// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/memory/scoped_ptr.h" #include "cc/test/test_web_graphics_context_3d.h" #include "gpu/GLES2/gl2extchromium.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/khronos/GLES2/gl2ext.h" namespace cc { namespace { static bool check_parameter_value(TestWebGraphicsContext3D* context, GLenum pname, GLint expected_value) { GLint actual_value = 0; context->getTexParameteriv(GL_TEXTURE_2D, pname, &actual_value); return expected_value == actual_value; } static void expect_default_parameter_values(TestWebGraphicsContext3D* context) { EXPECT_TRUE(check_parameter_value(context, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); EXPECT_TRUE(check_parameter_value( context, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR)); EXPECT_TRUE(check_parameter_value(context, GL_TEXTURE_WRAP_S, GL_REPEAT)); EXPECT_TRUE(check_parameter_value(context, GL_TEXTURE_WRAP_T, GL_REPEAT)); EXPECT_TRUE(check_parameter_value( context, GL_TEXTURE_POOL_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM)); EXPECT_TRUE(check_parameter_value(context, GL_TEXTURE_USAGE_ANGLE, GL_NONE)); } TEST(TestWebGraphicsContext3DTest, GetDefaultTextureParameterValues) { scoped_ptr context( TestWebGraphicsContext3D::Create()); GLuint texture = context->createTexture(); context->bindTexture(GL_TEXTURE_2D, texture); expect_default_parameter_values(context.get()); } TEST(TestWebGraphicsContext3DTest, SetAndGetTextureParameter) { scoped_ptr context( TestWebGraphicsContext3D::Create()); GLuint texture = context->createTexture(); context->bindTexture(GL_TEXTURE_2D, texture); context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); EXPECT_TRUE( check_parameter_value(context.get(), GL_TEXTURE_MIN_FILTER, GL_NEAREST)); } TEST(TestWebGraphicsContext3DTest, SetAndGetMultipleTextureParametersOnMultipleTextures) { scoped_ptr context( TestWebGraphicsContext3D::Create()); // Set and get non-default texture parameters on the first texture. GLuint first_texture = context->createTexture(); context->bindTexture(GL_TEXTURE_2D, first_texture); context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); EXPECT_TRUE( check_parameter_value(context.get(), GL_TEXTURE_MIN_FILTER, GL_LINEAR)); EXPECT_TRUE( check_parameter_value(context.get(), GL_TEXTURE_MAG_FILTER, GL_NEAREST)); // Set and get different, non-default texture parameters on the second // texture. GLuint second_texture = context->createTexture(); context->bindTexture(GL_TEXTURE_2D, second_texture); context->texParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); context->texParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); EXPECT_TRUE(check_parameter_value( context.get(), GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST)); EXPECT_TRUE(check_parameter_value( context.get(), GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR)); // Get texture parameters on the first texture and verify they are still // intact. context->bindTexture(GL_TEXTURE_2D, first_texture); EXPECT_TRUE( check_parameter_value(context.get(), GL_TEXTURE_MIN_FILTER, GL_LINEAR)); EXPECT_TRUE( check_parameter_value(context.get(), GL_TEXTURE_MAG_FILTER, GL_NEAREST)); } } // namespace } // namespace cc