// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/tiles/picture_layer_tiling.h" #include #include #include #include #include "base/containers/hash_tables.h" #include "base/containers/small_map.h" #include "base/logging.h" #include "base/numerics/safe_conversions.h" #include "base/trace_event/trace_event.h" #include "base/trace_event/trace_event_argument.h" #include "cc/base/math_util.h" #include "cc/playback/display_list_raster_source.h" #include "cc/tiles/prioritized_tile.h" #include "cc/tiles/tile.h" #include "cc/tiles/tile_priority.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/safe_integer_conversions.h" #include "ui/gfx/geometry/size_conversions.h" namespace cc { namespace { const float kSoonBorderDistanceViewportPercentage = 0.15f; const float kMaxSoonBorderDistanceInScreenPixels = 312.f; } // namespace scoped_ptr PictureLayerTiling::Create( WhichTree tree, float contents_scale, scoped_refptr raster_source, PictureLayerTilingClient* client, size_t tiling_interest_area_padding, float skewport_target_time_in_seconds, int skewport_extrapolation_limit_in_content_pixels) { return make_scoped_ptr(new PictureLayerTiling( tree, contents_scale, raster_source, client, tiling_interest_area_padding, skewport_target_time_in_seconds, skewport_extrapolation_limit_in_content_pixels)); } PictureLayerTiling::PictureLayerTiling( WhichTree tree, float contents_scale, scoped_refptr raster_source, PictureLayerTilingClient* client, size_t tiling_interest_area_padding, float skewport_target_time_in_seconds, int skewport_extrapolation_limit_in_content_pixels) : tiling_interest_area_padding_(tiling_interest_area_padding), skewport_target_time_in_seconds_(skewport_target_time_in_seconds), skewport_extrapolation_limit_in_content_pixels_( skewport_extrapolation_limit_in_content_pixels), contents_scale_(contents_scale), client_(client), tree_(tree), raster_source_(raster_source), resolution_(NON_IDEAL_RESOLUTION), may_contain_low_resolution_tiles_(false), tiling_data_(gfx::Size(), gfx::Size(), kBorderTexels), can_require_tiles_for_activation_(false), current_content_to_screen_scale_(0.f), has_visible_rect_tiles_(false), has_skewport_rect_tiles_(false), has_soon_border_rect_tiles_(false), has_eventually_rect_tiles_(false), all_tiles_done_(true) { DCHECK(!raster_source->IsSolidColor()); gfx::Size content_bounds = gfx::ScaleToCeiledSize(raster_source_->GetSize(), contents_scale); gfx::Size tile_size = client_->CalculateTileSize(content_bounds); DCHECK(!gfx::ScaleToFlooredSize(raster_source_->GetSize(), contents_scale) .IsEmpty()) << "Tiling created with scale too small as contents become empty." << " Layer bounds: " << raster_source_->GetSize().ToString() << " Contents scale: " << contents_scale; tiling_data_.SetTilingSize(content_bounds); tiling_data_.SetMaxTextureSize(tile_size); } PictureLayerTiling::~PictureLayerTiling() { } // static float PictureLayerTiling::CalculateSoonBorderDistance( const gfx::Rect& visible_rect_in_content_space, float content_to_screen_scale) { float max_dimension = std::max(visible_rect_in_content_space.width(), visible_rect_in_content_space.height()); return std::min( kMaxSoonBorderDistanceInScreenPixels / content_to_screen_scale, max_dimension * kSoonBorderDistanceViewportPercentage); } Tile* PictureLayerTiling::CreateTile(const Tile::CreateInfo& info) { const int i = info.tiling_i_index; const int j = info.tiling_j_index; TileMapKey key(i, j); DCHECK(tiles_.find(key) == tiles_.end()); if (!raster_source_->CoversRect(info.enclosing_layer_rect)) return nullptr; all_tiles_done_ = false; ScopedTilePtr tile = client_->CreateTile(info); Tile* raw_ptr = tile.get(); tiles_.add(key, tile.Pass()); return raw_ptr; } void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() { const PictureLayerTiling* active_twin = tree_ == PENDING_TREE ? client_->GetPendingOrActiveTwinTiling(this) : nullptr; const Region* invalidation = active_twin ? client_->GetPendingInvalidation() : nullptr; bool include_borders = false; for (TilingData::Iterator iter(&tiling_data_, live_tiles_rect_, include_borders); iter; ++iter) { TileMapKey key(iter.index()); TileMap::iterator find = tiles_.find(key); if (find != tiles_.end()) continue; Tile::CreateInfo info = CreateInfoForTile(key.index_x, key.index_y); if (ShouldCreateTileAt(info)) { Tile* tile = CreateTile(info); // If this is the pending tree, then the active twin tiling may contain // the previous content ID of these tiles. In that case, we need only // partially raster the tile content. if (tile && invalidation && TilingMatchesTileIndices(active_twin)) { if (const Tile* old_tile = active_twin->TileAt(key.index_x, key.index_y)) { gfx::Rect tile_rect = tile->content_rect(); gfx::Rect invalidated; for (Region::Iterator iter(*invalidation); iter.has_rect(); iter.next()) { gfx::Rect invalid_content_rect = gfx::ScaleToEnclosingRect(iter.rect(), contents_scale_); invalid_content_rect.Intersect(tile_rect); invalidated.Union(invalid_content_rect); } tile->SetInvalidated(invalidated, old_tile->id()); } } } } VerifyLiveTilesRect(false); } void PictureLayerTiling::TakeTilesAndPropertiesFrom( PictureLayerTiling* pending_twin, const Region& layer_invalidation) { TRACE_EVENT0("cc", "TakeTilesAndPropertiesFrom"); SetRasterSourceAndResize(pending_twin->raster_source_); RemoveTilesInRegion(layer_invalidation, false /* recreate tiles */); resolution_ = pending_twin->resolution_; bool create_missing_tiles = false; if (live_tiles_rect_.IsEmpty()) { live_tiles_rect_ = pending_twin->live_tiles_rect(); create_missing_tiles = true; } else { SetLiveTilesRect(pending_twin->live_tiles_rect()); } if (tiles_.empty()) { tiles_.swap(pending_twin->tiles_); all_tiles_done_ = pending_twin->all_tiles_done_; } else { while (!pending_twin->tiles_.empty()) { TileMapKey key = pending_twin->tiles_.begin()->first; tiles_.set(key, pending_twin->tiles_.take_and_erase(key)); } all_tiles_done_ &= pending_twin->all_tiles_done_; } DCHECK(pending_twin->tiles_.empty()); pending_twin->all_tiles_done_ = true; if (create_missing_tiles) CreateMissingTilesInLiveTilesRect(); VerifyLiveTilesRect(false); SetTilePriorityRects(pending_twin->current_content_to_screen_scale_, pending_twin->current_visible_rect_, pending_twin->current_skewport_rect_, pending_twin->current_soon_border_rect_, pending_twin->current_eventually_rect_, pending_twin->current_occlusion_in_layer_space_); } void PictureLayerTiling::SetRasterSourceAndResize( scoped_refptr raster_source) { DCHECK(!raster_source->IsSolidColor()); gfx::Size old_layer_bounds = raster_source_->GetSize(); raster_source_.swap(raster_source); gfx::Size new_layer_bounds = raster_source_->GetSize(); gfx::Size content_bounds = gfx::ScaleToCeiledSize(new_layer_bounds, contents_scale_); gfx::Size tile_size = client_->CalculateTileSize(content_bounds); if (tile_size != tiling_data_.max_texture_size()) { tiling_data_.SetTilingSize(content_bounds); tiling_data_.SetMaxTextureSize(tile_size); // When the tile size changes, the TilingData positions no longer work // as valid keys to the TileMap, so just drop all tiles and clear the live // tiles rect. Reset(); return; } if (old_layer_bounds == new_layer_bounds) return; // The SetLiveTilesRect() method would drop tiles outside the new bounds, // but may do so incorrectly if resizing the tiling causes the number of // tiles in the tiling_data_ to change. gfx::Rect content_rect(content_bounds); int before_left = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.x()); int before_top = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.y()); int before_right = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1); int before_bottom = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1); // The live_tiles_rect_ is clamped to stay within the tiling size as we // change it. live_tiles_rect_.Intersect(content_rect); tiling_data_.SetTilingSize(content_bounds); int after_right = -1; int after_bottom = -1; if (!live_tiles_rect_.IsEmpty()) { after_right = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1); after_bottom = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1); } // There is no recycled twin since this is run on the pending tiling // during commit, and on the active tree during activate. // Drop tiles outside the new layer bounds if the layer shrank. for (int i = after_right + 1; i <= before_right; ++i) { for (int j = before_top; j <= before_bottom; ++j) RemoveTileAt(i, j); } for (int i = before_left; i <= after_right; ++i) { for (int j = after_bottom + 1; j <= before_bottom; ++j) RemoveTileAt(i, j); } if (after_right > before_right) { DCHECK_EQ(after_right, before_right + 1); for (int j = before_top; j <= after_bottom; ++j) { Tile::CreateInfo info = CreateInfoForTile(after_right, j); if (ShouldCreateTileAt(info)) CreateTile(info); } } if (after_bottom > before_bottom) { DCHECK_EQ(after_bottom, before_bottom + 1); for (int i = before_left; i <= before_right; ++i) { Tile::CreateInfo info = CreateInfoForTile(i, after_bottom); if (ShouldCreateTileAt(info)) CreateTile(info); } } } void PictureLayerTiling::Invalidate(const Region& layer_invalidation) { DCHECK(tree_ != ACTIVE_TREE || !client_->GetPendingOrActiveTwinTiling(this)); RemoveTilesInRegion(layer_invalidation, true /* recreate tiles */); } void PictureLayerTiling::RemoveTilesInRegion(const Region& layer_invalidation, bool recreate_tiles) { // We only invalidate the active tiling when it's orphaned: it has no pending // twin, so it's slated for removal in the future. if (live_tiles_rect_.IsEmpty()) return; // Pick 16 for the size of the SmallMap before it promotes to a hash_map. // 4x4 tiles should cover most small invalidations, and walking a vector of // 16 is fast enough. If an invalidation is huge we will fall back to a // hash_map instead of a vector in the SmallMap. base::SmallMap, 16> remove_tiles; gfx::Rect expanded_live_tiles_rect = tiling_data_.ExpandRectToTileBounds(live_tiles_rect_); for (Region::Iterator iter(layer_invalidation); iter.has_rect(); iter.next()) { gfx::Rect layer_rect = iter.rect(); // The pixels which are invalid in content space. gfx::Rect invalid_content_rect = gfx::ScaleToEnclosingRect(layer_rect, contents_scale_); gfx::Rect coverage_content_rect = invalid_content_rect; // Avoid needless work by not bothering to invalidate where there aren't // tiles. coverage_content_rect.Intersect(expanded_live_tiles_rect); if (coverage_content_rect.IsEmpty()) continue; // Since the content_rect needs to invalidate things that only touch a // border of a tile, we need to include the borders while iterating. bool include_borders = true; for (TilingData::Iterator iter(&tiling_data_, coverage_content_rect, include_borders); iter; ++iter) { // This also adds the TileMapKey to the map. remove_tiles[TileMapKey(iter.index())].Union(invalid_content_rect); } } for (const auto& pair : remove_tiles) { const TileMapKey& key = pair.first; const gfx::Rect& invalid_content_rect = pair.second; // TODO(danakj): This old_tile will not exist if we are committing to a // pending tree since there is no tile there to remove, which prevents // tiles from knowing the invalidation rect and content id. crbug.com/490847 ScopedTilePtr old_tile = TakeTileAt(key.index_x, key.index_y); if (recreate_tiles && old_tile) { Tile::CreateInfo info = CreateInfoForTile(key.index_x, key.index_y); if (Tile* tile = CreateTile(info)) tile->SetInvalidated(invalid_content_rect, old_tile->id()); } } } Tile::CreateInfo PictureLayerTiling::CreateInfoForTile(int i, int j) const { gfx::Rect tile_rect = tiling_data_.TileBoundsWithBorder(i, j); tile_rect.set_size(tiling_data_.max_texture_size()); gfx::Rect enclosing_layer_rect = gfx::ScaleToEnclosingRect(tile_rect, 1.f / contents_scale_); return Tile::CreateInfo(i, j, enclosing_layer_rect, tile_rect, contents_scale_); } bool PictureLayerTiling::ShouldCreateTileAt( const Tile::CreateInfo& info) const { const int i = info.tiling_i_index; const int j = info.tiling_j_index; // Active tree should always create a tile. The reason for this is that active // tree represents content that we draw on screen, which means that whenever // we check whether a tile should exist somewhere, the answer is yes. This // doesn't mean it will actually be created (if raster source doesn't cover // the tile for instance). Pending tree, on the other hand, should only be // creating tiles that are different from the current active tree, which is // represented by the logic in the rest of the function. if (tree_ == ACTIVE_TREE) return true; // If the pending tree has no active twin, then it needs to create all tiles. const PictureLayerTiling* active_twin = client_->GetPendingOrActiveTwinTiling(this); if (!active_twin) return true; // Pending tree will override the entire active tree if indices don't match. if (!TilingMatchesTileIndices(active_twin)) return true; // If the active tree can't create a tile, because of its raster source, then // the pending tree should create one. if (!active_twin->raster_source()->CoversRect(info.enclosing_layer_rect)) return true; const Region* layer_invalidation = client_->GetPendingInvalidation(); // If this tile is invalidated, then the pending tree should create one. if (layer_invalidation && layer_invalidation->Intersects(info.enclosing_layer_rect)) return true; // If the active tree doesn't have a tile here, but it's in the pending tree's // visible rect, then the pending tree should create a tile. This can happen // if the pending visible rect is outside of the active tree's live tiles // rect. In those situations, we need to block activation until we're ready to // display content, which will have to come from the pending tree. if (!active_twin->TileAt(i, j) && current_visible_rect_.Intersects(info.content_rect)) return true; // In all other cases, the pending tree doesn't need to create a tile. return false; } bool PictureLayerTiling::TilingMatchesTileIndices( const PictureLayerTiling* twin) const { return tiling_data_.max_texture_size() == twin->tiling_data_.max_texture_size(); } PictureLayerTiling::CoverageIterator::CoverageIterator() : tiling_(NULL), current_tile_(NULL), tile_i_(0), tile_j_(0), left_(0), top_(0), right_(-1), bottom_(-1) { } PictureLayerTiling::CoverageIterator::CoverageIterator( const PictureLayerTiling* tiling, float dest_scale, const gfx::Rect& dest_rect) : tiling_(tiling), dest_rect_(dest_rect), dest_to_content_scale_(0), current_tile_(NULL), tile_i_(0), tile_j_(0), left_(0), top_(0), right_(-1), bottom_(-1) { DCHECK(tiling_); if (dest_rect_.IsEmpty()) return; dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale; gfx::Rect content_rect = gfx::ScaleToEnclosingRect(dest_rect_, dest_to_content_scale_, dest_to_content_scale_); // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to // check for non-intersection first. content_rect.Intersect(gfx::Rect(tiling_->tiling_size())); if (content_rect.IsEmpty()) return; left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x()); top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y()); right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord( content_rect.right() - 1); bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord( content_rect.bottom() - 1); tile_i_ = left_ - 1; tile_j_ = top_; ++(*this); } PictureLayerTiling::CoverageIterator::~CoverageIterator() { } PictureLayerTiling::CoverageIterator& PictureLayerTiling::CoverageIterator::operator++() { if (tile_j_ > bottom_) return *this; bool first_time = tile_i_ < left_; bool new_row = false; tile_i_++; if (tile_i_ > right_) { tile_i_ = left_; tile_j_++; new_row = true; if (tile_j_ > bottom_) { current_tile_ = NULL; return *this; } } current_tile_ = tiling_->TileAt(tile_i_, tile_j_); // Calculate the current geometry rect. Due to floating point rounding // and ToEnclosingRect, tiles might overlap in destination space on the // edges. gfx::Rect last_geometry_rect = current_geometry_rect_; gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_); current_geometry_rect_ = gfx::ScaleToEnclosingRect(content_rect, 1 / dest_to_content_scale_); current_geometry_rect_.Intersect(dest_rect_); DCHECK(!current_geometry_rect_.IsEmpty()); if (first_time) return *this; // Iteration happens left->right, top->bottom. Running off the bottom-right // edge is handled by the intersection above with dest_rect_. Here we make // sure that the new current geometry rect doesn't overlap with the last. int min_left; int min_top; if (new_row) { min_left = dest_rect_.x(); min_top = last_geometry_rect.bottom(); } else { min_left = last_geometry_rect.right(); min_top = last_geometry_rect.y(); } int inset_left = std::max(0, min_left - current_geometry_rect_.x()); int inset_top = std::max(0, min_top - current_geometry_rect_.y()); current_geometry_rect_.Inset(inset_left, inset_top, 0, 0); if (!new_row) { DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x()); DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom()); DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y()); } return *this; } gfx::Rect PictureLayerTiling::CoverageIterator::geometry_rect() const { return current_geometry_rect_; } gfx::RectF PictureLayerTiling::CoverageIterator::texture_rect() const { auto tex_origin = gfx::PointF( tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin()); // Convert from dest space => content space => texture space. gfx::RectF texture_rect(current_geometry_rect_); texture_rect.Scale(dest_to_content_scale_, dest_to_content_scale_); texture_rect.Intersect(gfx::RectF(gfx::SizeF(tiling_->tiling_size()))); if (texture_rect.IsEmpty()) return texture_rect; texture_rect.Offset(-tex_origin.OffsetFromOrigin()); return texture_rect; } ScopedTilePtr PictureLayerTiling::TakeTileAt(int i, int j) { TileMap::iterator found = tiles_.find(TileMapKey(i, j)); if (found == tiles_.end()) return nullptr; return tiles_.take_and_erase(found); } bool PictureLayerTiling::RemoveTileAt(int i, int j) { TileMap::iterator found = tiles_.find(TileMapKey(i, j)); if (found == tiles_.end()) return false; tiles_.erase(found); return true; } void PictureLayerTiling::Reset() { live_tiles_rect_ = gfx::Rect(); tiles_.clear(); all_tiles_done_ = true; } gfx::Rect PictureLayerTiling::ComputeSkewport( double current_frame_time_in_seconds, const gfx::Rect& visible_rect_in_content_space) const { gfx::Rect skewport = visible_rect_in_content_space; if (skewport.IsEmpty()) return skewport; if (visible_rect_history_[1].frame_time_in_seconds == 0.0) return skewport; double time_delta = current_frame_time_in_seconds - visible_rect_history_[1].frame_time_in_seconds; if (time_delta == 0.0) return skewport; double extrapolation_multiplier = skewport_target_time_in_seconds_ / time_delta; int old_x = visible_rect_history_[1].visible_rect_in_content_space.x(); int old_y = visible_rect_history_[1].visible_rect_in_content_space.y(); int old_right = visible_rect_history_[1].visible_rect_in_content_space.right(); int old_bottom = visible_rect_history_[1].visible_rect_in_content_space.bottom(); int new_x = visible_rect_in_content_space.x(); int new_y = visible_rect_in_content_space.y(); int new_right = visible_rect_in_content_space.right(); int new_bottom = visible_rect_in_content_space.bottom(); // Compute the maximum skewport based on // |skewport_extrapolation_limit_in_content_pixels_|. gfx::Rect max_skewport = skewport; max_skewport.Inset(-skewport_extrapolation_limit_in_content_pixels_, -skewport_extrapolation_limit_in_content_pixels_); // Inset the skewport by the needed adjustment. skewport.Inset(extrapolation_multiplier * (new_x - old_x), extrapolation_multiplier * (new_y - old_y), extrapolation_multiplier * (old_right - new_right), extrapolation_multiplier * (old_bottom - new_bottom)); // Ensure that visible rect is contained in the skewport. skewport.Union(visible_rect_in_content_space); // Clip the skewport to |max_skewport|. This needs to happen after the // union in case intersecting would have left the empty rect. skewport.Intersect(max_skewport); // Due to limits in int's representation, it is possible that the two // operations above (union and intersect) result in an empty skewport. To // avoid any unpleasant situations like that, union the visible rect again to // ensure that skewport.Contains(visible_rect_in_content_space) is always // true. skewport.Union(visible_rect_in_content_space); return skewport; } bool PictureLayerTiling::ComputeTilePriorityRects( const gfx::Rect& viewport_in_layer_space, float ideal_contents_scale, double current_frame_time_in_seconds, const Occlusion& occlusion_in_layer_space) { // If we have, or had occlusions, mark the tiles as 'not done' to ensure that // we reiterate the tiles for rasterization. if (occlusion_in_layer_space.HasOcclusion() || current_occlusion_in_layer_space_.HasOcclusion()) { set_all_tiles_done(false); } if (!NeedsUpdateForFrameAtTimeAndViewport(current_frame_time_in_seconds, viewport_in_layer_space)) { // This should never be zero for the purposes of has_ever_been_updated(). DCHECK_NE(current_frame_time_in_seconds, 0.0); return false; } const float content_to_screen_scale = ideal_contents_scale / contents_scale_; // We want to compute the visible rect and eventually rect from it in the // space of the tiling. But the visible rect (viewport) can be arbitrarily // positioned, so be careful when scaling it since we can exceed integer // bounds. gfx::Rect eventually_rect; gfx::Rect visible_rect_in_content_space; // We keep things as floats in here. { gfx::RectF visible_rectf_in_content_space = gfx::ScaleRect(gfx::RectF(viewport_in_layer_space), contents_scale_); // Determine if the eventually rect will even touch the tiling, if it's too // far away just treat it as empty so we don't exceed integer bounds. const float pad_in_content_space = tiling_interest_area_padding_ / content_to_screen_scale; gfx::RectF eventually_rectf = visible_rectf_in_content_space; // If the visible rect is empty, keep the eventually rect as empty. if (!eventually_rectf.IsEmpty()) { eventually_rectf.Inset(-pad_in_content_space, -pad_in_content_space); // If the eventually rect will touch the tiling, then we convert back to // integers and set the visible and eventually rects. auto bounds = gfx::RectF(gfx::SizeF(tiling_size())); if (eventually_rectf.Intersects(bounds)) { visible_rect_in_content_space = gfx::ToEnclosingRect(visible_rectf_in_content_space); eventually_rect = gfx::ToEnclosingRect(eventually_rectf); } } } DCHECK_EQ(visible_rect_in_content_space.IsEmpty(), eventually_rect.IsEmpty()); // Now we have an empty visible/eventually rect if it's not useful and a // non-empty one if it is. We can compute the final eventually rect. eventually_rect = tiling_data_.ExpandRectIgnoringBordersToTileBounds(eventually_rect); DCHECK(eventually_rect.IsEmpty() || gfx::Rect(tiling_size()).Contains(eventually_rect)) << "tiling_size: " << tiling_size().ToString() << " eventually_rect: " << eventually_rect.ToString(); if (tiling_size().IsEmpty()) { UpdateVisibleRectHistory(current_frame_time_in_seconds, visible_rect_in_content_space); last_viewport_in_layer_space_ = viewport_in_layer_space; return false; } // Calculate the skewport. gfx::Rect skewport = ComputeSkewport(current_frame_time_in_seconds, visible_rect_in_content_space); DCHECK(skewport.Contains(visible_rect_in_content_space)); // Calculate the soon border rect. gfx::Rect soon_border_rect = visible_rect_in_content_space; float border = CalculateSoonBorderDistance(visible_rect_in_content_space, content_to_screen_scale); soon_border_rect.Inset(-border, -border, -border, -border); UpdateVisibleRectHistory(current_frame_time_in_seconds, visible_rect_in_content_space); last_viewport_in_layer_space_ = viewport_in_layer_space; SetTilePriorityRects(content_to_screen_scale, visible_rect_in_content_space, skewport, soon_border_rect, eventually_rect, occlusion_in_layer_space); SetLiveTilesRect(eventually_rect); return true; } void PictureLayerTiling::SetTilePriorityRects( float content_to_screen_scale, const gfx::Rect& visible_rect_in_content_space, const gfx::Rect& skewport, const gfx::Rect& soon_border_rect, const gfx::Rect& eventually_rect, const Occlusion& occlusion_in_layer_space) { current_visible_rect_ = visible_rect_in_content_space; current_skewport_rect_ = skewport; current_soon_border_rect_ = soon_border_rect; current_eventually_rect_ = eventually_rect; current_occlusion_in_layer_space_ = occlusion_in_layer_space; current_content_to_screen_scale_ = content_to_screen_scale; gfx::Rect tiling_rect(tiling_size()); has_visible_rect_tiles_ = tiling_rect.Intersects(current_visible_rect_); has_skewport_rect_tiles_ = tiling_rect.Intersects(current_skewport_rect_); has_soon_border_rect_tiles_ = tiling_rect.Intersects(current_soon_border_rect_); has_eventually_rect_tiles_ = tiling_rect.Intersects(current_eventually_rect_); } void PictureLayerTiling::SetLiveTilesRect( const gfx::Rect& new_live_tiles_rect) { DCHECK(new_live_tiles_rect.IsEmpty() || gfx::Rect(tiling_size()).Contains(new_live_tiles_rect)) << "tiling_size: " << tiling_size().ToString() << " new_live_tiles_rect: " << new_live_tiles_rect.ToString(); if (live_tiles_rect_ == new_live_tiles_rect) return; // Iterate to delete all tiles outside of our new live_tiles rect. for (TilingData::DifferenceIterator iter(&tiling_data_, live_tiles_rect_, new_live_tiles_rect); iter; ++iter) { RemoveTileAt(iter.index_x(), iter.index_y()); } // We don't rasterize non ideal resolution tiles, so there is no need to // create any new tiles. if (resolution_ == NON_IDEAL_RESOLUTION) { live_tiles_rect_.Intersect(new_live_tiles_rect); VerifyLiveTilesRect(false); return; } // Iterate to allocate new tiles for all regions with newly exposed area. for (TilingData::DifferenceIterator iter(&tiling_data_, new_live_tiles_rect, live_tiles_rect_); iter; ++iter) { Tile::CreateInfo info = CreateInfoForTile(iter.index_x(), iter.index_y()); if (ShouldCreateTileAt(info)) CreateTile(info); } live_tiles_rect_ = new_live_tiles_rect; VerifyLiveTilesRect(false); } void PictureLayerTiling::VerifyLiveTilesRect(bool is_on_recycle_tree) const { #if DCHECK_IS_ON() for (auto it = tiles_.begin(); it != tiles_.end(); ++it) { if (!it->second) continue; TileMapKey key = it->first; DCHECK(key.index_x < tiling_data_.num_tiles_x()) << this << " " << key.index_x << "," << key.index_y << " num_tiles_x " << tiling_data_.num_tiles_x() << " live_tiles_rect " << live_tiles_rect_.ToString(); DCHECK(key.index_y < tiling_data_.num_tiles_y()) << this << " " << key.index_x << "," << key.index_y << " num_tiles_y " << tiling_data_.num_tiles_y() << " live_tiles_rect " << live_tiles_rect_.ToString(); DCHECK(tiling_data_.TileBounds(key.index_x, key.index_y) .Intersects(live_tiles_rect_)) << this << " " << key.index_x << "," << key.index_y << " tile bounds " << tiling_data_.TileBounds(key.index_x, key.index_y).ToString() << " live_tiles_rect " << live_tiles_rect_.ToString(); } #endif } bool PictureLayerTiling::IsTileOccluded(const Tile* tile) const { // If this tile is not occluded on this tree, then it is not occluded. if (!IsTileOccludedOnCurrentTree(tile)) return false; // Otherwise, if this is the pending tree, we're done and the tile is // occluded. if (tree_ == PENDING_TREE) return true; // On the active tree however, we need to check if this tile will be // unoccluded upon activation, in which case it has to be considered // unoccluded. const PictureLayerTiling* pending_twin = client_->GetPendingOrActiveTwinTiling(this); if (pending_twin) { // If there's a pending tile in the same position. Or if the pending twin // would have to be creating all tiles, then we don't need to worry about // occlusion on the twin. if (!TilingMatchesTileIndices(pending_twin) || pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) { return true; } return pending_twin->IsTileOccludedOnCurrentTree(tile); } return true; } bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile* tile) const { if (!current_occlusion_in_layer_space_.HasOcclusion()) return false; gfx::Rect tile_query_rect = gfx::IntersectRects(tile->content_rect(), current_visible_rect_); // Explicitly check if the tile is outside the viewport. If so, we need to // return false, since occlusion for this tile is unknown. if (tile_query_rect.IsEmpty()) return false; if (contents_scale_ != 1.f) { tile_query_rect = gfx::ScaleToEnclosingRect(tile_query_rect, 1.f / contents_scale_); } return current_occlusion_in_layer_space_.IsOccluded(tile_query_rect); } bool PictureLayerTiling::IsTileRequiredForActivation(const Tile* tile) const { if (tree_ == PENDING_TREE) { if (!can_require_tiles_for_activation_) return false; if (resolution_ != HIGH_RESOLUTION) return false; if (IsTileOccluded(tile)) return false; bool tile_is_visible = tile->content_rect().Intersects(current_visible_rect_); if (!tile_is_visible) return false; if (client_->RequiresHighResToDraw()) return true; const PictureLayerTiling* active_twin = client_->GetPendingOrActiveTwinTiling(this); if (!active_twin || !TilingMatchesTileIndices(active_twin)) return true; if (active_twin->raster_source()->GetSize() != raster_source()->GetSize()) return true; if (active_twin->current_visible_rect_ != current_visible_rect_) return true; Tile* twin_tile = active_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index()); if (!twin_tile) return false; return true; } DCHECK_EQ(tree_, ACTIVE_TREE); const PictureLayerTiling* pending_twin = client_->GetPendingOrActiveTwinTiling(this); // If we don't have a pending tree, or the pending tree will overwrite the // given tile, then it is not required for activation. if (!pending_twin || !TilingMatchesTileIndices(pending_twin) || pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) { return false; } // Otherwise, ask the pending twin if this tile is required for activation. return pending_twin->IsTileRequiredForActivation(tile); } bool PictureLayerTiling::IsTileRequiredForDraw(const Tile* tile) const { if (tree_ == PENDING_TREE) return false; if (resolution_ != HIGH_RESOLUTION) return false; bool tile_is_visible = current_visible_rect_.Intersects(tile->content_rect()); if (!tile_is_visible) return false; if (IsTileOccludedOnCurrentTree(tile)) return false; return true; } void PictureLayerTiling::UpdateRequiredStatesOnTile(Tile* tile) const { DCHECK(tile); tile->set_required_for_activation(IsTileRequiredForActivation(tile)); tile->set_required_for_draw(IsTileRequiredForDraw(tile)); } PrioritizedTile PictureLayerTiling::MakePrioritizedTile( Tile* tile, PriorityRectType priority_rect_type) const { DCHECK(tile); DCHECK(raster_source()->CoversRect(tile->enclosing_layer_rect())) << "Recording rect: " << gfx::ScaleToEnclosingRect(tile->content_rect(), 1.f / tile->contents_scale()) .ToString(); return PrioritizedTile(tile, raster_source(), ComputePriorityForTile(tile, priority_rect_type), IsTileOccluded(tile)); } std::map PictureLayerTiling::UpdateAndGetAllPrioritizedTilesForTesting() const { std::map result; for (const auto& key_tile_pair : tiles_) { Tile* tile = key_tile_pair.second; UpdateRequiredStatesOnTile(tile); PrioritizedTile prioritized_tile = MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile)); result.insert(std::make_pair(prioritized_tile.tile(), prioritized_tile)); } return result; } TilePriority PictureLayerTiling::ComputePriorityForTile( const Tile* tile, PriorityRectType priority_rect_type) const { // TODO(vmpstr): See if this can be moved to iterators. DCHECK_EQ(ComputePriorityRectTypeForTile(tile), priority_rect_type); DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile); TilePriority::PriorityBin priority_bin = client_->HasValidTilePriorities() ? TilePriority::NOW : TilePriority::EVENTUALLY; switch (priority_rect_type) { case VISIBLE_RECT: return TilePriority(resolution_, priority_bin, 0); case PENDING_VISIBLE_RECT: if (priority_bin < TilePriority::SOON) priority_bin = TilePriority::SOON; return TilePriority(resolution_, priority_bin, 0); case SKEWPORT_RECT: case SOON_BORDER_RECT: if (priority_bin < TilePriority::SOON) priority_bin = TilePriority::SOON; break; case EVENTUALLY_RECT: priority_bin = TilePriority::EVENTUALLY; break; } gfx::Rect tile_bounds = tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index()); DCHECK_GT(current_content_to_screen_scale_, 0.f); float distance_to_visible = current_visible_rect_.ManhattanInternalDistance(tile_bounds) * current_content_to_screen_scale_; return TilePriority(resolution_, priority_bin, distance_to_visible); } PictureLayerTiling::PriorityRectType PictureLayerTiling::ComputePriorityRectTypeForTile(const Tile* tile) const { DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile); gfx::Rect tile_bounds = tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index()); if (current_visible_rect_.Intersects(tile_bounds)) return VISIBLE_RECT; if (pending_visible_rect().Intersects(tile_bounds)) return PENDING_VISIBLE_RECT; if (current_skewport_rect_.Intersects(tile_bounds)) return SKEWPORT_RECT; if (current_soon_border_rect_.Intersects(tile_bounds)) return SOON_BORDER_RECT; DCHECK(current_eventually_rect_.Intersects(tile_bounds)); return EVENTUALLY_RECT; } void PictureLayerTiling::GetAllPrioritizedTilesForTracing( std::vector* prioritized_tiles) const { for (const auto& tile_pair : tiles_) { Tile* tile = tile_pair.second; prioritized_tiles->push_back( MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile))); } } void PictureLayerTiling::AsValueInto( base::trace_event::TracedValue* state) const { state->SetInteger("num_tiles", base::saturated_cast(tiles_.size())); state->SetDouble("content_scale", contents_scale_); MathUtil::AddToTracedValue("visible_rect", current_visible_rect_, state); MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_, state); MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_, state); MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_, state); MathUtil::AddToTracedValue("tiling_size", tiling_size(), state); } size_t PictureLayerTiling::GPUMemoryUsageInBytes() const { size_t amount = 0; for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { const Tile* tile = it->second; amount += tile->GPUMemoryUsageInBytes(); } return amount; } } // namespace cc