// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TILE_PRIORITY_H_ #define CC_TILE_PRIORITY_H_ #include #include "base/memory/ref_counted.h" #include "cc/picture_pile.h" #include "ui/gfx/rect.h" #include "ui/gfx/size.h" namespace cc { enum WhichTree { // Note: these must be 0 and 1 because we index with them in various places, // e.g. in Tile::priority_. ACTIVE_TREE = 0, PENDING_TREE = 1, NUM_TREES = 2 }; enum TileResolution { LOW_RESOLUTION = 0 , HIGH_RESOLUTION = 1, NON_IDEAL_RESOLUTION = 2 }; struct CC_EXPORT TilePriority { TilePriority() : resolution(NON_IDEAL_RESOLUTION), time_to_visible_in_seconds(std::numeric_limits::max()), time_to_ideal_resolution_in_seconds(std::numeric_limits::max()), distance_to_visible_in_pixels(std::numeric_limits::max()) {} TilePriority(const TilePriority& active, const TilePriority& pending) { if (active.resolution == HIGH_RESOLUTION || pending.resolution == HIGH_RESOLUTION) resolution = HIGH_RESOLUTION; else if (active.resolution == LOW_RESOLUTION || pending.resolution == LOW_RESOLUTION) resolution = LOW_RESOLUTION; else resolution = NON_IDEAL_RESOLUTION; time_to_visible_in_seconds = std::min(active.time_to_visible_in_seconds, pending.time_to_visible_in_seconds); time_to_ideal_resolution_in_seconds = std::min(active.time_to_ideal_resolution_in_seconds, pending.time_to_ideal_resolution_in_seconds); distance_to_visible_in_pixels = std::min(active.distance_to_visible_in_pixels, pending.distance_to_visible_in_pixels); } float time_to_needed_in_seconds() const { return std::min(time_to_visible_in_seconds, time_to_ideal_resolution_in_seconds); } static const double kMaxTimeToVisibleInSeconds; static int manhattanDistance(const gfx::RectF& a, const gfx::RectF& b); // Calculate the time for the |current_bounds| to intersect with the // |target_bounds| given its previous location and time delta. // This function should work for both scaling and scrolling case. static double TimeForBoundsToIntersect(gfx::RectF previous_bounds, gfx::RectF current_bounds, double time_delta, gfx::RectF target_bounds); TileResolution resolution; float time_to_visible_in_seconds; float time_to_ideal_resolution_in_seconds; float distance_to_visible_in_pixels; }; enum TileMemoryLimitPolicy { // Nothing. ALLOW_NOTHING, // You might be made visible, but you're not being interacted with. ALLOW_ABSOLUTE_MINIMUM, // Tall. // You're being interacted with, but we're low on memory. ALLOW_PREPAINT_ONLY, // Grande. // You're the only thing in town. Go crazy. ALLOW_ANYTHING, // Venti. }; enum TreePriority { SAME_PRIORITY_FOR_BOTH_TREES, SMOOTHNESS_TAKES_PRIORITY, NEW_CONTENT_TAKES_PRIORITY }; class GlobalStateThatImpactsTilePriority { public: GlobalStateThatImpactsTilePriority() : memory_limit_policy(ALLOW_NOTHING) , memory_limit_in_bytes(0) , tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) { } TileMemoryLimitPolicy memory_limit_policy; size_t memory_limit_in_bytes; TreePriority tree_priority; }; } // namespace cc #endif // CC_TILE_PRIORITY_H_