// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/compositor_frame.h" #include "cc/output/delegated_frame_data.h" #include "cc/quads/render_pass.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/solid_color_draw_quad.h" #include "cc/quads/surface_draw_quad.h" #include "cc/quads/texture_draw_quad.h" #include "cc/resources/shared_bitmap_manager.h" #include "cc/surfaces/surface.h" #include "cc/surfaces/surface_aggregator.h" #include "cc/surfaces/surface_aggregator_test_helpers.h" #include "cc/surfaces/surface_factory.h" #include "cc/surfaces/surface_factory_client.h" #include "cc/surfaces/surface_id_allocator.h" #include "cc/surfaces/surface_manager.h" #include "cc/test/fake_output_surface.h" #include "cc/test/fake_output_surface_client.h" #include "cc/test/render_pass_test_common.h" #include "cc/test/render_pass_test_utils.h" #include "cc/test/test_shared_bitmap_manager.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/skia/include/core/SkColor.h" namespace cc { namespace { SurfaceId InvalidSurfaceId() { static SurfaceId invalid; invalid.id = static_cast(-1); return invalid; } gfx::Size SurfaceSize() { static gfx::Size size(5, 5); return size; } class EmptySurfaceFactoryClient : public SurfaceFactoryClient { public: void ReturnResources(const ReturnedResourceArray& resources) override {} }; class SurfaceAggregatorTest : public testing::Test { public: SurfaceAggregatorTest() : factory_(&manager_, &empty_client_), aggregator_(&manager_, NULL) {} protected: SurfaceManager manager_; EmptySurfaceFactoryClient empty_client_; SurfaceFactory factory_; SurfaceAggregator aggregator_; }; TEST_F(SurfaceAggregatorTest, ValidSurfaceNoFrame) { SurfaceId one_id(7); factory_.Create(one_id); scoped_ptr frame = aggregator_.Aggregate(one_id); EXPECT_FALSE(frame); factory_.Destroy(one_id); } class SurfaceAggregatorValidSurfaceTest : public SurfaceAggregatorTest { public: SurfaceAggregatorValidSurfaceTest() : allocator_(1u), child_allocator_(2u) {} void SetUp() override { SurfaceAggregatorTest::SetUp(); root_surface_id_ = allocator_.GenerateId(); factory_.Create(root_surface_id_); } void TearDown() override { factory_.Destroy(root_surface_id_); SurfaceAggregatorTest::TearDown(); } void AggregateAndVerify(test::Pass* expected_passes, size_t expected_pass_count, SurfaceId* surface_ids, size_t expected_surface_count) { scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); TestPassesMatchExpectations( expected_passes, expected_pass_count, &frame_data->render_pass_list); // Ensure no duplicate pass ids output. std::set used_passes; for (auto* pass : frame_data->render_pass_list) { EXPECT_TRUE(used_passes.insert(pass->id).second); } EXPECT_EQ(expected_surface_count, aggregator_.previous_contained_surfaces().size()); for (size_t i = 0; i < expected_surface_count; i++) { EXPECT_TRUE( aggregator_.previous_contained_surfaces().find(surface_ids[i]) != aggregator_.previous_contained_surfaces().end()); } } void SubmitFrame(test::Pass* passes, size_t pass_count, SurfaceId surface_id) { RenderPassList pass_list; AddPasses(&pass_list, gfx::Rect(SurfaceSize()), passes, pass_count); scoped_ptr frame_data(new DelegatedFrameData); pass_list.swap(frame_data->render_pass_list); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = frame_data.Pass(); factory_.SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback()); } void QueuePassAsFrame(scoped_ptr pass, SurfaceId surface_id) { scoped_ptr delegated_frame_data(new DelegatedFrameData); delegated_frame_data->render_pass_list.push_back(pass.Pass()); scoped_ptr child_frame(new CompositorFrame); child_frame->delegated_frame_data = delegated_frame_data.Pass(); factory_.SubmitFrame(surface_id, child_frame.Pass(), SurfaceFactory::DrawCallback()); } protected: SurfaceId root_surface_id_; SurfaceIdAllocator allocator_; SurfaceIdAllocator child_allocator_; }; // Tests that a very simple frame containing only two solid color quads makes it // through the aggregator correctly. TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleFrame) { test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorRED), test::Quad::SolidColorQuad(SK_ColorBLUE)}; test::Pass passes[] = {test::Pass(quads, arraysize(quads))}; SubmitFrame(passes, arraysize(passes), root_surface_id_); SurfaceId ids[] = {root_surface_id_}; AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids)); } TEST_F(SurfaceAggregatorValidSurfaceTest, OpacityCopied) { SurfaceId embedded_surface_id = allocator_.GenerateId(); factory_.Create(embedded_surface_id); test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), test::Quad::SolidColorQuad(SK_ColorBLUE)}; test::Pass embedded_passes[] = { test::Pass(embedded_quads, arraysize(embedded_quads))}; SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id); test::Quad quads[] = {test::Quad::SurfaceQuad(embedded_surface_id, .5f)}; test::Pass passes[] = {test::Pass(quads, arraysize(quads))}; SubmitFrame(passes, arraysize(passes), root_surface_id_); scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); RenderPassList& render_pass_list(frame_data->render_pass_list); ASSERT_EQ(2u, render_pass_list.size()); SharedQuadStateList& shared_quad_state_list( render_pass_list[0]->shared_quad_state_list); ASSERT_EQ(2u, shared_quad_state_list.size()); EXPECT_EQ(1.f, shared_quad_state_list.ElementAt(0)->opacity); EXPECT_EQ(1.f, shared_quad_state_list.ElementAt(1)->opacity); SharedQuadStateList& shared_quad_state_list2( render_pass_list[1]->shared_quad_state_list); ASSERT_EQ(1u, shared_quad_state_list2.size()); EXPECT_EQ(.5f, shared_quad_state_list2.ElementAt(0)->opacity); factory_.Destroy(embedded_surface_id); } TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSimpleFrame) { test::Quad quads[][2] = {{test::Quad::SolidColorQuad(SK_ColorWHITE), test::Quad::SolidColorQuad(SK_ColorLTGRAY)}, {test::Quad::SolidColorQuad(SK_ColorGRAY), test::Quad::SolidColorQuad(SK_ColorDKGRAY)}}; test::Pass passes[] = { test::Pass(quads[0], arraysize(quads[0]), RenderPassId(1, 1)), test::Pass(quads[1], arraysize(quads[1]), RenderPassId(1, 2))}; SubmitFrame(passes, arraysize(passes), root_surface_id_); SurfaceId ids[] = {root_surface_id_}; AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids)); } // This tests very simple embedding. root_surface has a frame containing a few // solid color quads and a surface quad referencing embedded_surface. // embedded_surface has a frame containing only a solid color quad. The solid // color quad should be aggregated into the final frame. TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleSurfaceReference) { SurfaceId embedded_surface_id = allocator_.GenerateId(); factory_.Create(embedded_surface_id); test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)}; test::Pass embedded_passes[] = { test::Pass(embedded_quads, arraysize(embedded_quads))}; SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id); test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE), test::Quad::SurfaceQuad(embedded_surface_id, 1.f), test::Quad::SolidColorQuad(SK_ColorBLACK)}; test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))}; SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_); test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE), test::Quad::SolidColorQuad(SK_ColorGREEN), test::Quad::SolidColorQuad(SK_ColorBLACK)}; test::Pass expected_passes[] = { test::Pass(expected_quads, arraysize(expected_quads))}; SurfaceId ids[] = {root_surface_id_, embedded_surface_id}; AggregateAndVerify( expected_passes, arraysize(expected_passes), ids, arraysize(ids)); factory_.Destroy(embedded_surface_id); } TEST_F(SurfaceAggregatorValidSurfaceTest, CopyRequest) { SurfaceId embedded_surface_id = allocator_.GenerateId(); factory_.Create(embedded_surface_id); test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)}; test::Pass embedded_passes[] = { test::Pass(embedded_quads, arraysize(embedded_quads))}; SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id); scoped_ptr copy_request( CopyOutputRequest::CreateEmptyRequest()); CopyOutputRequest* copy_request_ptr = copy_request.get(); factory_.RequestCopyOfSurface(embedded_surface_id, copy_request.Pass()); test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE), test::Quad::SurfaceQuad(embedded_surface_id, 1.f), test::Quad::SolidColorQuad(SK_ColorBLACK)}; test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))}; SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_); scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); test::Quad expected_quads[] = { test::Quad::SolidColorQuad(SK_ColorWHITE), test::Quad::RenderPassQuad(frame_data->render_pass_list[0]->id), test::Quad::SolidColorQuad(SK_ColorBLACK)}; test::Pass expected_passes[] = { test::Pass(embedded_quads, arraysize(embedded_quads)), test::Pass(expected_quads, arraysize(expected_quads))}; TestPassesMatchExpectations(expected_passes, arraysize(expected_passes), &frame_data->render_pass_list); ASSERT_EQ(2u, frame_data->render_pass_list.size()); ASSERT_EQ(1u, frame_data->render_pass_list[0]->copy_requests.size()); DCHECK_EQ(copy_request_ptr, frame_data->render_pass_list[0]->copy_requests[0]); SurfaceId surface_ids[] = {root_surface_id_, embedded_surface_id}; EXPECT_EQ(arraysize(surface_ids), aggregator_.previous_contained_surfaces().size()); for (size_t i = 0; i < arraysize(surface_ids); i++) { EXPECT_TRUE( aggregator_.previous_contained_surfaces().find(surface_ids[i]) != aggregator_.previous_contained_surfaces().end()); } factory_.Destroy(embedded_surface_id); } // Root surface may contain copy requests. TEST_F(SurfaceAggregatorValidSurfaceTest, RootCopyRequest) { SurfaceId embedded_surface_id = allocator_.GenerateId(); factory_.Create(embedded_surface_id); test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)}; test::Pass embedded_passes[] = { test::Pass(embedded_quads, arraysize(embedded_quads))}; SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id); scoped_ptr copy_request( CopyOutputRequest::CreateEmptyRequest()); CopyOutputRequest* copy_request_ptr = copy_request.get(); scoped_ptr copy_request2( CopyOutputRequest::CreateEmptyRequest()); CopyOutputRequest* copy_request2_ptr = copy_request2.get(); test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE), test::Quad::SurfaceQuad(embedded_surface_id, 1.f), test::Quad::SolidColorQuad(SK_ColorBLACK)}; test::Quad root_quads2[] = {test::Quad::SolidColorQuad(SK_ColorRED)}; test::Pass root_passes[] = { test::Pass(root_quads, arraysize(root_quads), RenderPassId(1, 1)), test::Pass(root_quads2, arraysize(root_quads2), RenderPassId(1, 2))}; { RenderPassList pass_list; AddPasses(&pass_list, gfx::Rect(SurfaceSize()), root_passes, arraysize(root_passes)); pass_list[0]->copy_requests.push_back(copy_request.Pass()); pass_list[1]->copy_requests.push_back(copy_request2.Pass()); scoped_ptr frame_data(new DelegatedFrameData); pass_list.swap(frame_data->render_pass_list); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = frame_data.Pass(); factory_.SubmitFrame(root_surface_id_, frame.Pass(), SurfaceFactory::DrawCallback()); } scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE), test::Quad::SolidColorQuad(SK_ColorGREEN), test::Quad::SolidColorQuad(SK_ColorBLACK)}; test::Pass expected_passes[] = { test::Pass(expected_quads, arraysize(expected_quads)), test::Pass(root_quads2, arraysize(root_quads2))}; TestPassesMatchExpectations(expected_passes, arraysize(expected_passes), &frame_data->render_pass_list); ASSERT_EQ(2u, frame_data->render_pass_list.size()); ASSERT_EQ(1u, frame_data->render_pass_list[0]->copy_requests.size()); DCHECK_EQ(copy_request_ptr, frame_data->render_pass_list[0]->copy_requests[0]); ASSERT_EQ(1u, frame_data->render_pass_list[1]->copy_requests.size()); DCHECK_EQ(copy_request2_ptr, frame_data->render_pass_list[1]->copy_requests[0]); SurfaceId surface_ids[] = {root_surface_id_, embedded_surface_id}; EXPECT_EQ(arraysize(surface_ids), aggregator_.previous_contained_surfaces().size()); for (size_t i = 0; i < arraysize(surface_ids); i++) { EXPECT_TRUE( aggregator_.previous_contained_surfaces().find(surface_ids[i]) != aggregator_.previous_contained_surfaces().end()); } // Ensure copy requests have been removed from root surface. const CompositorFrame* original_frame = manager_.GetSurfaceForId(root_surface_id_)->GetEligibleFrame(); RenderPassList& original_pass_list = original_frame->delegated_frame_data->render_pass_list; ASSERT_EQ(2u, original_pass_list.size()); DCHECK(original_pass_list[0]->copy_requests.empty()); DCHECK(original_pass_list[1]->copy_requests.empty()); factory_.Destroy(embedded_surface_id); } // This tests referencing a surface that has multiple render passes. TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSurfaceReference) { SurfaceId embedded_surface_id = child_allocator_.GenerateId(); factory_.Create(embedded_surface_id); RenderPassId pass_ids[] = {RenderPassId(1, 1), RenderPassId(1, 2), RenderPassId(1, 3)}; test::Quad embedded_quads[][2] = { {test::Quad::SolidColorQuad(1), test::Quad::SolidColorQuad(2)}, {test::Quad::SolidColorQuad(3), test::Quad::RenderPassQuad(pass_ids[0])}, {test::Quad::SolidColorQuad(4), test::Quad::RenderPassQuad(pass_ids[1])}}; test::Pass embedded_passes[] = { test::Pass(embedded_quads[0], arraysize(embedded_quads[0]), pass_ids[0]), test::Pass(embedded_quads[1], arraysize(embedded_quads[1]), pass_ids[1]), test::Pass(embedded_quads[2], arraysize(embedded_quads[2]), pass_ids[2])}; SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id); test::Quad root_quads[][2] = { {test::Quad::SolidColorQuad(5), test::Quad::SolidColorQuad(6)}, {test::Quad::SurfaceQuad(embedded_surface_id, 1.f), test::Quad::RenderPassQuad(pass_ids[0])}, {test::Quad::SolidColorQuad(7), test::Quad::RenderPassQuad(pass_ids[1])}}; test::Pass root_passes[] = { test::Pass(root_quads[0], arraysize(root_quads[0]), pass_ids[0]), test::Pass(root_quads[1], arraysize(root_quads[1]), pass_ids[1]), test::Pass(root_quads[2], arraysize(root_quads[2]), pass_ids[2])}; SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_); scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; ASSERT_EQ(5u, aggregated_pass_list.size()); RenderPassId actual_pass_ids[] = { aggregated_pass_list[0]->id, aggregated_pass_list[1]->id, aggregated_pass_list[2]->id, aggregated_pass_list[3]->id, aggregated_pass_list[4]->id}; for (size_t i = 0; i < 5; ++i) { for (size_t j = 0; j < i; ++j) { EXPECT_NE(actual_pass_ids[i], actual_pass_ids[j]); } } { SCOPED_TRACE("First pass"); // The first pass will just be the first pass from the root surfaces quad // with no render pass quads to remap. TestPassMatchesExpectations(root_passes[0], aggregated_pass_list[0]); } { SCOPED_TRACE("Second pass"); // The next two passes will be from the embedded surface since we have to // draw those passes before they are referenced from the render pass draw // quad embedded into the root surface's second pass. // First, there's the first embedded pass which doesn't reference anything // else. TestPassMatchesExpectations(embedded_passes[0], aggregated_pass_list[1]); } { SCOPED_TRACE("Third pass"); const QuadList& third_pass_quad_list = aggregated_pass_list[2]->quad_list; ASSERT_EQ(2u, third_pass_quad_list.size()); TestQuadMatchesExpectations(embedded_quads[1][0], third_pass_quad_list.ElementAt(0)); // This render pass pass quad will reference the first pass from the // embedded surface, which is the second pass in the aggregated frame. ASSERT_EQ(DrawQuad::RENDER_PASS, third_pass_quad_list.ElementAt(1)->material); const RenderPassDrawQuad* third_pass_render_pass_draw_quad = RenderPassDrawQuad::MaterialCast(third_pass_quad_list.ElementAt(1)); EXPECT_EQ(actual_pass_ids[1], third_pass_render_pass_draw_quad->render_pass_id); } { SCOPED_TRACE("Fourth pass"); // The fourth pass will have aggregated quads from the root surface's second // pass and the embedded surface's first pass. const QuadList& fourth_pass_quad_list = aggregated_pass_list[3]->quad_list; ASSERT_EQ(3u, fourth_pass_quad_list.size()); // The first quad will be the yellow quad from the embedded surface's last // pass. TestQuadMatchesExpectations(embedded_quads[2][0], fourth_pass_quad_list.ElementAt(0)); // The next quad will be a render pass quad referencing the second pass from // the embedded surface, which is the third pass in the aggregated frame. ASSERT_EQ(DrawQuad::RENDER_PASS, fourth_pass_quad_list.ElementAt(1)->material); const RenderPassDrawQuad* fourth_pass_first_render_pass_draw_quad = RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.ElementAt(1)); EXPECT_EQ(actual_pass_ids[2], fourth_pass_first_render_pass_draw_quad->render_pass_id); // The last quad will be a render pass quad referencing the first pass from // the root surface, which is the first pass overall. ASSERT_EQ(DrawQuad::RENDER_PASS, fourth_pass_quad_list.ElementAt(2)->material); const RenderPassDrawQuad* fourth_pass_second_render_pass_draw_quad = RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.ElementAt(2)); EXPECT_EQ(actual_pass_ids[0], fourth_pass_second_render_pass_draw_quad->render_pass_id); } { SCOPED_TRACE("Fifth pass"); const QuadList& fifth_pass_quad_list = aggregated_pass_list[4]->quad_list; ASSERT_EQ(2u, fifth_pass_quad_list.size()); TestQuadMatchesExpectations(root_quads[2][0], fifth_pass_quad_list.ElementAt(0)); // The last quad in the last pass will reference the second pass from the // root surface, which after aggregating is the fourth pass in the overall // list. ASSERT_EQ(DrawQuad::RENDER_PASS, fifth_pass_quad_list.ElementAt(1)->material); const RenderPassDrawQuad* fifth_pass_render_pass_draw_quad = RenderPassDrawQuad::MaterialCast(fifth_pass_quad_list.ElementAt(1)); EXPECT_EQ(actual_pass_ids[3], fifth_pass_render_pass_draw_quad->render_pass_id); } factory_.Destroy(embedded_surface_id); } // Tests an invalid surface reference in a frame. The surface quad should just // be dropped. TEST_F(SurfaceAggregatorValidSurfaceTest, InvalidSurfaceReference) { test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), test::Quad::SurfaceQuad(InvalidSurfaceId(), 1.f), test::Quad::SolidColorQuad(SK_ColorBLUE)}; test::Pass passes[] = {test::Pass(quads, arraysize(quads))}; SubmitFrame(passes, arraysize(passes), root_surface_id_); test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), test::Quad::SolidColorQuad(SK_ColorBLUE)}; test::Pass expected_passes[] = { test::Pass(expected_quads, arraysize(expected_quads))}; SurfaceId ids[] = {root_surface_id_, InvalidSurfaceId()}; AggregateAndVerify( expected_passes, arraysize(expected_passes), ids, arraysize(ids)); } // Tests a reference to a valid surface with no submitted frame. This quad // should also just be dropped. TEST_F(SurfaceAggregatorValidSurfaceTest, ValidSurfaceReferenceWithNoFrame) { SurfaceId surface_with_no_frame_id = allocator_.GenerateId(); factory_.Create(surface_with_no_frame_id); test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), test::Quad::SurfaceQuad(surface_with_no_frame_id, 1.f), test::Quad::SolidColorQuad(SK_ColorBLUE)}; test::Pass passes[] = {test::Pass(quads, arraysize(quads))}; SubmitFrame(passes, arraysize(passes), root_surface_id_); test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), test::Quad::SolidColorQuad(SK_ColorBLUE)}; test::Pass expected_passes[] = { test::Pass(expected_quads, arraysize(expected_quads))}; SurfaceId ids[] = {root_surface_id_, surface_with_no_frame_id}; AggregateAndVerify( expected_passes, arraysize(expected_passes), ids, arraysize(ids)); factory_.Destroy(surface_with_no_frame_id); } // Tests a surface quad referencing itself, generating a trivial cycle. // The quad creating the cycle should be dropped from the final frame. TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleCyclicalReference) { test::Quad quads[] = {test::Quad::SurfaceQuad(root_surface_id_, 1.f), test::Quad::SolidColorQuad(SK_ColorYELLOW)}; test::Pass passes[] = {test::Pass(quads, arraysize(quads))}; SubmitFrame(passes, arraysize(passes), root_surface_id_); test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorYELLOW)}; test::Pass expected_passes[] = { test::Pass(expected_quads, arraysize(expected_quads))}; SurfaceId ids[] = {root_surface_id_}; AggregateAndVerify( expected_passes, arraysize(expected_passes), ids, arraysize(ids)); } // Tests a more complex cycle with one intermediate surface. TEST_F(SurfaceAggregatorValidSurfaceTest, TwoSurfaceCyclicalReference) { SurfaceId child_surface_id = allocator_.GenerateId(); factory_.Create(child_surface_id); test::Quad parent_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE), test::Quad::SurfaceQuad(child_surface_id, 1.f), test::Quad::SolidColorQuad(SK_ColorCYAN)}; test::Pass parent_passes[] = { test::Pass(parent_quads, arraysize(parent_quads))}; SubmitFrame(parent_passes, arraysize(parent_passes), root_surface_id_); test::Quad child_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), test::Quad::SurfaceQuad(root_surface_id_, 1.f), test::Quad::SolidColorQuad(SK_ColorMAGENTA)}; test::Pass child_passes[] = {test::Pass(child_quads, arraysize(child_quads))}; SubmitFrame(child_passes, arraysize(child_passes), child_surface_id); // The child surface's reference to the root_surface_ will be dropped, so // we'll end up with: // SK_ColorBLUE from the parent // SK_ColorGREEN from the child // SK_ColorMAGENTA from the child // SK_ColorCYAN from the parent test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE), test::Quad::SolidColorQuad(SK_ColorGREEN), test::Quad::SolidColorQuad(SK_ColorMAGENTA), test::Quad::SolidColorQuad(SK_ColorCYAN)}; test::Pass expected_passes[] = { test::Pass(expected_quads, arraysize(expected_quads))}; SurfaceId ids[] = {root_surface_id_, child_surface_id}; AggregateAndVerify( expected_passes, arraysize(expected_passes), ids, arraysize(ids)); factory_.Destroy(child_surface_id); } // Tests that we map render pass IDs from different surfaces into a unified // namespace and update RenderPassDrawQuad's id references to match. TEST_F(SurfaceAggregatorValidSurfaceTest, RenderPassIdMapping) { SurfaceId child_surface_id = allocator_.GenerateId(); factory_.Create(child_surface_id); RenderPassId child_pass_id[] = {RenderPassId(1, 1), RenderPassId(1, 2)}; test::Quad child_quad[][1] = {{test::Quad::SolidColorQuad(SK_ColorGREEN)}, {test::Quad::RenderPassQuad(child_pass_id[0])}}; test::Pass surface_passes[] = { test::Pass(child_quad[0], arraysize(child_quad[0]), child_pass_id[0]), test::Pass(child_quad[1], arraysize(child_quad[1]), child_pass_id[1])}; SubmitFrame(surface_passes, arraysize(surface_passes), child_surface_id); // Pass IDs from the parent surface may collide with ones from the child. RenderPassId parent_pass_id[] = {RenderPassId(2, 1), RenderPassId(1, 2)}; test::Quad parent_quad[][1] = { {test::Quad::SurfaceQuad(child_surface_id, 1.f)}, {test::Quad::RenderPassQuad(parent_pass_id[0])}}; test::Pass parent_passes[] = { test::Pass(parent_quad[0], arraysize(parent_quad[0]), parent_pass_id[0]), test::Pass(parent_quad[1], arraysize(parent_quad[1]), parent_pass_id[1])}; SubmitFrame(parent_passes, arraysize(parent_passes), root_surface_id_); scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; ASSERT_EQ(3u, aggregated_pass_list.size()); RenderPassId actual_pass_ids[] = {aggregated_pass_list[0]->id, aggregated_pass_list[1]->id, aggregated_pass_list[2]->id}; // Make sure the aggregated frame's pass IDs are all unique. for (size_t i = 0; i < 3; ++i) { for (size_t j = 0; j < i; ++j) { EXPECT_NE(actual_pass_ids[j], actual_pass_ids[i]) << "pass ids " << i << " and " << j; } } // Make sure the render pass quads reference the remapped pass IDs. DrawQuad* render_pass_quads[] = {aggregated_pass_list[1]->quad_list.front(), aggregated_pass_list[2]->quad_list.front()}; ASSERT_EQ(render_pass_quads[0]->material, DrawQuad::RENDER_PASS); EXPECT_EQ( actual_pass_ids[0], RenderPassDrawQuad::MaterialCast(render_pass_quads[0])->render_pass_id); ASSERT_EQ(render_pass_quads[1]->material, DrawQuad::RENDER_PASS); EXPECT_EQ( actual_pass_ids[1], RenderPassDrawQuad::MaterialCast(render_pass_quads[1])->render_pass_id); factory_.Destroy(child_surface_id); } void AddSolidColorQuadWithBlendMode(const gfx::Size& size, RenderPass* pass, const SkXfermode::Mode blend_mode) { const gfx::Transform content_to_target_transform; const gfx::Size content_bounds(size); const gfx::Rect visible_content_rect(size); const gfx::Rect clip_rect(size); bool is_clipped = false; float opacity = 1.f; bool force_anti_aliasing_off = false; SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); sqs->SetAll(content_to_target_transform, content_bounds, visible_content_rect, clip_rect, is_clipped, opacity, blend_mode, 0); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad(); color_quad->SetNew(pass->shared_quad_state_list.back(), visible_content_rect, visible_content_rect, SK_ColorGREEN, force_anti_aliasing_off); } // This tests that we update shared quad state pointers correctly within // aggregated passes. The shared quad state list on the aggregated pass will // include the shared quad states from each pass in one list so the quads will // end up pointed to shared quad state objects at different offsets. This test // uses the blend_mode value stored on the shared quad state to track the shared // quad state, but anything saved on the shared quad state would work. // // This test has 4 surfaces in the following structure: // root_surface -> quad with kClear_Mode, // [child_one_surface], // quad with kDstOver_Mode, // [child_two_surface], // quad with kDstIn_Mode // child_one_surface -> quad with kSrc_Mode, // [grandchild_surface], // quad with kSrcOver_Mode // child_two_surface -> quad with kSrcIn_Mode // grandchild_surface -> quad with kDst_Mode // // Resulting in the following aggregated pass: // quad_root_0 - blend_mode kClear_Mode // quad_child_one_0 - blend_mode kSrc_Mode // quad_grandchild_0 - blend_mode kDst_Mode // quad_child_one_1 - blend_mode kSrcOver_Mode // quad_root_1 - blend_mode kDstOver_Mode // quad_child_two_0 - blend_mode kSrcIn_Mode // quad_root_2 - blend_mode kDstIn_Mode TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateSharedQuadStateProperties) { const SkXfermode::Mode blend_modes[] = {SkXfermode::kClear_Mode, // 0 SkXfermode::kSrc_Mode, // 1 SkXfermode::kDst_Mode, // 2 SkXfermode::kSrcOver_Mode, // 3 SkXfermode::kDstOver_Mode, // 4 SkXfermode::kSrcIn_Mode, // 5 SkXfermode::kDstIn_Mode, // 6 }; RenderPassId pass_id(1, 1); SurfaceId grandchild_surface_id = allocator_.GenerateId(); factory_.Create(grandchild_surface_id); scoped_ptr grandchild_pass = RenderPass::Create(); gfx::Rect output_rect(SurfaceSize()); gfx::Rect damage_rect(SurfaceSize()); gfx::Transform transform_to_root_target; grandchild_pass->SetNew( pass_id, output_rect, damage_rect, transform_to_root_target); AddSolidColorQuadWithBlendMode( SurfaceSize(), grandchild_pass.get(), blend_modes[2]); QueuePassAsFrame(grandchild_pass.Pass(), grandchild_surface_id); SurfaceId child_one_surface_id = allocator_.GenerateId(); factory_.Create(child_one_surface_id); scoped_ptr child_one_pass = RenderPass::Create(); child_one_pass->SetNew( pass_id, output_rect, damage_rect, transform_to_root_target); AddSolidColorQuadWithBlendMode( SurfaceSize(), child_one_pass.get(), blend_modes[1]); SurfaceDrawQuad* grandchild_surface_quad = child_one_pass->CreateAndAppendDrawQuad(); grandchild_surface_quad->SetNew(child_one_pass->shared_quad_state_list.back(), gfx::Rect(SurfaceSize()), gfx::Rect(SurfaceSize()), grandchild_surface_id); AddSolidColorQuadWithBlendMode( SurfaceSize(), child_one_pass.get(), blend_modes[3]); QueuePassAsFrame(child_one_pass.Pass(), child_one_surface_id); SurfaceId child_two_surface_id = allocator_.GenerateId(); factory_.Create(child_two_surface_id); scoped_ptr child_two_pass = RenderPass::Create(); child_two_pass->SetNew( pass_id, output_rect, damage_rect, transform_to_root_target); AddSolidColorQuadWithBlendMode( SurfaceSize(), child_two_pass.get(), blend_modes[5]); QueuePassAsFrame(child_two_pass.Pass(), child_two_surface_id); scoped_ptr root_pass = RenderPass::Create(); root_pass->SetNew( pass_id, output_rect, damage_rect, transform_to_root_target); AddSolidColorQuadWithBlendMode( SurfaceSize(), root_pass.get(), blend_modes[0]); SurfaceDrawQuad* child_one_surface_quad = root_pass->CreateAndAppendDrawQuad(); child_one_surface_quad->SetNew(root_pass->shared_quad_state_list.back(), gfx::Rect(SurfaceSize()), gfx::Rect(SurfaceSize()), child_one_surface_id); AddSolidColorQuadWithBlendMode( SurfaceSize(), root_pass.get(), blend_modes[4]); SurfaceDrawQuad* child_two_surface_quad = root_pass->CreateAndAppendDrawQuad(); child_two_surface_quad->SetNew(root_pass->shared_quad_state_list.back(), gfx::Rect(SurfaceSize()), gfx::Rect(SurfaceSize()), child_two_surface_id); AddSolidColorQuadWithBlendMode( SurfaceSize(), root_pass.get(), blend_modes[6]); QueuePassAsFrame(root_pass.Pass(), root_surface_id_); scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; ASSERT_EQ(1u, aggregated_pass_list.size()); const QuadList& aggregated_quad_list = aggregated_pass_list[0]->quad_list; ASSERT_EQ(7u, aggregated_quad_list.size()); for (auto iter = aggregated_quad_list.cbegin(); iter != aggregated_quad_list.cend(); ++iter) { EXPECT_EQ(blend_modes[iter.index()], iter->shared_quad_state->blend_mode) << iter.index(); } factory_.Destroy(child_one_surface_id); factory_.Destroy(child_two_surface_id); factory_.Destroy(grandchild_surface_id); } // This tests that when aggregating a frame with multiple render passes that we // map the transforms for the root pass but do not modify the transform on child // passes. // // The root surface has one pass with a surface quad transformed by +10 in the y // direction. // // The middle surface has one pass with a surface quad scaled by 2 in the x // and 3 in the y directions. // // The child surface has two passes. The first pass has a quad with a transform // of +5 in the x direction. The second pass has a reference to the first pass' // pass id and a transform of +8 in the x direction. // // After aggregation, the child surface's root pass quad should have all // transforms concatenated for a total transform of +23 x, +10 y. The // contributing render pass' transform in the aggregate frame should not be // affected. TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateMultiplePassWithTransform) { // Innermost child surface. SurfaceId child_surface_id = allocator_.GenerateId(); { factory_.Create(child_surface_id); RenderPassId child_pass_id[] = {RenderPassId(1, 1), RenderPassId(1, 2)}; test::Quad child_quads[][1] = { {test::Quad::SolidColorQuad(SK_ColorGREEN)}, {test::Quad::RenderPassQuad(child_pass_id[0])}, }; test::Pass child_passes[] = { test::Pass(child_quads[0], arraysize(child_quads[0]), child_pass_id[0]), test::Pass(child_quads[1], arraysize(child_quads[1]), child_pass_id[1])}; RenderPassList child_pass_list; AddPasses(&child_pass_list, gfx::Rect(SurfaceSize()), child_passes, arraysize(child_passes)); RenderPass* child_nonroot_pass = child_pass_list.at(0u); child_nonroot_pass->transform_to_root_target.Translate(8, 0); SharedQuadState* child_nonroot_pass_sqs = child_nonroot_pass->shared_quad_state_list.front(); child_nonroot_pass_sqs->content_to_target_transform.Translate(5, 0); RenderPass* child_root_pass = child_pass_list.at(1u); SharedQuadState* child_root_pass_sqs = child_root_pass->shared_quad_state_list.front(); child_root_pass_sqs->content_to_target_transform.Translate(8, 0); child_root_pass_sqs->is_clipped = true; child_root_pass_sqs->clip_rect = gfx::Rect(0, 0, 5, 5); scoped_ptr child_frame_data(new DelegatedFrameData); child_pass_list.swap(child_frame_data->render_pass_list); scoped_ptr child_frame(new CompositorFrame); child_frame->delegated_frame_data = child_frame_data.Pass(); factory_.SubmitFrame(child_surface_id, child_frame.Pass(), SurfaceFactory::DrawCallback()); } // Middle child surface. SurfaceId middle_surface_id = allocator_.GenerateId(); { factory_.Create(middle_surface_id); test::Quad middle_quads[] = { test::Quad::SurfaceQuad(child_surface_id, 1.f)}; test::Pass middle_passes[] = { test::Pass(middle_quads, arraysize(middle_quads)), }; RenderPassList middle_pass_list; AddPasses(&middle_pass_list, gfx::Rect(SurfaceSize()), middle_passes, arraysize(middle_passes)); RenderPass* middle_root_pass = middle_pass_list.at(0u); middle_root_pass->quad_list.ElementAt(0)->visible_rect = gfx::Rect(0, 1, 100, 7); SharedQuadState* middle_root_pass_sqs = middle_root_pass->shared_quad_state_list.front(); middle_root_pass_sqs->content_to_target_transform.Scale(2, 3); scoped_ptr middle_frame_data(new DelegatedFrameData); middle_pass_list.swap(middle_frame_data->render_pass_list); scoped_ptr middle_frame(new CompositorFrame); middle_frame->delegated_frame_data = middle_frame_data.Pass(); factory_.SubmitFrame(middle_surface_id, middle_frame.Pass(), SurfaceFactory::DrawCallback()); } // Root surface. test::Quad root_quads[] = {test::Quad::SolidColorQuad(1), test::Quad::SurfaceQuad(middle_surface_id, 1.f)}; test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))}; RenderPassList root_pass_list; AddPasses(&root_pass_list, gfx::Rect(SurfaceSize()), root_passes, arraysize(root_passes)); root_pass_list.at(0) ->shared_quad_state_list.front() ->content_to_target_transform.Translate(0, 7); root_pass_list.at(0) ->shared_quad_state_list.ElementAt(1) ->content_to_target_transform.Translate(0, 10); root_pass_list.at(0)->quad_list.ElementAt(1)->visible_rect = gfx::Rect(0, 0, 8, 100); scoped_ptr root_frame_data(new DelegatedFrameData); root_pass_list.swap(root_frame_data->render_pass_list); scoped_ptr root_frame(new CompositorFrame); root_frame->delegated_frame_data = root_frame_data.Pass(); factory_.SubmitFrame(root_surface_id_, root_frame.Pass(), SurfaceFactory::DrawCallback()); scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; ASSERT_EQ(2u, aggregated_pass_list.size()); ASSERT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size()); // The first pass should have one shared quad state for the one solid color // quad. EXPECT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size()); // The second (root) pass should have just two shared quad states. We'll // verify the properties through the quads. EXPECT_EQ(2u, aggregated_pass_list[1]->shared_quad_state_list.size()); SharedQuadState* aggregated_first_pass_sqs = aggregated_pass_list[0]->shared_quad_state_list.front(); // The first pass's transform should be unaffected by the embedding and still // be a translation by +5 in the x direction. gfx::Transform expected_aggregated_first_pass_sqs_transform; expected_aggregated_first_pass_sqs_transform.Translate(5, 0); EXPECT_EQ(expected_aggregated_first_pass_sqs_transform.ToString(), aggregated_first_pass_sqs->content_to_target_transform.ToString()); // The first pass's transform to the root target should include the aggregated // transform. gfx::Transform expected_first_pass_transform_to_root_target; expected_first_pass_transform_to_root_target.Translate(0, 10); expected_first_pass_transform_to_root_target.Scale(2, 3); expected_first_pass_transform_to_root_target.Translate(8, 0); EXPECT_EQ(expected_first_pass_transform_to_root_target.ToString(), aggregated_pass_list[0]->transform_to_root_target.ToString()); ASSERT_EQ(2u, aggregated_pass_list[1]->quad_list.size()); gfx::Transform expected_root_pass_quad_transforms[2]; // The first quad in the root pass is the solid color quad from the original // root surface. Its transform should be unaffected by the aggregation and // still be +7 in the y direction. expected_root_pass_quad_transforms[0].Translate(0, 7); // The second quad in the root pass is aggregated from the child surface so // its transform should be the combination of its original translation // (0, 10), the middle surface draw quad's scale of (2, 3), and the // child surface draw quad's translation (8, 0). expected_root_pass_quad_transforms[1].Translate(0, 10); expected_root_pass_quad_transforms[1].Scale(2, 3); expected_root_pass_quad_transforms[1].Translate(8, 0); for (auto iter = aggregated_pass_list[1]->quad_list.cbegin(); iter != aggregated_pass_list[1]->quad_list.cend(); ++iter) { EXPECT_EQ(expected_root_pass_quad_transforms[iter.index()].ToString(), iter->quadTransform().ToString()) << iter.index(); } EXPECT_TRUE( aggregated_pass_list[1]->shared_quad_state_list.ElementAt(1)->is_clipped); // The second quad in the root pass is aggregated from the child, so its // clip rect must be transformed by the child's translation/scale and // clipped be the visible_rects for both children. EXPECT_EQ(gfx::Rect(0, 13, 8, 12).ToString(), aggregated_pass_list[1] ->shared_quad_state_list.ElementAt(1) ->clip_rect.ToString()); factory_.Destroy(middle_surface_id); factory_.Destroy(child_surface_id); } // Tests that damage rects are aggregated correctly when surfaces change. TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateDamageRect) { SurfaceId child_surface_id = allocator_.GenerateId(); factory_.Create(child_surface_id); RenderPassId child_pass_id = RenderPassId(1, 1); test::Quad child_quads[] = {test::Quad::RenderPassQuad(child_pass_id)}; test::Pass child_passes[] = { test::Pass(child_quads, arraysize(child_quads), child_pass_id)}; RenderPassList child_pass_list; AddPasses(&child_pass_list, gfx::Rect(SurfaceSize()), child_passes, arraysize(child_passes)); RenderPass* child_root_pass = child_pass_list.at(0u); SharedQuadState* child_root_pass_sqs = child_root_pass->shared_quad_state_list.front(); child_root_pass_sqs->content_to_target_transform.Translate(8, 0); scoped_ptr child_frame_data(new DelegatedFrameData); child_pass_list.swap(child_frame_data->render_pass_list); scoped_ptr child_frame(new CompositorFrame); child_frame->delegated_frame_data = child_frame_data.Pass(); factory_.SubmitFrame(child_surface_id, child_frame.Pass(), SurfaceFactory::DrawCallback()); test::Quad root_quads[] = {test::Quad::SurfaceQuad(child_surface_id, 1.f)}; test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))}; RenderPassList root_pass_list; AddPasses(&root_pass_list, gfx::Rect(SurfaceSize()), root_passes, arraysize(root_passes)); root_pass_list.at(0) ->shared_quad_state_list.front() ->content_to_target_transform.Translate(0, 10); root_pass_list.at(0)->damage_rect = gfx::Rect(5, 5, 10, 10); scoped_ptr root_frame_data(new DelegatedFrameData); root_pass_list.swap(root_frame_data->render_pass_list); scoped_ptr root_frame(new CompositorFrame); root_frame->delegated_frame_data = root_frame_data.Pass(); factory_.SubmitFrame(root_surface_id_, root_frame.Pass(), SurfaceFactory::DrawCallback()); scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; ASSERT_EQ(1u, aggregated_pass_list.size()); // Damage rect for first aggregation should contain entire root surface. EXPECT_TRUE( aggregated_pass_list[0]->damage_rect.Contains(gfx::Rect(SurfaceSize()))); { AddPasses(&child_pass_list, gfx::Rect(SurfaceSize()), child_passes, arraysize(child_passes)); RenderPass* child_root_pass = child_pass_list.at(0u); SharedQuadState* child_root_pass_sqs = child_root_pass->shared_quad_state_list.front(); child_root_pass_sqs->content_to_target_transform.Translate(8, 0); child_root_pass->damage_rect = gfx::Rect(10, 10, 10, 10); scoped_ptr child_frame_data(new DelegatedFrameData); child_pass_list.swap(child_frame_data->render_pass_list); scoped_ptr child_frame(new CompositorFrame); child_frame->delegated_frame_data = child_frame_data.Pass(); factory_.SubmitFrame(child_surface_id, child_frame.Pass(), SurfaceFactory::DrawCallback()); scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; ASSERT_EQ(1u, aggregated_pass_list.size()); // Outer surface didn't change, so transformed inner damage rect should be // used. EXPECT_EQ(gfx::Rect(10, 20, 10, 10).ToString(), aggregated_pass_list[0]->damage_rect.ToString()); } { RenderPassList root_pass_list; AddPasses(&root_pass_list, gfx::Rect(SurfaceSize()), root_passes, arraysize(root_passes)); root_pass_list.at(0) ->shared_quad_state_list.front() ->content_to_target_transform.Translate(0, 10); root_pass_list.at(0)->damage_rect = gfx::Rect(0, 0, 1, 1); scoped_ptr root_frame_data(new DelegatedFrameData); root_pass_list.swap(root_frame_data->render_pass_list); scoped_ptr root_frame(new CompositorFrame); root_frame->delegated_frame_data = root_frame_data.Pass(); factory_.SubmitFrame(root_surface_id_, root_frame.Pass(), SurfaceFactory::DrawCallback()); } { RenderPassList root_pass_list; AddPasses(&root_pass_list, gfx::Rect(SurfaceSize()), root_passes, arraysize(root_passes)); root_pass_list.at(0) ->shared_quad_state_list.front() ->content_to_target_transform.Translate(0, 10); root_pass_list.at(0)->damage_rect = gfx::Rect(1, 1, 1, 1); scoped_ptr root_frame_data(new DelegatedFrameData); root_pass_list.swap(root_frame_data->render_pass_list); scoped_ptr root_frame(new CompositorFrame); root_frame->delegated_frame_data = root_frame_data.Pass(); factory_.SubmitFrame(root_surface_id_, root_frame.Pass(), SurfaceFactory::DrawCallback()); scoped_ptr aggregated_frame = aggregator_.Aggregate(root_surface_id_); ASSERT_TRUE(aggregated_frame); ASSERT_TRUE(aggregated_frame->delegated_frame_data); DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; ASSERT_EQ(1u, aggregated_pass_list.size()); // The root surface was enqueued without being aggregated once, so it should // be treated as completely damaged. EXPECT_TRUE(aggregated_pass_list[0]->damage_rect.Contains( gfx::Rect(SurfaceSize()))); } factory_.Destroy(child_surface_id); } class SurfaceAggregatorWithResourcesTest : public testing::Test { public: void SetUp() override { output_surface_ = FakeOutputSurface::CreateSoftware( make_scoped_ptr(new SoftwareOutputDevice)); output_surface_->BindToClient(&output_surface_client_); shared_bitmap_manager_.reset(new TestSharedBitmapManager); resource_provider_ = ResourceProvider::Create(output_surface_.get(), shared_bitmap_manager_.get(), NULL, NULL, 0, false, 1); aggregator_.reset( new SurfaceAggregator(&manager_, resource_provider_.get())); } protected: SurfaceManager manager_; FakeOutputSurfaceClient output_surface_client_; scoped_ptr output_surface_; scoped_ptr shared_bitmap_manager_; scoped_ptr resource_provider_; scoped_ptr aggregator_; }; class ResourceTrackingSurfaceFactoryClient : public SurfaceFactoryClient { public: ResourceTrackingSurfaceFactoryClient() {} ~ResourceTrackingSurfaceFactoryClient() override {} void ReturnResources(const ReturnedResourceArray& resources) override { returned_resources_ = resources; } ReturnedResourceArray returned_resources() const { return returned_resources_; } private: ReturnedResourceArray returned_resources_; DISALLOW_COPY_AND_ASSIGN(ResourceTrackingSurfaceFactoryClient); }; void SubmitFrameWithResources(ResourceProvider::ResourceId* resource_ids, size_t num_resource_ids, SurfaceFactory* factory, SurfaceId surface_id) { scoped_ptr frame_data(new DelegatedFrameData); scoped_ptr pass = RenderPass::Create(); pass->id = RenderPassId(1, 1); SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); for (size_t i = 0u; i < num_resource_ids; ++i) { TransferableResource resource; resource.id = resource_ids[i]; resource.is_software = true; frame_data->resource_list.push_back(resource); TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad(); const gfx::Rect rect; const gfx::Rect opaque_rect; const gfx::Rect visible_rect; bool needs_blending = false; bool premultiplied_alpha = false; const gfx::PointF uv_top_left; const gfx::PointF uv_bottom_right; SkColor background_color = SK_ColorGREEN; const float vertex_opacity[4] = {0.f, 0.f, 1.f, 1.f}; bool flipped = false; bool nearest_neighbor = false; quad->SetAll(sqs, rect, opaque_rect, visible_rect, needs_blending, resource_ids[i], premultiplied_alpha, uv_top_left, uv_bottom_right, background_color, vertex_opacity, flipped, nearest_neighbor); quad->shared_quad_state = sqs; } frame_data->render_pass_list.push_back(pass.Pass()); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = frame_data.Pass(); factory->SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback()); } TEST_F(SurfaceAggregatorWithResourcesTest, TakeResourcesOneSurface) { ResourceTrackingSurfaceFactoryClient client; SurfaceFactory factory(&manager_, &client); SurfaceId surface_id(7u); factory.Create(surface_id); ResourceProvider::ResourceId ids[] = {11, 12, 13}; SubmitFrameWithResources(ids, arraysize(ids), &factory, surface_id); scoped_ptr frame = aggregator_->Aggregate(surface_id); // Nothing should be available to be returned yet. EXPECT_TRUE(client.returned_resources().empty()); SubmitFrameWithResources(NULL, 0u, &factory, surface_id); frame = aggregator_->Aggregate(surface_id); ASSERT_EQ(3u, client.returned_resources().size()); ResourceProvider::ResourceId returned_ids[3]; for (size_t i = 0; i < 3; ++i) { returned_ids[i] = client.returned_resources()[i].id; } EXPECT_THAT(returned_ids, testing::WhenSorted(testing::ElementsAreArray(ids))); factory.Destroy(surface_id); } TEST_F(SurfaceAggregatorWithResourcesTest, TakeInvalidResources) { ResourceTrackingSurfaceFactoryClient client; SurfaceFactory factory(&manager_, &client); SurfaceId surface_id(7u); factory.Create(surface_id); scoped_ptr frame_data(new DelegatedFrameData); scoped_ptr pass = RenderPass::Create(); pass->id = RenderPassId(1, 1); TransferableResource resource; resource.id = 11; // ResourceProvider is software but resource is not, so it should be // ignored. resource.is_software = false; frame_data->resource_list.push_back(resource); frame_data->render_pass_list.push_back(pass.Pass()); scoped_ptr frame(new CompositorFrame); frame->delegated_frame_data = frame_data.Pass(); factory.SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback()); scoped_ptr returned_frame = aggregator_->Aggregate(surface_id); // Nothing should be available to be returned yet. EXPECT_TRUE(client.returned_resources().empty()); SubmitFrameWithResources(NULL, 0u, &factory, surface_id); ASSERT_EQ(1u, client.returned_resources().size()); EXPECT_EQ(11u, client.returned_resources()[0].id); factory.Destroy(surface_id); } TEST_F(SurfaceAggregatorWithResourcesTest, TwoSurfaces) { ResourceTrackingSurfaceFactoryClient client; SurfaceFactory factory(&manager_, &client); SurfaceId surface_id(7u); factory.Create(surface_id); SurfaceId surface_id2(8u); factory.Create(surface_id2); ResourceProvider::ResourceId ids[] = {11, 12, 13}; SubmitFrameWithResources(ids, arraysize(ids), &factory, surface_id); ResourceProvider::ResourceId ids2[] = {14, 15, 16}; SubmitFrameWithResources(ids2, arraysize(ids2), &factory, surface_id2); scoped_ptr frame = aggregator_->Aggregate(surface_id); SubmitFrameWithResources(NULL, 0, &factory, surface_id); // Nothing should be available to be returned yet. EXPECT_TRUE(client.returned_resources().empty()); frame = aggregator_->Aggregate(surface_id2); // surface_id wasn't referenced, so its resources should be returned. ASSERT_EQ(3u, client.returned_resources().size()); ResourceProvider::ResourceId returned_ids[3]; for (size_t i = 0; i < 3; ++i) { returned_ids[i] = client.returned_resources()[i].id; } EXPECT_THAT(returned_ids, testing::WhenSorted(testing::ElementsAreArray(ids))); EXPECT_EQ(3u, resource_provider_->num_resources()); factory.Destroy(surface_id); factory.Destroy(surface_id2); } } // namespace } // namespace cc