// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_SURFACES_SURFACE_AGGREGATOR_H_ #define CC_SURFACES_SURFACE_AGGREGATOR_H_ #include #include "base/containers/hash_tables.h" #include "base/containers/scoped_ptr_hash_map.h" #include "base/memory/scoped_ptr.h" #include "cc/quads/draw_quad.h" #include "cc/quads/render_pass.h" #include "cc/resources/transferable_resource.h" #include "cc/surfaces/surface_id.h" #include "cc/surfaces/surfaces_export.h" namespace cc { class CompositorFrame; class DelegatedFrameData; class ResourceProvider; class Surface; class SurfaceDrawQuad; class SurfaceManager; class CC_SURFACES_EXPORT SurfaceAggregatorClient { public: virtual ~SurfaceAggregatorClient() {} virtual void AddSurface(Surface* surface) = 0; virtual void RemoveSurface(Surface* surface) = 0; }; class CC_SURFACES_EXPORT SurfaceAggregator { public: typedef base::hash_map SurfaceIndexMap; SurfaceAggregator(SurfaceAggregatorClient* client, SurfaceManager* manager, ResourceProvider* provider, bool aggregate_only_damaged); ~SurfaceAggregator(); scoped_ptr Aggregate(SurfaceId surface_id); void ReleaseResources(SurfaceId surface_id); SurfaceIndexMap& previous_contained_surfaces() { return previous_contained_surfaces_; } void SetFullDamageForSurface(SurfaceId surface_id); private: struct ClipData { ClipData() : is_clipped(false) {} ClipData(bool is_clipped, const gfx::Rect& rect) : is_clipped(is_clipped), rect(rect) {} bool is_clipped; gfx::Rect rect; }; ClipData CalculateClipRect(const ClipData& surface_clip, const ClipData& quad_clip, const gfx::Transform& target_transform); RenderPassId RemapPassId(RenderPassId surface_local_pass_id, SurfaceId surface_id); void HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad, const gfx::Transform& target_transform, const ClipData& clip_rect, RenderPass* dest_pass); SharedQuadState* CopySharedQuadState(const SharedQuadState* source_sqs, const gfx::Transform& target_transform, const ClipData& clip_rect, RenderPass* dest_render_pass); void CopyQuadsToPass( const QuadList& source_quad_list, const SharedQuadStateList& source_shared_quad_state_list, const base::hash_map& resource_to_child_map, const gfx::Transform& target_transform, const ClipData& clip_rect, RenderPass* dest_pass, SurfaceId surface_id); gfx::Rect PrewalkTree(SurfaceId surface_id); void CopyPasses(const DelegatedFrameData* frame_data, Surface* surface); // Remove Surfaces that were referenced before but aren't currently // referenced from the ResourceProvider. // Also notifies SurfaceAggregatorClient of newly added and removed // child surfaces. void ProcessAddedAndRemovedSurfaces(); int ChildIdForSurface(Surface* surface); gfx::Rect DamageRectForSurface(const Surface* surface, const RenderPass& source, const gfx::Rect& full_rect) const; SurfaceAggregatorClient* client_; // Outlives this class. SurfaceManager* manager_; ResourceProvider* provider_; class RenderPassIdAllocator; typedef base::ScopedPtrHashMap> RenderPassIdAllocatorMap; RenderPassIdAllocatorMap render_pass_allocator_map_; int next_render_pass_id_; const bool aggregate_only_damaged_; typedef base::hash_map SurfaceToResourceChildIdMap; SurfaceToResourceChildIdMap surface_id_to_resource_child_id_; // The following state is only valid for the duration of one Aggregate call // and is only stored on the class to avoid having to pass through every // function call. // This is the set of surfaces referenced in the aggregation so far, used to // detect cycles. typedef std::set SurfaceSet; SurfaceSet referenced_surfaces_; // For each Surface used in the last aggregation, gives the frame_index at // that time. SurfaceIndexMap previous_contained_surfaces_; SurfaceIndexMap contained_surfaces_; // After surface validation, every Surface in this set is valid. base::hash_set valid_surfaces_; // This is the pass list for the aggregated frame. RenderPassList* dest_pass_list_; // The root damage rect of the currently-aggregating frame. gfx::Rect root_damage_rect_; // True if the frame that's currently being aggregated has copy requests. // This is valid during Aggregate after PrewalkTree is called. bool has_copy_requests_; // Resource list for the aggregated frame. TransferableResourceArray* dest_resource_list_; DISALLOW_COPY_AND_ASSIGN(SurfaceAggregator); }; } // namespace cc #endif // CC_SURFACES_SURFACE_AGGREGATOR_H_