// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TEST_ANIMATION_TEST_COMMON_H_ #define CC_TEST_ANIMATION_TEST_COMMON_H_ #include "cc/animation.h" #include "cc/animation_curve.h" #include "cc/layer_animation_controller.h" #include "cc/layer_animation_value_observer.h" namespace cc { class LayerImpl; class Layer; } namespace cc { class FakeFloatAnimationCurve : public cc::FloatAnimationCurve { public: FakeFloatAnimationCurve(); explicit FakeFloatAnimationCurve(double duration); virtual ~FakeFloatAnimationCurve(); virtual double duration() const OVERRIDE; virtual float getValue(double now) const OVERRIDE; virtual scoped_ptr clone() const OVERRIDE; private: double m_duration; }; class FakeTransformTransition : public cc::TransformAnimationCurve { public: FakeTransformTransition(double duration); virtual ~FakeTransformTransition(); virtual double duration() const OVERRIDE; virtual gfx::Transform getValue(double time) const OVERRIDE; virtual scoped_ptr clone() const OVERRIDE; private: double m_duration; }; class FakeFloatTransition : public cc::FloatAnimationCurve { public: FakeFloatTransition(double duration, float from, float to); virtual ~FakeFloatTransition(); virtual double duration() const OVERRIDE; virtual float getValue(double time) const OVERRIDE; virtual scoped_ptr clone() const OVERRIDE; private: double m_duration; float m_from; float m_to; }; class FakeLayerAnimationValueObserver : public cc::LayerAnimationValueObserver { public: FakeLayerAnimationValueObserver(); virtual ~FakeLayerAnimationValueObserver(); // LayerAnimationValueObserver implementation virtual void OnOpacityAnimated(float) OVERRIDE; virtual void OnTransformAnimated(const gfx::Transform&) OVERRIDE; virtual bool IsActive() const OVERRIDE; float opacity() const { return m_opacity; } const gfx::Transform& transform() const { return m_transform; } private: float m_opacity; gfx::Transform m_transform; }; int addOpacityTransitionToController(cc::LayerAnimationController&, double duration, float startOpacity, float endOpacity, bool useTimingFunction); int addAnimatedTransformToController(cc::LayerAnimationController&, double duration, int deltaX, int deltaY); int addOpacityTransitionToLayer(cc::Layer&, double duration, float startOpacity, float endOpacity, bool useTimingFunction); int addOpacityTransitionToLayer(cc::LayerImpl&, double duration, float startOpacity, float endOpacity, bool useTimingFunction); int addAnimatedTransformToLayer(cc::Layer&, double duration, int deltaX, int deltaY); int addAnimatedTransformToLayer(cc::LayerImpl&, double duration, int deltaX, int deltaY); } // namespace cc #endif // CC_TEST_ANIMATION_TEST_COMMON_H_