// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "cc/texture_copier.h" #include "base/debug/trace_event.h" #include "cc/gl_renderer.h" // For the GLC() macro. #include "third_party/khronos/GLES2/gl2.h" #include namespace cc { AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms) : m_context(context) , m_usingBindUniforms(usingBindUniforms) { DCHECK(m_context); GLC(m_context, m_fbo = m_context->createFramebuffer()); GLC(m_context, m_positionBuffer = m_context->createBuffer()); static const float kPositions[4][4] = { {-1, -1, 0, 1}, { 1, -1, 0, 1}, { 1, 1, 0, 1}, {-1, 1, 0, 1} }; GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_positionBuffer)); GLC(m_context, m_context->bufferData(GL_ARRAY_BUFFER, sizeof(kPositions), kPositions, GL_STATIC_DRAW)); GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, 0)); m_blitProgram.reset(new BlitProgram(m_context)); } AcceleratedTextureCopier::~AcceleratedTextureCopier() { if (m_blitProgram) m_blitProgram->cleanup(m_context); if (m_positionBuffer) GLC(m_context, m_context->deleteBuffer(m_positionBuffer)); if (m_fbo) GLC(m_context, m_context->deleteFramebuffer(m_fbo)); } void AcceleratedTextureCopier::copyTexture(Parameters parameters) { TRACE_EVENT0("cc", "TextureCopier::copyTexture"); // Note: this code does not restore the viewport, bound program, 2D texture, framebuffer, buffer or blend enable. GLC(m_context, m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo)); GLC(m_context, m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, parameters.destTexture, 0)); #if OS(ANDROID) // Clear destination to improve performance on tiling GPUs. // TODO: Use EXT_discard_framebuffer or skip clearing if it isn't available. GLC(m_context, m_context->clear(GL_COLOR_BUFFER_BIT)); #endif GLC(m_context, m_context->bindTexture(GL_TEXTURE_2D, parameters.sourceTexture)); GLC(m_context, m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); GLC(m_context, m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); if (!m_blitProgram->initialized()) m_blitProgram->initialize(m_context, m_usingBindUniforms); // TODO: Use EXT_framebuffer_blit if available. GLC(m_context, m_context->useProgram(m_blitProgram->program())); const int kPositionAttribute = 0; GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_positionBuffer)); GLC(m_context, m_context->vertexAttribPointer(kPositionAttribute, 4, GL_FLOAT, false, 0, 0)); GLC(m_context, m_context->enableVertexAttribArray(kPositionAttribute)); GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, 0)); GLC(m_context, m_context->viewport(0, 0, parameters.size.width(), parameters.size.height())); GLC(m_context, m_context->disable(GL_BLEND)); GLC(m_context, m_context->drawArrays(GL_TRIANGLE_FAN, 0, 4)); GLC(m_context, m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GLC(m_context, m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GLC(m_context, m_context->disableVertexAttribArray(kPositionAttribute)); GLC(m_context, m_context->useProgram(0)); GLC(m_context, m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0)); GLC(m_context, m_context->bindFramebuffer(GL_FRAMEBUFFER, 0)); GLC(m_context, m_context->bindTexture(GL_TEXTURE_2D, 0)); } void AcceleratedTextureCopier::flush() { GLC(m_context, m_context->flush()); } }