// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/texture_layer.h" #include "cc/layer_tree_host.h" #include "cc/texture_layer_client.h" #include "cc/texture_layer_impl.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h" #include "third_party/khronos/GLES2/gl2.h" namespace cc { scoped_refptr TextureLayer::create(TextureLayerClient* client) { return scoped_refptr(new TextureLayer(client)); } TextureLayer::TextureLayer(TextureLayerClient* client) : Layer() , m_client(client) , m_flipped(true) , m_uvRect(0, 0, 1, 1) , m_premultipliedAlpha(true) , m_rateLimitContext(false) , m_contextLost(false) , m_textureId(0) , m_contentCommitted(false) { m_vertexOpacity[0] = 1.0f; m_vertexOpacity[1] = 1.0f; m_vertexOpacity[2] = 1.0f; m_vertexOpacity[3] = 1.0f; } TextureLayer::~TextureLayer() { if (layerTreeHost()) { if (m_textureId) layerTreeHost()->acquireLayerTextures(); if (m_rateLimitContext && m_client) layerTreeHost()->stopRateLimiter(m_client->context()); } } scoped_ptr TextureLayer::createLayerImpl(LayerTreeImpl* treeImpl) { return TextureLayerImpl::create(treeImpl, m_layerId).PassAs(); } void TextureLayer::setFlipped(bool flipped) { m_flipped = flipped; setNeedsCommit(); } void TextureLayer::setUVRect(const gfx::RectF& rect) { m_uvRect = rect; setNeedsCommit(); } void TextureLayer::setVertexOpacity(float bottomLeft, float topLeft, float topRight, float bottomRight) { // Indexing according to the quad vertex generation: // 1--2 // | | // 0--3 m_vertexOpacity[0] = bottomLeft; m_vertexOpacity[1] = topLeft; m_vertexOpacity[2] = topRight; m_vertexOpacity[3] = bottomRight; setNeedsCommit(); } void TextureLayer::setPremultipliedAlpha(bool premultipliedAlpha) { m_premultipliedAlpha = premultipliedAlpha; setNeedsCommit(); } void TextureLayer::setRateLimitContext(bool rateLimit) { if (!rateLimit && m_rateLimitContext && m_client && layerTreeHost()) layerTreeHost()->stopRateLimiter(m_client->context()); m_rateLimitContext = rateLimit; } void TextureLayer::setTextureId(unsigned id) { if (m_textureId == id) return; if (m_textureId && layerTreeHost()) layerTreeHost()->acquireLayerTextures(); m_textureId = id; setNeedsCommit(); } void TextureLayer::willModifyTexture() { if (layerTreeHost() && (drawsContent() || m_contentCommitted)) { layerTreeHost()->acquireLayerTextures(); m_contentCommitted = false; } } void TextureLayer::setNeedsDisplayRect(const gfx::RectF& dirtyRect) { Layer::setNeedsDisplayRect(dirtyRect); if (m_rateLimitContext && m_client && layerTreeHost() && drawsContent()) layerTreeHost()->startRateLimiter(m_client->context()); } void TextureLayer::setLayerTreeHost(LayerTreeHost* host) { if (m_textureId && layerTreeHost() && host != layerTreeHost()) layerTreeHost()->acquireLayerTextures(); Layer::setLayerTreeHost(host); } bool TextureLayer::drawsContent() const { return (m_client || m_textureId) && !m_contextLost && Layer::drawsContent(); } void TextureLayer::update(ResourceUpdateQueue& queue, const OcclusionTracker*, RenderingStats&) { if (m_client) { m_textureId = m_client->prepareTexture(queue); m_contextLost = m_client->context()->getGraphicsResetStatusARB() != GL_NO_ERROR; } m_needsDisplay = false; } void TextureLayer::pushPropertiesTo(LayerImpl* layer) { Layer::pushPropertiesTo(layer); TextureLayerImpl* textureLayer = static_cast(layer); textureLayer->setFlipped(m_flipped); textureLayer->setUVRect(m_uvRect); textureLayer->setVertexOpacity(m_vertexOpacity); textureLayer->setPremultipliedAlpha(m_premultipliedAlpha); textureLayer->setTextureId(m_textureId); m_contentCommitted = drawsContent(); } bool TextureLayer::blocksPendingCommit() const { // Double-buffered texture layers need to be blocked until they can be made // triple-buffered. Single-buffered layers already prevent draws, so // can block too for simplicity. return true; } } // namespace cc