root_target.ConcatTransform( surface_quad->quadTransform()); CopyQuadsToPass(source.quad_list, source.shared_quad_state_list, gfx::Transform(), copy_pass.get(), surface_id); dest_pass_list_->push_back(copy_pass.Pass()); } // TODO(jamesr): Clean up last pass special casing. const RenderPass& last_pass = *referenced_data->render_pass_list.back(); const QuadList& quads = last_pass.quad_list; // TODO(jamesr): Make sure clipping is enforced. CopyQuadsToPass(quads, last_pass.shared_quad_state_list, surface_quad->quadTransform(), dest_pass, surface_id); referenced_surfaces_.erase(it); } void SurfaceAggregator::CopySharedQuadState( const SharedQuadState& source_sqs, const gfx::Transform& content_to_target_transform, SharedQuadStateList* dest_sqs_list) { scoped_ptr copy_shared_quad_state = source_sqs.Copy(); // content_to_target_transform contains any transformation that may exist // between the context that these quads are being copied from (i.e. the // surface's draw transform when aggregated from within a surface) to the // target space of the pass. This will be identity except when copying the // root draw pass from a surface into a pass when the surface draw quad's // transform is not identity. copy_shared_quad_state->content_to_target_transform.ConcatTransform( content_to_target_transform); dest_sqs_list->push_back(copy_shared_quad_state.Pass()); } void SurfaceAggregator::CopyQuadsToPass( const QuadList& source_quad_list, const SharedQuadStateList& source_shared_quad_state_list, const gfx::Transform& content_to_target_transform, RenderPass* dest_pass, int surface_id) { const SharedQuadState* last_copied_source_shared_quad_state = NULL; for (size_t i = 0, sqs_i = 0; i < source_quad_list.size(); ++i) { DrawQuad* quad = source_quad_list[i]; while (quad->shared_quad_state != source_shared_quad_state_list[sqs_i]) { ++sqs_i; DCHECK_LT(sqs_i, source_shared_quad_state_list.size()); } DCHECK_EQ(quad->shared_quad_state, source_shared_quad_state_list[sqs_i]); if (quad->material == DrawQuad::SURFACE_CONTENT) { const SurfaceDrawQuad* surface_quad = SurfaceDrawQuad::MaterialCast(quad); HandleSurfaceQuad(surface_quad, dest_pass); } else { if (quad->shared_quad_state != last_copied_source_shared_quad_state) { CopySharedQuadState(*quad->shared_quad_state, content_to_target_transform, &dest_pass->shared_quad_state_list); last_copied_source_shared_quad_state = quad->shared_quad_state; } if (quad->material == DrawQuad::RENDER_PASS) { const RenderPassDrawQuad* pass_quad = RenderPassDrawQuad::MaterialCast(quad); RenderPass::Id original_pass_id = pass_quad->render_pass_id; RenderPass::Id remapped_pass_id = RemapPassId(original_pass_id, surface_id); dest_pass->quad_list.push_back( pass_quad->Copy(dest_pass->shared_quad_state_list.back(), remapped_pass_id).PassAs()); } else { dest_pass->quad_list.push_back( quad->Copy(dest_pass->shared_quad_state_list.back())); } } } } void SurfaceAggregator::CopyPasses(const RenderPassList& source_pass_list, int surface_id) { for (size_t i = 0; i < source_pass_list.size(); ++i) { const RenderPass& source = *source_pass_list[i]; scoped_ptr copy_pass(RenderPass::Create()); RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); copy_pass->SetAll(remapped_pass_id, source.output_rect, source.damage_rect, source.transform_to_root_target, source.has_transparent_background); CopyQuadsToPass(source.quad_list, source.shared_quad_state_list, gfx::Transform(), copy_pass.get(), surface_id); dest_pass_list_->push_back(copy_pass.Pass()); } } scoped_ptr SurfaceAggregator::Aggregate(int surface_id) { Surface* surface = manager_->GetSurfaceForID(surface_id); if (!surface) return scoped_ptr(); CompositorFrame* root_surface_frame = surface->GetEligibleFrame(); if (!root_surface_frame) return scoped_ptr(); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = make_scoped_ptr(new DelegatedFrameData); DCHECK(root_surface_frame->delegated_frame_data); const RenderPassList& source_pass_list = root_surface_frame->delegated_frame_data->render_pass_list; std::set::iterator it = referenced_surfaces_.insert(surface_id).first; dest_pass_list_ = &frame->delegated_frame_data->render_pass_list; CopyPasses(source_pass_list, surface_id); referenced_surfaces_.erase(it); DCHECK(referenced_surfaces_.empty()); dest_pass_list_ = NULL; // TODO(jamesr): Aggregate all resource references into the returned frame's // resource list. return frame.Pass(); } } // namespace cc