// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_SURFACES_SURFACE_AGGREGATOR_H_ #define CC_SURFACES_SURFACE_AGGREGATOR_H_ #include #include "base/containers/hash_tables.h" #include "base/containers/scoped_ptr_hash_map.h" #include "base/memory/scoped_ptr.h" #include "cc/quads/render_pass.h" #include "cc/resources/transferable_resource.h" #include "cc/surfaces/surface_id.h" #include "cc/surfaces/surfaces_export.h" namespace cc { class CompositorFrame; class DelegatedFrameData; class ResourceProvider; class Surface; class SurfaceDrawQuad; class SurfaceManager; class CC_SURFACES_EXPORT SurfaceAggregator { public: typedef base::hash_map SurfaceIndexMap; SurfaceAggregator(SurfaceManager* manager, ResourceProvider* provider); ~SurfaceAggregator(); scoped_ptr Aggregate(SurfaceId surface_id); SurfaceIndexMap& previous_contained_surfaces() { return previous_contained_surfaces_; } private: RenderPassId RemapPassId(RenderPassId surface_local_pass_id, SurfaceId surface_id); void HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad, RenderPass* dest_pass); void CopySharedQuadState(const SharedQuadState* source_sqs, const gfx::Transform& content_to_target_transform, RenderPass* dest_render_pass); void CopyQuadsToPass(const QuadList& source_quad_list, const SharedQuadStateList& source_shared_quad_state_list, const gfx::Transform& content_to_target_transform, RenderPass* dest_pass, SurfaceId surface_id); void CopyPasses(const DelegatedFrameData* frame_data, Surface* surface); bool TakeResources(Surface* surface, const DelegatedFrameData* frame_data, RenderPassList* render_pass_list); int ChildIdForSurface(Surface* surface); gfx::Rect DamageRectForSurface(const Surface* surface, const RenderPass& source); SurfaceManager* manager_; ResourceProvider* provider_; class RenderPassIdAllocator; typedef base::ScopedPtrHashMap RenderPassIdAllocatorMap; RenderPassIdAllocatorMap render_pass_allocator_map_; int next_render_pass_id_; typedef base::hash_map SurfaceToResourceChildIdMap; SurfaceToResourceChildIdMap surface_id_to_resource_child_id_; // The following state is only valid for the duration of one Aggregate call // and is only stored on the class to avoid having to pass through every // function call. // This is the set of surfaces referenced in the aggregation so far, used to // detect cycles. typedef std::set SurfaceSet; SurfaceSet referenced_surfaces_; // For each Surface used in the last aggregation, gives the frame_index at // that time. SurfaceIndexMap previous_contained_surfaces_; SurfaceIndexMap contained_surfaces_; // This is the pass list for the aggregated frame. RenderPassList* dest_pass_list_; // Resource list for the aggregated frame. TransferableResourceArray* dest_resource_list_; DISALLOW_COPY_AND_ASSIGN(SurfaceAggregator); }; } // namespace cc #endif // CC_SURFACES_SURFACE_AGGREGATOR_H_