// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TEXTURE_DRAW_QUAD_H_ #define CC_TEXTURE_DRAW_QUAD_H_ #include "base/memory/scoped_ptr.h" #include "cc/cc_export.h" #include "cc/draw_quad.h" #include "ui/gfx/rect_f.h" namespace cc { class CC_EXPORT TextureDrawQuad : public DrawQuad { public: static scoped_ptr Create(); void SetNew(const SharedQuadState* shared_quad_state, gfx::Rect rect, gfx::Rect opaque_rect, unsigned resource_id, bool premultiplied_alpha, gfx::PointF uv_top_left, gfx::PointF uv_bottom_right, const float vertex_opacity[4], bool flipped); void SetAll(const SharedQuadState* shared_quad_state, gfx::Rect rect, gfx::Rect opaque_rect, gfx::Rect visible_rect, bool needs_blending, unsigned resource_id, bool premultiplied_alpha, gfx::PointF uv_top_left, gfx::PointF uv_bottom_right, const float vertex_opacity[4], bool flipped); unsigned resource_id; bool premultiplied_alpha; gfx::PointF uv_top_left; gfx::PointF uv_bottom_right; float vertex_opacity[4]; bool flipped; virtual void AppendResources(ResourceProvider::ResourceIdArray* resources) OVERRIDE; static const TextureDrawQuad* MaterialCast(const DrawQuad*); bool PerformClipping(); private: TextureDrawQuad(); }; } #endif // CC_TEXTURE_DRAW_QUAD_H_