// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TILES_TILE_MANAGER_H_ #define CC_TILES_TILE_MANAGER_H_ #include #include #include #include #include #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "base/values.h" #include "cc/base/unique_notifier.h" #include "cc/playback/display_list_raster_source.h" #include "cc/raster/tile_task_runner.h" #include "cc/resources/memory_history.h" #include "cc/resources/resource_pool.h" #include "cc/tiles/eviction_tile_priority_queue.h" #include "cc/tiles/image_decode_controller.h" #include "cc/tiles/raster_tile_priority_queue.h" #include "cc/tiles/tile.h" #include "cc/tiles/tile_draw_info.h" namespace base { namespace trace_event { class ConvertableToTraceFormat; class TracedValue; } } namespace cc { class PictureLayerImpl; class ResourceProvider; class CC_EXPORT TileManagerClient { public: // Called when all tiles marked as required for activation are ready to draw. virtual void NotifyReadyToActivate() = 0; // Called when all tiles marked as required for draw are ready to draw. virtual void NotifyReadyToDraw() = 0; // Called when all tile tasks started by the most recent call to PrepareTiles // are completed. virtual void NotifyAllTileTasksCompleted() = 0; // Called when the visible representation of a tile might have changed. Some // examples are: // - Tile version initialized. // - Tile resources freed. // - Tile marked for on-demand raster. virtual void NotifyTileStateChanged(const Tile* tile) = 0; // Given an empty raster tile priority queue, this will build a priority queue // that will return tiles in order in which they should be rasterized. // Note if the queue was previous built, Reset must be called on it. virtual scoped_ptr BuildRasterQueue( TreePriority tree_priority, RasterTilePriorityQueue::Type type) = 0; // Given an empty eviction tile priority queue, this will build a priority // queue that will return tiles in order in which they should be evicted. // Note if the queue was previous built, Reset must be called on it. virtual scoped_ptr BuildEvictionQueue( TreePriority tree_priority) = 0; // Informs the client that due to the currently rasterizing (or scheduled to // be rasterized) tiles, we will be in a position that will likely require a // draw. This can be used to preemptively start a frame. virtual void SetIsLikelyToRequireADraw(bool is_likely_to_require_a_draw) = 0; protected: virtual ~TileManagerClient() {} }; struct RasterTaskCompletionStats { RasterTaskCompletionStats(); size_t completed_count; size_t canceled_count; }; scoped_refptr RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats); // This class manages tiles, deciding which should get rasterized and which // should no longer have any memory assigned to them. Tile objects are "owned" // by layers; they automatically register with the manager when they are // created, and unregister from the manager when they are deleted. class CC_EXPORT TileManager : public TileTaskRunnerClient { public: enum NamedTaskSet { REQUIRED_FOR_ACTIVATION, REQUIRED_FOR_DRAW, // PixelBufferTileTaskWorkerPool depends on ALL being last. ALL // Adding additional values requires increasing kNumberOfTaskSets in // tile_task_runner.h }; static_assert(NamedTaskSet::ALL == (kNumberOfTaskSets - 1), "NamedTaskSet::ALL should be equal to kNumberOfTaskSets" "minus 1"); static scoped_ptr Create(TileManagerClient* client, base::SequencedTaskRunner* task_runner, size_t scheduled_raster_task_limit, bool use_partial_raster); ~TileManager() override; // Assigns tile memory and schedules work to prepare tiles for drawing. // - Runs client_->NotifyReadyToActivate() when all tiles required for // activation are prepared, or failed to prepare due to OOM. // - Runs client_->NotifyReadyToDraw() when all tiles required draw are // prepared, or failed to prepare due to OOM. bool PrepareTiles(const GlobalStateThatImpactsTilePriority& state); // Synchronously finish any in progress work, cancel the rest, and clean up as // much resources as possible. Also, prevents any future work until a // SetResources call. void FinishTasksAndCleanUp(); // Set the new given resource pool and tile task runner. Note that // FinishTasksAndCleanUp must be called in between consecutive calls to // SetResources. void SetResources(ResourcePool* resource_pool, TileTaskRunner* tile_task_runner, size_t scheduled_raster_task_limit); // This causes any completed raster work to finalize, so that tiles get up to // date draw information. void Flush(); ScopedTilePtr CreateTile(const Tile::CreateInfo& info, int layer_id, int source_frame_number, int flags); bool IsReadyToActivate() const; bool IsReadyToDraw() const; scoped_refptr BasicStateAsValue() const; void BasicStateAsValueInto(base::trace_event::TracedValue* dict) const; const MemoryHistory::Entry& memory_stats_from_last_assign() const { return memory_stats_from_last_assign_; } // Public methods for testing. void InitializeTilesWithResourcesForTesting(const std::vector& tiles) { for (size_t i = 0; i < tiles.size(); ++i) { TileDrawInfo& draw_info = tiles[i]->draw_info(); draw_info.resource_ = resource_pool_->AcquireResource( tiles[i]->desired_texture_size(), tile_task_runner_->GetResourceFormat(false)); } } void ReleaseTileResourcesForTesting(const std::vector& tiles) { for (size_t i = 0; i < tiles.size(); ++i) { Tile* tile = tiles[i]; FreeResourcesForTile(tile); } } void SetGlobalStateForTesting( const GlobalStateThatImpactsTilePriority& state) { global_state_ = state; } void SetTileTaskRunnerForTesting(TileTaskRunner* tile_task_runner); void FreeResourcesAndCleanUpReleasedTilesForTesting() { FreeResourcesForReleasedTiles(); CleanUpReleasedTiles(); } std::vector AllTilesForTesting() const { std::vector tiles; for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { tiles.push_back(it->second); } return tiles; } void SetScheduledRasterTaskLimitForTesting(size_t limit) { scheduled_raster_task_limit_ = limit; } void CheckIfMoreTilesNeedToBePreparedForTesting() { CheckIfMoreTilesNeedToBePrepared(); } void SetMoreTilesNeedToBeRasterizedForTesting() { all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; } bool HasScheduledTileTasksForTesting() const { return has_scheduled_tile_tasks_; } protected: TileManager(TileManagerClient* client, const scoped_refptr& task_runner, size_t scheduled_raster_task_limit, bool use_partial_raster); void FreeResourcesForReleasedTiles(); void CleanUpReleasedTiles(); friend class Tile; // Virtual for testing. virtual void Release(Tile* tile); Tile::Id GetUniqueTileId() { return ++next_tile_id_; } // Overriden from TileTaskRunnerClient: void DidFinishRunningTileTasks(TaskSet task_set) override; typedef std::vector PrioritizedTileVector; typedef std::set TileSet; // Virtual for test virtual void ScheduleTasks( const PrioritizedTileVector& tiles_that_need_to_be_rasterized); void AssignGpuMemoryToTiles( RasterTilePriorityQueue* raster_priority_queue, size_t scheduled_raser_task_limit, PrioritizedTileVector* tiles_that_need_to_be_rasterized); private: class MemoryUsage { public: MemoryUsage(); MemoryUsage(size_t memory_bytes, size_t resource_count); static MemoryUsage FromConfig(const gfx::Size& size, ResourceFormat format); static MemoryUsage FromTile(const Tile* tile); MemoryUsage& operator+=(const MemoryUsage& other); MemoryUsage& operator-=(const MemoryUsage& other); MemoryUsage operator-(const MemoryUsage& other); bool Exceeds(const MemoryUsage& limit) const; int64 memory_bytes() const { return memory_bytes_; } private: int64 memory_bytes_; int resource_count_; }; void OnRasterTaskCompleted( Tile::Id tile, Resource* resource, const DisplayListRasterSource::SolidColorAnalysis& analysis, bool was_canceled); void UpdateTileDrawInfo( Tile* tile, Resource* resource, const DisplayListRasterSource::SolidColorAnalysis& analysis); void FreeResourcesForTile(Tile* tile); void FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(Tile* tile); scoped_refptr CreateRasterTask( const PrioritizedTile& prioritized_tile); scoped_ptr FreeTileResourcesUntilUsageIsWithinLimit( scoped_ptr eviction_priority_queue, const MemoryUsage& limit, MemoryUsage* usage); scoped_ptr FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( scoped_ptr eviction_priority_queue, const MemoryUsage& limit, const TilePriority& oother_priority, MemoryUsage* usage); bool TilePriorityViolatesMemoryPolicy(const TilePriority& priority); bool AreRequiredTilesReadyToDraw(RasterTilePriorityQueue::Type type) const; void CheckIfMoreTilesNeedToBePrepared(); void CheckAndIssueSignals(); ResourceFormat DetermineResourceFormat(const Tile* tile) const; bool DetermineResourceRequiresSwizzle(const Tile* tile) const; TileManagerClient* client_; scoped_refptr task_runner_; ResourcePool* resource_pool_; TileTaskRunner* tile_task_runner_; GlobalStateThatImpactsTilePriority global_state_; size_t scheduled_raster_task_limit_; const bool use_partial_raster_; typedef base::hash_map TileMap; TileMap tiles_; bool all_tiles_that_need_to_be_rasterized_are_scheduled_; MemoryHistory::Entry memory_stats_from_last_assign_; bool did_check_for_completed_tasks_since_last_schedule_tasks_; bool did_oom_on_last_assign_; ImageDecodeController image_decode_controller_; RasterTaskCompletionStats flush_stats_; std::vector released_tiles_; // Queue used when scheduling raster tasks. TileTaskQueue raster_queue_; std::vector> orphan_raster_tasks_; UniqueNotifier more_tiles_need_prepare_check_notifier_; struct Signals { Signals(); void reset(); bool ready_to_activate; bool did_notify_ready_to_activate; bool ready_to_draw; bool did_notify_ready_to_draw; bool all_tile_tasks_completed; bool did_notify_all_tile_tasks_completed; } signals_; UniqueNotifier signals_check_notifier_; bool has_scheduled_tile_tasks_; uint64_t prepare_tiles_count_; uint64_t next_tile_id_; DISALLOW_COPY_AND_ASSIGN(TileManager); }; } // namespace cc #endif // CC_TILES_TILE_MANAGER_H_