// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/surfaces/surface_hittest.h" #include "cc/output/compositor_frame.h" #include "cc/output/delegated_frame_data.h" #include "cc/quads/draw_quad.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/surface_draw_quad.h" #include "cc/surfaces/surface.h" #include "cc/surfaces/surface_manager.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/transform.h" namespace cc { namespace { const RenderPass* GetRootRenderPass(SurfaceManager* manager, SurfaceId surface_id) { Surface* surface = manager->GetSurfaceForId(surface_id); const CompositorFrame* surface_frame = surface->GetEligibleFrame(); if (!surface_frame) return nullptr; const DelegatedFrameData* frame_data = surface_frame->delegated_frame_data.get(); return frame_data->render_pass_list.empty() ? nullptr : frame_data->render_pass_list.back(); } } SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {} SurfaceHittest::~SurfaceHittest() {} SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id, const gfx::Point& point, gfx::Point* transformed_point) { SurfaceId hittest_surface_id = surface_id; if (transformed_point) *transformed_point = point; HittestInternal(surface_id, GetRootRenderPass(manager_, surface_id), point, &hittest_surface_id, transformed_point); referenced_passes_.clear(); return hittest_surface_id; } bool SurfaceHittest::HittestInternal(SurfaceId surface_id, const RenderPass* render_pass, const gfx::Point& point, SurfaceId* out_surface_id, gfx::Point* out_transformed_point) { // To avoid an infinite recursion, we need to skip the RenderPass if it's // already been referenced. if (referenced_passes_.find(render_pass) != referenced_passes_.end()) return false; referenced_passes_.insert(render_pass); gfx::Transform transform_from_root_target; if (!render_pass || !render_pass->transform_to_root_target.GetInverse( &transform_from_root_target)) { return false; } gfx::Point point_in_target_space(point); transform_from_root_target.TransformPoint(&point_in_target_space); for (const auto* quad : render_pass->quad_list) { // First we test against the clip_rect. The clip_rect is in target space, so // we can test the point directly. if (!quad->shared_quad_state->is_clipped || quad->shared_quad_state->clip_rect.Contains(point_in_target_space)) { // We now transform the point to content space and test if it hits the // rect. gfx::Transform target_to_quad_transform; if (quad->shared_quad_state->quad_to_target_transform.GetInverse( &target_to_quad_transform)) { gfx::Point transformed_point(point_in_target_space); target_to_quad_transform.TransformPoint(&transformed_point); if (quad->rect.Contains(transformed_point)) { if (quad->material == DrawQuad::SURFACE_CONTENT) { // We've hit a SurfaceDrawQuad, we need to recurse into this // Surface. const SurfaceDrawQuad* surface_quad = SurfaceDrawQuad::MaterialCast(quad); gfx::Point point_in_current_surface; if (out_transformed_point) { point_in_current_surface = *out_transformed_point; *out_transformed_point = transformed_point; } if (HittestInternal( surface_quad->surface_id, GetRootRenderPass(manager_, surface_quad->surface_id), transformed_point, out_surface_id, out_transformed_point)) { return true; } else { if (out_transformed_point) *out_transformed_point = point_in_current_surface; } } else if (quad->material == DrawQuad::RENDER_PASS) { // We've hit a RenderPassDrawQuad, we need to recurse into this // RenderPass. const RenderPassDrawQuad* render_quad = RenderPassDrawQuad::MaterialCast(quad); Surface* surface = manager_->GetSurfaceForId(surface_id); const CompositorFrame* surface_frame = surface->GetEligibleFrame(); DCHECK(surface_frame); const DelegatedFrameData* frame_data = surface_frame->delegated_frame_data.get(); const RenderPass* quad_render_pass = nullptr; for (const auto* render_pass : frame_data->render_pass_list) { if (render_pass->id == render_quad->render_pass_id) { quad_render_pass = render_pass; break; } } if (quad_render_pass && HittestInternal(surface_id, quad_render_pass, point_in_target_space, out_surface_id, out_transformed_point)) { return true; } } else { // We've hit a different type of quad in the current Surface, // there's no need to iterate anymore, this is the quad that // receives the event; *out_surface_id = surface_id; return true; } } } } } return false; } } // namespace cc