// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TextureLayerChromium_h #define TextureLayerChromium_h #include "cc/layer.h" namespace WebKit { class WebGraphicsContext3D; } namespace cc { class TextureLayerClient; // A Layer containing a the rendered output of a plugin instance. class TextureLayer : public Layer { public: // If this texture layer requires special preparation logic for each frame driven by // the compositor, pass in a non-nil client. Pass in a nil client pointer if texture updates // are driven by an external process. static scoped_refptr create(TextureLayerClient*); void clearClient() { m_client = 0; } virtual scoped_ptr createLayerImpl() OVERRIDE; // Sets whether this texture should be Y-flipped at draw time. Defaults to true. void setFlipped(bool); // Sets a UV transform to be used at draw time. Defaults to (0, 0, 1, 1). void setUVRect(const FloatRect&); // Sets whether the alpha channel is premultiplied or unpremultiplied. Defaults to true. void setPremultipliedAlpha(bool); // Sets whether this context should rate limit on damage to prevent too many frames from // being queued up before the compositor gets a chance to run. Requires a non-nil client. // Defaults to false. void setRateLimitContext(bool); // Code path for plugins which supply their own texture ID. void setTextureId(unsigned); void willModifyTexture(); virtual void setNeedsDisplayRect(const FloatRect&) OVERRIDE; virtual void setLayerTreeHost(LayerTreeHost*) OVERRIDE; virtual bool drawsContent() const OVERRIDE; virtual void update(ResourceUpdateQueue&, const OcclusionTracker*, RenderingStats&) OVERRIDE; virtual void pushPropertiesTo(LayerImpl*) OVERRIDE; protected: explicit TextureLayer(TextureLayerClient*); virtual ~TextureLayer(); private: TextureLayerClient* m_client; bool m_flipped; FloatRect m_uvRect; bool m_premultipliedAlpha; bool m_rateLimitContext; bool m_contextLost; bool m_contentCommitted; unsigned m_textureId; }; } #endif