// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_THREAD_PROXY_H_ #define CC_THREAD_PROXY_H_ #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/time.h" #include "cc/animation_events.h" #include "cc/completion_event.h" #include "cc/layer_tree_host_impl.h" #include "cc/proxy.h" #include "cc/resource_update_controller.h" #include "cc/scheduler.h" namespace cc { class ContextProvider; class InputHandler; class LayerTreeHost; class ResourceUpdateQueue; class Scheduler; class ScopedThreadProxy; class Thread; class ThreadProxy : public Proxy, LayerTreeHostImplClient, SchedulerClient, ResourceUpdateControllerClient { public: static scoped_ptr create(LayerTreeHost*, scoped_ptr implThread); virtual ~ThreadProxy(); // Proxy implementation virtual bool compositeAndReadback(void *pixels, const gfx::Rect&) OVERRIDE; virtual void startPageScaleAnimation(gfx::Vector2d targetOffset, bool useAnchor, float scale, base::TimeDelta duration) OVERRIDE; virtual void finishAllRendering() OVERRIDE; virtual bool isStarted() const OVERRIDE; virtual bool initializeOutputSurface() OVERRIDE; virtual void setSurfaceReady() OVERRIDE; virtual void setVisible(bool) OVERRIDE; virtual bool initializeRenderer() OVERRIDE; virtual bool recreateOutputSurface() OVERRIDE; virtual void renderingStats(RenderingStats*) OVERRIDE; virtual const RendererCapabilities& rendererCapabilities() const OVERRIDE; virtual void setNeedsAnimate() OVERRIDE; virtual void setNeedsCommit() OVERRIDE; virtual void setNeedsRedraw() OVERRIDE; virtual void setDeferCommits(bool) OVERRIDE; virtual bool commitRequested() const OVERRIDE; virtual void mainThreadHasStoppedFlinging() OVERRIDE; virtual void start() OVERRIDE; virtual void stop() OVERRIDE; virtual size_t maxPartialTextureUpdates() const OVERRIDE; virtual void acquireLayerTextures() OVERRIDE; virtual void forceSerializeOnSwapBuffers() OVERRIDE; virtual skia::RefPtr capturePicture() OVERRIDE; virtual scoped_ptr asValue() const OVERRIDE; virtual bool commitPendingForTesting() OVERRIDE; // LayerTreeHostImplClient implementation virtual void didLoseOutputSurfaceOnImplThread() OVERRIDE; virtual void onSwapBuffersCompleteOnImplThread() OVERRIDE; virtual void onVSyncParametersChanged(base::TimeTicks timebase, base::TimeDelta interval) OVERRIDE; virtual void onCanDrawStateChanged(bool canDraw) OVERRIDE; virtual void onHasPendingTreeStateChanged(bool hasPendingTree) OVERRIDE; virtual void setNeedsRedrawOnImplThread() OVERRIDE; virtual void didUploadVisibleHighResolutionTileOnImplThread() OVERRIDE; virtual void setNeedsCommitOnImplThread() OVERRIDE; virtual void setNeedsManageTilesOnImplThread() OVERRIDE; virtual void postAnimationEventsToMainThreadOnImplThread(scoped_ptr, base::Time wallClockTime) OVERRIDE; virtual bool reduceContentsTextureMemoryOnImplThread(size_t limitBytes, int priorityCutoff) OVERRIDE; virtual void reduceWastedContentsTextureMemoryOnImplThread() OVERRIDE; virtual void sendManagedMemoryStats() OVERRIDE; virtual bool isInsideDraw() OVERRIDE; virtual void renewTreePriority() OVERRIDE; // SchedulerClient implementation virtual void scheduledActionBeginFrame() OVERRIDE; virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossible() OVERRIDE; virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced() OVERRIDE; virtual void scheduledActionCommit() OVERRIDE; virtual void scheduledActionCheckForCompletedTileUploads() OVERRIDE; virtual void scheduledActionActivatePendingTreeIfNeeded() OVERRIDE; virtual void scheduledActionBeginContextRecreation() OVERRIDE; virtual void scheduledActionAcquireLayerTexturesForMainThread() OVERRIDE; virtual void didAnticipatedDrawTimeChange(base::TimeTicks) OVERRIDE; // ResourceUpdateControllerClient implementation virtual void readyToFinalizeTextureUpdates() OVERRIDE; int maxFramesPendingForTesting() const { return m_schedulerOnImplThread->maxFramesPending(); } private: ThreadProxy(LayerTreeHost*, scoped_ptr implThread); struct BeginFrameAndCommitState { BeginFrameAndCommitState(); ~BeginFrameAndCommitState(); base::TimeTicks monotonicFrameBeginTime; scoped_ptr scrollInfo; gfx::Transform implTransform; size_t memoryAllocationLimitBytes; }; // Called on main thread void beginFrame(scoped_ptr beginFrameState); void didCommitAndDrawFrame(); void didCompleteSwapBuffers(); void setAnimationEvents(scoped_ptr, base::Time wallClockTime); void beginContextRecreation(); void tryToRecreateOutputSurface(); // Called on impl thread struct ReadbackRequest { CompletionEvent completion; bool success; void* pixels; gfx::Rect rect; }; struct CommitPendingRequest { CompletionEvent completion; bool commitPending; }; void forceBeginFrameOnImplThread(CompletionEvent*); void beginFrameCompleteOnImplThread(CompletionEvent*, ResourceUpdateQueue*, scoped_refptr offscreenContextProvider); void beginFrameAbortedOnImplThread(); void requestReadbackOnImplThread(ReadbackRequest*); void requestStartPageScaleAnimationOnImplThread(gfx::Vector2d targetOffset, bool useAnchor, float scale, base::TimeDelta duration); void finishAllRenderingOnImplThread(CompletionEvent*); void initializeImplOnImplThread(CompletionEvent*, InputHandler*); void setSurfaceReadyOnImplThread(); void setVisibleOnImplThread(CompletionEvent*, bool); void initializeOutputSurfaceOnImplThread(scoped_ptr); void initializeRendererOnImplThread(CompletionEvent*, bool* initializeSucceeded, RendererCapabilities*); void layerTreeHostClosedOnImplThread(CompletionEvent*); void manageTilesOnImplThread(); void setFullRootLayerDamageOnImplThread(); void acquireLayerTexturesForMainThreadOnImplThread(CompletionEvent*); void recreateOutputSurfaceOnImplThread(CompletionEvent*, scoped_ptr, scoped_refptr offscreenContextProvider, bool* recreateSucceeded, RendererCapabilities*); void renderingStatsOnImplThread(CompletionEvent*, RenderingStats*); ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapInternal(bool forcedDraw); void forceSerializeOnSwapBuffersOnImplThread(CompletionEvent*); void setNeedsForcedCommitOnImplThread(); void checkOutputSurfaceStatusOnImplThread(); void commitPendingOnImplThreadForTesting(CommitPendingRequest* request); void capturePictureOnImplThread(CompletionEvent*, skia::RefPtr*); void asValueOnImplThread(CompletionEvent*, base::DictionaryValue*) const; void renewTreePriorityOnImplThread(); void didSwapUseIncompleteTileOnImplThread(); // Accessed on main thread only. bool m_animateRequested; // Set only when setNeedsAnimate is called. bool m_commitRequested; // Set only when setNeedsCommit is called. bool m_commitRequestSentToImplThread; // Set by setNeedsCommit and setNeedsAnimate. bool m_createdOffscreenContextProvider; // Set by beginFrame. base::CancelableClosure m_outputSurfaceRecreationCallback; LayerTreeHost* m_layerTreeHost; bool m_rendererInitialized; RendererCapabilities m_RendererCapabilitiesMainThreadCopy; bool m_started; bool m_texturesAcquired; bool m_inCompositeAndReadback; bool m_manageTilesPending; // Weak pointer to use when posting tasks to the impl thread. base::WeakPtr m_implThreadWeakPtr; base::WeakPtrFactory m_weakFactoryOnImplThread; base::WeakPtr m_mainThreadWeakPtr; base::WeakPtrFactory m_weakFactory; scoped_ptr m_layerTreeHostImpl; scoped_ptr m_inputHandlerOnImplThread; scoped_ptr m_schedulerOnImplThread; // Holds on to the context we might use for compositing in between initializeContext() // and initializeRenderer() calls. scoped_ptr m_outputSurfaceBeforeInitializationOnImplThread; // Set when the main thread is waiting on a scheduledActionBeginFrame to be issued. CompletionEvent* m_beginFrameCompletionEventOnImplThread; // Set when the main thread is waiting on a readback. ReadbackRequest* m_readbackRequestOnImplThread; // Set when the main thread is waiting on a commit to complete. CompletionEvent* m_commitCompletionEventOnImplThread; // Set when the main thread is waiting on a pending tree activation. CompletionEvent* m_completionEventForCommitHeldOnTreeActivation; // Set when the main thread is waiting on layers to be drawn. CompletionEvent* m_textureAcquisitionCompletionEventOnImplThread; scoped_ptr m_currentResourceUpdateControllerOnImplThread; // Set when the next draw should post didCommitAndDrawFrame to the main thread. bool m_nextFrameIsNewlyCommittedFrameOnImplThread; bool m_renderVSyncEnabled; bool m_insideDraw; base::TimeDelta m_totalCommitTime; size_t m_totalCommitCount; bool m_deferCommits; scoped_ptr m_pendingDeferredCommit; base::TimeTicks m_smoothnessTakesPriorityExpirationTime; bool m_renewTreePriorityOnImplThreadPending; }; } // namespace cc #endif // CC_THREAD_PROXY_H_