// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/texture_layer.h" #include "cc/layer_tree_host.h" #include "cc/texture_layer_client.h" #include "cc/texture_layer_impl.h" #include "cc/thread.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h" namespace cc { static void runCallbackOnMainThread(const TextureMailbox::ReleaseCallback& callback, unsigned syncPoint) { callback.Run(syncPoint); } static void postCallbackToMainThread(Thread *mainThread, const TextureMailbox::ReleaseCallback& callback, unsigned syncPoint) { mainThread->postTask(base::Bind(&runCallbackOnMainThread, callback, syncPoint)); } scoped_refptr TextureLayer::create(TextureLayerClient* client) { return scoped_refptr(new TextureLayer(client, false)); } scoped_refptr TextureLayer::createForMailbox() { return scoped_refptr(new TextureLayer(0, true)); } TextureLayer::TextureLayer(TextureLayerClient* client, bool usesMailbox) : Layer() , m_client(client) , m_usesMailbox(usesMailbox) , m_flipped(true) , m_uvTopLeft(0.f, 0.f) , m_uvBottomRight(1.f, 1.f) , m_premultipliedAlpha(true) , m_rateLimitContext(false) , m_contextLost(false) , m_textureId(0) , m_contentCommitted(false) { m_vertexOpacity[0] = 1.0f; m_vertexOpacity[1] = 1.0f; m_vertexOpacity[2] = 1.0f; m_vertexOpacity[3] = 1.0f; } TextureLayer::~TextureLayer() { if (layerTreeHost()) { if (m_textureId) layerTreeHost()->acquireLayerTextures(); if (m_rateLimitContext && m_client) layerTreeHost()->stopRateLimiter(m_client->context()); } if (!m_contentCommitted) m_textureMailbox.RunReleaseCallback(m_textureMailbox.sync_point()); } scoped_ptr TextureLayer::createLayerImpl(LayerTreeImpl* treeImpl) { return TextureLayerImpl::create(treeImpl, m_layerId, m_usesMailbox).PassAs(); } void TextureLayer::setFlipped(bool flipped) { m_flipped = flipped; setNeedsCommit(); } void TextureLayer::setUV(gfx::PointF topLeft, gfx::PointF bottomRight) { m_uvTopLeft = topLeft; m_uvBottomRight = bottomRight; setNeedsCommit(); } void TextureLayer::setVertexOpacity(float bottomLeft, float topLeft, float topRight, float bottomRight) { // Indexing according to the quad vertex generation: // 1--2 // | | // 0--3 m_vertexOpacity[0] = bottomLeft; m_vertexOpacity[1] = topLeft; m_vertexOpacity[2] = topRight; m_vertexOpacity[3] = bottomRight; setNeedsCommit(); } void TextureLayer::setPremultipliedAlpha(bool premultipliedAlpha) { m_premultipliedAlpha = premultipliedAlpha; setNeedsCommit(); } void TextureLayer::setRateLimitContext(bool rateLimit) { if (!rateLimit && m_rateLimitContext && m_client && layerTreeHost()) layerTreeHost()->stopRateLimiter(m_client->context()); m_rateLimitContext = rateLimit; } void TextureLayer::setTextureId(unsigned id) { DCHECK(!m_usesMailbox); if (m_textureId == id) return; if (m_textureId && layerTreeHost()) layerTreeHost()->acquireLayerTextures(); m_textureId = id; setNeedsCommit(); } void TextureLayer::setTextureMailbox(const TextureMailbox& mailbox) { DCHECK(m_usesMailbox); if (m_textureMailbox.Equals(mailbox)) return; // If we never commited the mailbox, we need to release it here if (!m_contentCommitted) m_textureMailbox.RunReleaseCallback(m_textureMailbox.sync_point()); m_textureMailbox = mailbox; setNeedsCommit(); } void TextureLayer::willModifyTexture() { if (layerTreeHost() && (drawsContent() || m_contentCommitted)) { layerTreeHost()->acquireLayerTextures(); m_contentCommitted = false; } } void TextureLayer::setNeedsDisplayRect(const gfx::RectF& dirtyRect) { Layer::setNeedsDisplayRect(dirtyRect); if (m_rateLimitContext && m_client && layerTreeHost() && drawsContent()) layerTreeHost()->startRateLimiter(m_client->context()); } void TextureLayer::setLayerTreeHost(LayerTreeHost* host) { if (m_textureId && layerTreeHost() && host != layerTreeHost()) layerTreeHost()->acquireLayerTextures(); Layer::setLayerTreeHost(host); } bool TextureLayer::drawsContent() const { return (m_client || m_textureId || !m_textureMailbox.IsEmpty()) && !m_contextLost && Layer::drawsContent(); } void TextureLayer::update(ResourceUpdateQueue& queue, const OcclusionTracker*, RenderingStats*) { if (m_client) { m_textureId = m_client->prepareTexture(queue); m_contextLost = m_client->context()->getGraphicsResetStatusARB() != GL_NO_ERROR; } m_needsDisplay = false; } void TextureLayer::pushPropertiesTo(LayerImpl* layer) { Layer::pushPropertiesTo(layer); TextureLayerImpl* textureLayer = static_cast(layer); textureLayer->setFlipped(m_flipped); textureLayer->setUVTopLeft(m_uvTopLeft); textureLayer->setUVBottomRight(m_uvBottomRight); textureLayer->setVertexOpacity(m_vertexOpacity); textureLayer->setPremultipliedAlpha(m_premultipliedAlpha); if (m_usesMailbox) { Thread* mainThread = layerTreeHost()->proxy()->mainThread(); TextureMailbox::ReleaseCallback callback; if (!m_textureMailbox.IsEmpty()) callback = base::Bind(&postCallbackToMainThread, mainThread, m_textureMailbox.callback()); textureLayer->setTextureMailbox(TextureMailbox(m_textureMailbox.name(), callback, m_textureMailbox.sync_point())); } else { textureLayer->setTextureId(m_textureId); } m_contentCommitted = drawsContent(); } bool TextureLayer::blocksPendingCommit() const { // Double-buffered texture layers need to be blocked until they can be made // triple-buffered. Single-buffered layers already prevent draws, so // can block too for simplicity. return drawsContent(); } bool TextureLayer::canClipSelf() const { return true; } } // namespace cc