// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TEXTURE_LAYER_CLIENT_H_ #define CC_TEXTURE_LAYER_CLIENT_H_ namespace WebKit { class WebGraphicsContext3D; } namespace cc { class ResourceUpdateQueue; class TextureLayerClient { public: // Called to prepare this layer's texture for compositing. The client may queue a texture // upload or copy on the ResourceUpdateQueue. // Returns the texture ID to be used for compositing. virtual unsigned prepareTexture(ResourceUpdateQueue&) = 0; // Returns the context that is providing the texture. Used for rate limiting and detecting lost context. virtual WebKit::WebGraphicsContext3D* context() = 0; protected: virtual ~TextureLayerClient() { } }; } #endif // CC_TEXTURE_LAYER_CLIENT_H_