// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/top_controls_manager.h" #include #include "base/logging.h" #include "base/time.h" #include "cc/keyframed_animation_curve.h" #include "cc/layer_tree_impl.h" #include "cc/timing_function.h" #include "cc/top_controls_manager_client.h" #include "ui/gfx/transform.h" #include "ui/gfx/vector2d_f.h" namespace cc { namespace { // These constants were chosen empirically for their visually pleasant behavior. // Contact tedchoc@chromium.org for questions about changing these values. const float kShowHideThreshold = 0.5f; const int64 kShowHideMaxDurationMs = 175; } // static scoped_ptr TopControlsManager::Create( TopControlsManagerClient* client, float top_controls_height) { return make_scoped_ptr(new TopControlsManager(client, top_controls_height)); } TopControlsManager::TopControlsManager(TopControlsManagerClient* client, float top_controls_height) : client_(client), animation_direction_(NO_ANIMATION), is_overlay_mode_(false), scroll_readjustment_enabled_(false), top_controls_height_(top_controls_height), controls_top_offset_(0), content_top_offset_(top_controls_height), previous_root_scroll_offset_(0.f) { CHECK(client_); } TopControlsManager::~TopControlsManager() { } void TopControlsManager::UpdateDrawPositions() { if (!client_->haveRootScrollLayer()) return; // If the scroll position has changed underneath us (i.e. a javascript // scroll), then simulate a scroll that covers the delta. float scroll_total_y = RootScrollLayerTotalScrollY(); if (scroll_readjustment_enabled_ && scroll_total_y != previous_root_scroll_offset_) { ScrollBy(gfx::Vector2dF(0, scroll_total_y - previous_root_scroll_offset_)); StartAnimationIfNecessary(); previous_root_scroll_offset_ = RootScrollLayerTotalScrollY(); } } void TopControlsManager::ScrollBegin() { ResetAnimations(); scroll_readjustment_enabled_ = false; } gfx::Vector2dF TopControlsManager::ScrollBy( const gfx::Vector2dF pending_delta) { ResetAnimations(); return ScrollInternal(pending_delta); } gfx::Vector2dF TopControlsManager::ScrollInternal( const gfx::Vector2dF pending_delta) { float scroll_total_y = RootScrollLayerTotalScrollY(); float scroll_delta_y = pending_delta.y(); float previous_controls_offset = controls_top_offset_; float previous_content_offset = content_top_offset_; bool previous_was_overlay = is_overlay_mode_; controls_top_offset_ -= scroll_delta_y; controls_top_offset_ = std::min( std::max(controls_top_offset_, -top_controls_height_), 0.f); if (scroll_total_y > 0 || (scroll_total_y == 0 && content_top_offset_ < scroll_delta_y)) { is_overlay_mode_ = true; content_top_offset_ = 0; } else if (scroll_total_y <= 0 && (scroll_delta_y < 0 || (scroll_delta_y > 0 && content_top_offset_ > 0))) { is_overlay_mode_ = false; content_top_offset_ -= scroll_delta_y; } content_top_offset_ = std::max( std::min(content_top_offset_, controls_top_offset_ + top_controls_height_), 0.f); gfx::Vector2dF applied_delta; if (!previous_was_overlay) applied_delta.set_y(previous_content_offset - content_top_offset_); if (is_overlay_mode_ != previous_was_overlay || previous_controls_offset != controls_top_offset_ || previous_content_offset != content_top_offset_) { client_->setNeedsRedraw(); client_->setNeedsUpdateDrawProperties(); } return pending_delta - applied_delta; } void TopControlsManager::ScrollEnd() { StartAnimationIfNecessary(); previous_root_scroll_offset_ = RootScrollLayerTotalScrollY(); scroll_readjustment_enabled_ = true; } void TopControlsManager::Animate(base::TimeTicks monotonic_time) { if (!top_controls_animation_ || !client_->haveRootScrollLayer()) return; double time = (monotonic_time - base::TimeTicks()).InMillisecondsF(); float new_offset = top_controls_animation_->getValue(time); gfx::Vector2dF scroll_vector(0.f, -(new_offset - controls_top_offset_)); ScrollInternal(scroll_vector); client_->setNeedsRedraw(); if (IsAnimationCompleteAtTime(monotonic_time)) ResetAnimations(); } void TopControlsManager::ResetAnimations() { if (top_controls_animation_) top_controls_animation_.reset(); animation_direction_ = NO_ANIMATION; } float TopControlsManager::RootScrollLayerTotalScrollY() { return client_->rootScrollLayerTotalScrollY(); } void TopControlsManager::SetupAnimation(AnimationDirection direction) { top_controls_animation_ = KeyframedFloatAnimationCurve::create(); double start_time = (base::TimeTicks::Now() - base::TimeTicks()).InMillisecondsF(); top_controls_animation_->addKeyframe( FloatKeyframe::create(start_time, controls_top_offset_, scoped_ptr())); float max_ending_offset = (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_; top_controls_animation_->addKeyframe( FloatKeyframe::create(start_time + kShowHideMaxDurationMs, controls_top_offset_ + max_ending_offset, EaseTimingFunction::create())); animation_direction_ = direction; } void TopControlsManager::StartAnimationIfNecessary() { float scroll_total_y = RootScrollLayerTotalScrollY(); if (controls_top_offset_ != 0 && controls_top_offset_ != -top_controls_height_) { AnimationDirection show_controls = controls_top_offset_ >= -(top_controls_height_ * kShowHideThreshold) ? SHOWING_CONTROLS : HIDING_CONTROLS; if (!top_controls_animation_ || animation_direction_ != show_controls) { SetupAnimation(show_controls); client_->setNeedsRedraw(); } } } bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) { if (!top_controls_animation_) return true; double time_ms = (time - base::TimeTicks()).InMillisecondsF(); float new_offset = top_controls_animation_->getValue(time_ms); if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) || (animation_direction_ == HIDING_CONTROLS && new_offset <= -top_controls_height_)) { return true; } return false; } } // namespace cc