// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TILES_SOFTWARE_IMAGE_DECODE_CONTROLLER_H_ #define CC_TILES_SOFTWARE_IMAGE_DECODE_CONTROLLER_H_ #include #include #include #include "base/containers/mru_cache.h" #include "base/hash.h" #include "base/memory/discardable_memory_allocator.h" #include "base/memory/ref_counted.h" #include "base/numerics/safe_math.h" #include "base/threading/thread_checker.h" #include "cc/base/cc_export.h" #include "cc/playback/decoded_draw_image.h" #include "cc/playback/draw_image.h" #include "cc/raster/tile_task_runner.h" #include "cc/tiles/image_decode_controller.h" #include "skia/ext/refptr.h" namespace cc { // ImageDecodeControllerKey is a class that gets a cache key out of a given draw // image. That is, this key uniquely identifies an image in the cache. Note that // it's insufficient to use SkImage's unique id, since the same image can appear // in the cache multiple times at different scales and filter qualities. class CC_EXPORT ImageDecodeControllerKey { public: static ImageDecodeControllerKey FromDrawImage(const DrawImage& image); bool operator==(const ImageDecodeControllerKey& other) const { // The image_id always has to be the same. However, after that all original // decodes are the same, so if we can use the original decode, return true. // If not, then we have to compare every field. return image_id_ == other.image_id_ && can_use_original_decode_ == other.can_use_original_decode_ && (can_use_original_decode_ || (src_rect_ == other.src_rect_ && target_size_ == other.target_size_ && filter_quality_ == other.filter_quality_)); } bool operator!=(const ImageDecodeControllerKey& other) const { return !(*this == other); } uint32_t image_id() const { return image_id_; } SkFilterQuality filter_quality() const { return filter_quality_; } gfx::Rect src_rect() const { return src_rect_; } gfx::Size target_size() const { return target_size_; } bool can_use_original_decode() const { return can_use_original_decode_; } size_t get_hash() const { return hash_; } // Helper to figure out how much memory the locked image represented by this // key would take. size_t locked_bytes() const { // TODO(vmpstr): Handle formats other than RGBA. base::CheckedNumeric result = 4; result *= target_size_.width(); result *= target_size_.height(); return result.ValueOrDefault(std::numeric_limits::max()); } std::string ToString() const; private: ImageDecodeControllerKey(uint32_t image_id, const gfx::Rect& src_rect, const gfx::Size& size, SkFilterQuality filter_quality, bool can_use_original_decode); uint32_t image_id_; gfx::Rect src_rect_; gfx::Size target_size_; SkFilterQuality filter_quality_; bool can_use_original_decode_; size_t hash_; }; // Hash function for the above ImageDecodeControllerKey. struct ImageDecodeControllerKeyHash { size_t operator()(const ImageDecodeControllerKey& key) const { return key.get_hash(); } }; class CC_EXPORT SoftwareImageDecodeController : public ImageDecodeController { public: using ImageKey = ImageDecodeControllerKey; using ImageKeyHash = ImageDecodeControllerKeyHash; SoftwareImageDecodeController(); ~SoftwareImageDecodeController() override; // ImageDecodeController overrides. bool GetTaskForImageAndRef(const DrawImage& image, uint64_t prepare_tiles_id, scoped_refptr* task) override; void UnrefImage(const DrawImage& image) override; DecodedDrawImage GetDecodedImageForDraw(const DrawImage& image) override; void DrawWithImageFinished(const DrawImage& image, const DecodedDrawImage& decoded_image) override; void ReduceCacheUsage() override; // Decode the given image and store it in the cache. This is only called by an // image decode task from a worker thread. void DecodeImage(const ImageKey& key, const DrawImage& image); void RemovePendingTask(const ImageKey& key); private: // DecodedImage is a convenience storage for discardable memory. It can also // construct an image out of SkImageInfo and stored discardable memory. // TODO(vmpstr): Make this scoped_ptr. class DecodedImage : public base::RefCounted { public: DecodedImage(const SkImageInfo& info, scoped_ptr memory, const SkSize& src_rect_offset); SkImage* image() const { DCHECK(locked_); return image_.get(); } const SkSize& src_rect_offset() const { return src_rect_offset_; } bool is_locked() const { return locked_; } bool Lock(); void Unlock(); private: friend class base::RefCounted; ~DecodedImage(); bool locked_; SkImageInfo image_info_; scoped_ptr memory_; skia::RefPtr image_; SkSize src_rect_offset_; }; // MemoryBudget is a convenience class for memory bookkeeping and ensuring // that we don't go over the limit when pre-decoding. // TODO(vmpstr): Add memory infra to keep track of memory usage of this class. class MemoryBudget { public: explicit MemoryBudget(size_t limit_bytes); size_t AvailableMemoryBytes() const; void AddUsage(size_t usage); void SubtractUsage(size_t usage); void ResetUsage(); private: size_t GetCurrentUsageSafe() const; size_t limit_bytes_; base::CheckedNumeric current_usage_bytes_; }; // Looks for the key in the cache and returns true if it was found and was // successfully locked (or if it was already locked). Note that if this // function returns true, then a ref count is increased for the image. bool LockDecodedImageIfPossibleAndRef(const ImageKey& key); // Actually decode the image. Note that this function can (and should) be // called with no lock acquired, since it can do a lot of work. Note that it // can also return nullptr to indicate the decode failed. scoped_refptr DecodeImageInternal(const ImageKey& key, const DrawImage& draw_image); // Get the decoded draw image for the given key and draw_image. Note that this // function has to be called with no lock acquired, since it will acquire its // own locks and might call DecodeImageInternal above. Also note that this // function will use the provided key, even if // ImageKey::FromDrawImage(draw_image) would return a different key. // Note that when used internally, we still require that // DrawWithImageFinished() is called afterwards. DecodedDrawImage GetDecodedImageForDrawInternal(const ImageKey& key, const DrawImage& draw_image); void SanityCheckState(int line, bool lock_acquired); void RefImage(const ImageKey& key); void RefAtRasterImage(const ImageKey& key); void UnrefAtRasterImage(const ImageKey& key); // These functions indicate whether the images can be handled and cached by // ImageDecodeController or whether they will fall through to Skia (with // exception of possibly prerolling them). Over time these should return // "false" in less cases, as the ImageDecodeController should start handling // more of them. bool CanHandleImage(const ImageKey& key); std::unordered_map, ImageKeyHash> pending_image_tasks_; // The members below this comment can only be accessed if the lock is held to // ensure that they are safe to access on multiple threads. base::Lock lock_; using ImageMRUCache = base::HashingMRUCache, ImageKeyHash>; // Decoded images and ref counts (predecode path). ImageMRUCache decoded_images_; std::unordered_map decoded_images_ref_counts_; // Decoded image and ref counts (at-raster decode path). ImageMRUCache at_raster_decoded_images_; std::unordered_map at_raster_decoded_images_ref_counts_; MemoryBudget locked_images_budget_; // Note that this is used for cases where the only thing we do is preroll the // image the first time we see it. This mimics the previous behavior and // should over time change as the compositor starts to handle more cases. std::unordered_set prerolled_images_; }; } // namespace cc #endif // CC_TILES_SOFTWARE_IMAGE_DECODE_CONTROLLER_H_