// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/texture_layer_impl.h" #include "base/stringprintf.h" #include "cc/quad_sink.h" #include "cc/renderer.h" #include "cc/texture_draw_quad.h" namespace cc { TextureLayerImpl::TextureLayerImpl(int id) : LayerImpl(id) , m_textureId(0) , m_externalTextureResource(0) , m_premultipliedAlpha(true) , m_flipped(true) , m_uvRect(0, 0, 1, 1) { } TextureLayerImpl::~TextureLayerImpl() { } void TextureLayerImpl::willDraw(ResourceProvider* resourceProvider) { if (!m_textureId) return; DCHECK(!m_externalTextureResource); m_externalTextureResource = resourceProvider->createResourceFromExternalTexture(m_textureId); } void TextureLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData) { if (!m_externalTextureResource) return; SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState()); appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); gfx::Rect quadRect(gfx::Point(), contentBounds()); gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); scoped_ptr quad = TextureDrawQuad::Create(); quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_externalTextureResource, m_premultipliedAlpha, m_uvRect, m_flipped); quadSink.append(quad.PassAs(), appendQuadsData); } void TextureLayerImpl::didDraw(ResourceProvider* resourceProvider) { if (!m_externalTextureResource) return; // FIXME: the following assert will not be true when sending resources to a // parent compositor. A synchronization scheme (double-buffering or // pipelining of updates) for the client will need to exist to solve this. DCHECK(!resourceProvider->inUseByConsumer(m_externalTextureResource)); resourceProvider->deleteResource(m_externalTextureResource); m_externalTextureResource = 0; } void TextureLayerImpl::dumpLayerProperties(std::string* str, int indent) const { str->append(indentString(indent)); base::StringAppendF(str, "texture layer texture id: %u premultiplied: %d\n", m_textureId, m_premultipliedAlpha); LayerImpl::dumpLayerProperties(str, indent); } void TextureLayerImpl::didLoseContext() { m_textureId = 0; m_externalTextureResource = 0; } const char* TextureLayerImpl::layerTypeAsString() const { return "TextureLayer"; } } // namespace cc