// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/texture_uploader.h" #include #include #include "base/debug/alias.h" #include "base/debug/trace_event.h" #include "base/metrics/histogram.h" #include "cc/prioritized_resource.h" #include "cc/resource.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/khronos/GLES2/gl2ext.h" #include "ui/gfx/rect.h" #include "ui/gfx/vector2d.h" #include namespace { // How many previous uploads to use when predicting future throughput. static const size_t uploadHistorySizeMax = 1000; static const size_t uploadHistorySizeInitial = 100; // Global estimated number of textures per second to maintain estimates across // subsequent instances of TextureUploader. // More than one thread will not access this variable, so we do not need to synchronize access. static const double defaultEstimatedTexturesPerSecond = 48.0 * 60.0; // Flush interval when performing texture uploads. const int textureUploadFlushPeriod = 4; unsigned int RoundUp(unsigned int n, unsigned int mul) { return (((n - 1) / mul) * mul) + mul; } } // anonymous namespace namespace cc { TextureUploader::Query::Query(WebKit::WebGraphicsContext3D* context) : m_context(context) , m_queryId(0) , m_value(0) , m_hasValue(false) , m_isNonBlocking(false) { m_queryId = m_context->createQueryEXT(); } TextureUploader::Query::~Query() { m_context->deleteQueryEXT(m_queryId); } void TextureUploader::Query::begin() { m_hasValue = false; m_isNonBlocking = false; m_context->beginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM, m_queryId); } void TextureUploader::Query::end() { m_context->endQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM); } bool TextureUploader::Query::isPending() { unsigned available = 1; m_context->getQueryObjectuivEXT(m_queryId, GL_QUERY_RESULT_AVAILABLE_EXT, &available); return !available; } unsigned TextureUploader::Query::value() { if (!m_hasValue) { m_context->getQueryObjectuivEXT(m_queryId, GL_QUERY_RESULT_EXT, &m_value); m_hasValue = true; } return m_value; } void TextureUploader::Query::markAsNonBlocking() { m_isNonBlocking = true; } bool TextureUploader::Query::isNonBlocking() { return m_isNonBlocking; } TextureUploader::TextureUploader( WebKit::WebGraphicsContext3D* context, bool useMapTexSubImage, bool useShallowFlush) : m_context(context) , m_numBlockingTextureUploads(0) , m_useMapTexSubImage(useMapTexSubImage) , m_subImageSize(0) , m_useShallowFlush(useShallowFlush) , m_numTextureUploadsSinceLastFlush(0) { for (size_t i = uploadHistorySizeInitial; i > 0; i--) m_texturesPerSecondHistory.insert(defaultEstimatedTexturesPerSecond); } TextureUploader::~TextureUploader() { } size_t TextureUploader::numBlockingUploads() { processQueries(); return m_numBlockingTextureUploads; } void TextureUploader::markPendingUploadsAsNonBlocking() { for (ScopedPtrDeque::iterator it = m_pendingQueries.begin(); it != m_pendingQueries.end(); ++it) { if ((*it)->isNonBlocking()) continue; m_numBlockingTextureUploads--; (*it)->markAsNonBlocking(); } DCHECK(!m_numBlockingTextureUploads); } double TextureUploader::estimatedTexturesPerSecond() { processQueries(); // Use the median as our estimate. std::multiset::iterator median = m_texturesPerSecondHistory.begin(); std::advance(median, m_texturesPerSecondHistory.size() / 2); TRACE_COUNTER_ID1("cc", "EstimatedTexturesPerSecond", m_context, *median); return *median; } void TextureUploader::beginQuery() { if (m_availableQueries.isEmpty()) m_availableQueries.append(Query::create(m_context)); m_availableQueries.first()->begin(); } void TextureUploader::endQuery() { m_availableQueries.first()->end(); m_pendingQueries.append(m_availableQueries.takeFirst()); m_numBlockingTextureUploads++; } void TextureUploader::upload(const uint8* image, const gfx::Rect& image_rect, const gfx::Rect& source_rect, const gfx::Vector2d& dest_offset, GLenum format, const gfx::Size& size) { CHECK(image_rect.Contains(source_rect)); bool isFullUpload = dest_offset.IsZero() && source_rect.size() == size; if (isFullUpload) beginQuery(); if (m_useMapTexSubImage) { uploadWithMapTexSubImage( image, image_rect, source_rect, dest_offset, format); } else { uploadWithTexSubImage( image, image_rect, source_rect, dest_offset, format); } if (isFullUpload) endQuery(); m_numTextureUploadsSinceLastFlush++; if (m_numTextureUploadsSinceLastFlush >= textureUploadFlushPeriod) flush(); } void TextureUploader::flush() { if (!m_numTextureUploadsSinceLastFlush) return; if (m_useShallowFlush) m_context->shallowFlushCHROMIUM(); m_numTextureUploadsSinceLastFlush = 0; } void TextureUploader::uploadWithTexSubImage(const uint8* image, const gfx::Rect& image_rect, const gfx::Rect& source_rect, const gfx::Vector2d& dest_offset, GLenum format) { // Instrumentation to debug issue 156107 int source_rect_x = source_rect.x(); int source_rect_y = source_rect.y(); int source_rect_width = source_rect.width(); int source_rect_height = source_rect.height(); int image_rect_x = image_rect.x(); int image_rect_y = image_rect.y(); int image_rect_width = image_rect.width(); int image_rect_height = image_rect.height(); int dest_offset_x = dest_offset.x(); int dest_offset_y = dest_offset.y(); base::debug::Alias(&image); base::debug::Alias(&source_rect_x); base::debug::Alias(&source_rect_y); base::debug::Alias(&source_rect_width); base::debug::Alias(&source_rect_height); base::debug::Alias(&image_rect_x); base::debug::Alias(&image_rect_y); base::debug::Alias(&image_rect_width); base::debug::Alias(&image_rect_height); base::debug::Alias(&dest_offset_x); base::debug::Alias(&dest_offset_y); TRACE_EVENT0("cc", "TextureUploader::uploadWithTexSubImage"); // Offset from image-rect to source-rect. gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); const uint8* pixel_source; unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); // Use 4-byte row alignment (OpenGL default) for upload performance. // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. unsigned int upload_image_stride = RoundUp(bytes_per_pixel * source_rect.width(), 4); if (upload_image_stride == image_rect.width() * bytes_per_pixel && !offset.x()) { pixel_source = &image[image_rect.width() * bytes_per_pixel * offset.y()]; } else { size_t needed_size = upload_image_stride * source_rect.height(); if (m_subImageSize < needed_size) { m_subImage.reset(new uint8[needed_size]); m_subImageSize = needed_size; } // Strides not equal, so do a row-by-row memcpy from the // paint results into a temp buffer for uploading. for (int row = 0; row < source_rect.height(); ++row) memcpy(&m_subImage[upload_image_stride * row], &image[bytes_per_pixel * (offset.x() + (offset.y() + row) * image_rect.width())], source_rect.width() * bytes_per_pixel); pixel_source = &m_subImage[0]; } m_context->texSubImage2D(GL_TEXTURE_2D, 0, dest_offset.x(), dest_offset.y(), source_rect.width(), source_rect.height(), format, GL_UNSIGNED_BYTE, pixel_source); } void TextureUploader::uploadWithMapTexSubImage(const uint8* image, const gfx::Rect& image_rect, const gfx::Rect& source_rect, const gfx::Vector2d& dest_offset, GLenum format) { // Instrumentation to debug issue 156107 int source_rect_x = source_rect.x(); int source_rect_y = source_rect.y(); int source_rect_width = source_rect.width(); int source_rect_height = source_rect.height(); int image_rect_x = image_rect.x(); int image_rect_y = image_rect.y(); int image_rect_width = image_rect.width(); int image_rect_height = image_rect.height(); int dest_offset_x = dest_offset.x(); int dest_offset_y = dest_offset.y(); base::debug::Alias(&image); base::debug::Alias(&source_rect_x); base::debug::Alias(&source_rect_y); base::debug::Alias(&source_rect_width); base::debug::Alias(&source_rect_height); base::debug::Alias(&image_rect_x); base::debug::Alias(&image_rect_y); base::debug::Alias(&image_rect_width); base::debug::Alias(&image_rect_height); base::debug::Alias(&dest_offset_x); base::debug::Alias(&dest_offset_y); TRACE_EVENT0("cc", "TextureUploader::uploadWithMapTexSubImage"); // Offset from image-rect to source-rect. gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); // Use 4-byte row alignment (OpenGL default) for upload performance. // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. unsigned int upload_image_stride = RoundUp(bytes_per_pixel * source_rect.width(), 4); // Upload tile data via a mapped transfer buffer uint8* pixel_dest = static_cast( m_context->mapTexSubImage2DCHROMIUM(GL_TEXTURE_2D, 0, dest_offset.x(), dest_offset.y(), source_rect.width(), source_rect.height(), format, GL_UNSIGNED_BYTE, GL_WRITE_ONLY)); if (!pixel_dest) { uploadWithTexSubImage( image, image_rect, source_rect, dest_offset, format); return; } if (upload_image_stride == image_rect.width() * bytes_per_pixel && !offset.x()) { memcpy(pixel_dest, &image[image_rect.width() * bytes_per_pixel * offset.y()], source_rect.height() * image_rect.width() * bytes_per_pixel); } else { // Strides not equal, so do a row-by-row memcpy from the // paint results into the pixelDest for (int row = 0; row < source_rect.height(); ++row) memcpy(&pixel_dest[upload_image_stride * row], &image[bytes_per_pixel * (offset.x() + (offset.y() + row) * image_rect.width())], source_rect.width() * bytes_per_pixel); } m_context->unmapTexSubImage2DCHROMIUM(pixel_dest); } void TextureUploader::processQueries() { while (!m_pendingQueries.isEmpty()) { if (m_pendingQueries.first()->isPending()) break; unsigned usElapsed = m_pendingQueries.first()->value(); HISTOGRAM_CUSTOM_COUNTS("Renderer4.TextureGpuUploadTimeUS", usElapsed, 0, 100000, 50); if (!m_pendingQueries.first()->isNonBlocking()) m_numBlockingTextureUploads--; // Remove the min and max value from our history and insert the new one. double texturesPerSecond = 1.0 / (usElapsed * 1e-6); if (m_texturesPerSecondHistory.size() >= uploadHistorySizeMax) { m_texturesPerSecondHistory.erase(m_texturesPerSecondHistory.begin()); m_texturesPerSecondHistory.erase(--m_texturesPerSecondHistory.end()); } m_texturesPerSecondHistory.insert(texturesPerSecond); m_availableQueries.append(m_pendingQueries.takeFirst()); } } } // namespace cc