// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/test/fake_output_surface.h" #include "base/bind.h" #include "base/message_loop/message_loop.h" #include "cc/output/compositor_frame_ack.h" #include "cc/output/output_surface_client.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { FakeOutputSurface::FakeOutputSurface( scoped_ptr context3d, bool delegated_rendering) : OutputSurface(context3d.Pass()), num_sent_frames_(0), needs_begin_frame_(false), forced_draw_to_software_device_(false), fake_weak_ptr_factory_(this) { if (delegated_rendering) { capabilities_.delegated_rendering = true; capabilities_.max_frames_pending = 1; } } FakeOutputSurface::FakeOutputSurface( scoped_ptr software_device, bool delegated_rendering) : OutputSurface(software_device.Pass()), num_sent_frames_(0), forced_draw_to_software_device_(false), fake_weak_ptr_factory_(this) { if (delegated_rendering) { capabilities_.delegated_rendering = true; capabilities_.max_frames_pending = 1; } } FakeOutputSurface::FakeOutputSurface( scoped_ptr context3d, scoped_ptr software_device, bool delegated_rendering) : OutputSurface(context3d.Pass(), software_device.Pass()), num_sent_frames_(0), forced_draw_to_software_device_(false), fake_weak_ptr_factory_(this) { if (delegated_rendering) { capabilities_.delegated_rendering = true; capabilities_.max_frames_pending = 1; } } FakeOutputSurface::~FakeOutputSurface() {} void FakeOutputSurface::SwapBuffers(CompositorFrame* frame) { if (frame->software_frame_data || frame->delegated_frame_data || !context3d()) { frame->AssignTo(&last_sent_frame_); ++num_sent_frames_; PostSwapBuffersComplete(); DidSwapBuffers(); } else { OutputSurface::SwapBuffers(frame); frame->AssignTo(&last_sent_frame_); ++num_sent_frames_; } } void FakeOutputSurface::SetNeedsBeginFrame(bool enable) { needs_begin_frame_ = enable; OutputSurface::SetNeedsBeginFrame(enable); // If there is not BeginFrame emulation from the FrameRateController, // then we just post a BeginFrame to emulate it as part of the test. if (enable && !frame_rate_controller_) { base::MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&FakeOutputSurface::OnBeginFrame, fake_weak_ptr_factory_.GetWeakPtr()), base::TimeDelta::FromMilliseconds(16)); } } void FakeOutputSurface::OnBeginFrame() { OutputSurface::BeginFrame(BeginFrameArgs::CreateForTesting()); } bool FakeOutputSurface::ForcedDrawToSoftwareDevice() const { return forced_draw_to_software_device_; } bool FakeOutputSurface::SetAndInitializeContext3D( scoped_ptr context3d) { context3d_.reset(); return InitializeAndSetContext3D(context3d.Pass(), scoped_refptr()); } } // namespace cc