// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/damage_tracker.h" #include "cc/base/math_util.h" #include "cc/layers/layer_impl.h" #include "cc/test/fake_impl_proxy.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/geometry_test_utils.h" #include "cc/trees/layer_tree_host_common.h" #include "cc/trees/single_thread_proxy.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperation.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperations.h" #include "third_party/skia/include/effects/SkBlurImageFilter.h" #include "ui/gfx/quad_f.h" using namespace WebKit; namespace cc { namespace { void executeCalculateDrawProperties(LayerImpl* root, std::vector& renderSurfaceLayerList) { int dummyMaxTextureSize = 512; // Sanity check: The test itself should create the root layer's render surface, so // that the surface (and its damage tracker) can persist across multiple // calls to this function. ASSERT_TRUE(root->render_surface()); ASSERT_FALSE(renderSurfaceLayerList.size()); LayerTreeHostCommon::calculateDrawProperties(root, root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false); } void clearDamageForAllSurfaces(LayerImpl* layer) { if (layer->render_surface()) layer->render_surface()->damage_tracker()->DidDrawDamagedArea(); // Recursively clear damage for any existing surface. for (size_t i = 0; i < layer->children().size(); ++i) clearDamageForAllSurfaces(layer->children()[i]); } void emulateDrawingOneFrame(LayerImpl* root) { // This emulates only the steps that are relevant to testing the damage tracker: // 1. computing the render passes and layerlists // 2. updating all damage trackers in the correct order // 3. resetting all updateRects and propertyChanged flags for all layers and surfaces. std::vector renderSurfaceLayerList; executeCalculateDrawProperties(root, renderSurfaceLayerList); // Iterate back-to-front, so that damage correctly propagates from descendant surfaces to ancestors. for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) { RenderSurfaceImpl* targetSurface = renderSurfaceLayerList[i]->render_surface(); targetSurface->damage_tracker()->UpdateDamageTrackingState(targetSurface->layer_list(), targetSurface->OwningLayerId(), targetSurface->SurfacePropertyChangedOnlyFromDescendant(), targetSurface->content_rect(), renderSurfaceLayerList[i]->mask_layer(), renderSurfaceLayerList[i]->filters(), renderSurfaceLayerList[i]->filter().get()); } root->ResetAllChangeTrackingForSubtree(); } class DamageTrackerTest : public testing::Test { public: DamageTrackerTest() : m_hostImpl(&m_proxy) { } scoped_ptr createTestTreeWithOneSurface() { scoped_ptr root = LayerImpl::Create(m_hostImpl.active_tree(), 1); scoped_ptr child = LayerImpl::Create(m_hostImpl.active_tree(), 2); root->SetPosition(gfx::PointF()); root->SetAnchorPoint(gfx::PointF()); root->SetBounds(gfx::Size(500, 500)); root->SetContentBounds(gfx::Size(500, 500)); root->SetDrawsContent(true); root->CreateRenderSurface(); root->render_surface()->SetContentRect(gfx::Rect(gfx::Point(), gfx::Size(500, 500))); child->SetPosition(gfx::PointF(100, 100)); child->SetAnchorPoint(gfx::PointF()); child->SetBounds(gfx::Size(30, 30)); child->SetContentBounds(gfx::Size(30, 30)); child->SetDrawsContent(true); root->AddChild(child.Pass()); return root.Pass(); } scoped_ptr createTestTreeWithTwoSurfaces() { // This test tree has two render surfaces: one for the root, and one for // child1. Additionally, the root has a second child layer, and child1 has two // children of its own. scoped_ptr root = LayerImpl::Create(m_hostImpl.active_tree(), 1); scoped_ptr child1 = LayerImpl::Create(m_hostImpl.active_tree(), 2); scoped_ptr child2 = LayerImpl::Create(m_hostImpl.active_tree(), 3); scoped_ptr grandChild1 = LayerImpl::Create(m_hostImpl.active_tree(), 4); scoped_ptr grandChild2 = LayerImpl::Create(m_hostImpl.active_tree(), 5); root->SetPosition(gfx::PointF()); root->SetAnchorPoint(gfx::PointF()); root->SetBounds(gfx::Size(500, 500)); root->SetContentBounds(gfx::Size(500, 500)); root->SetDrawsContent(true); root->CreateRenderSurface(); root->render_surface()->SetContentRect(gfx::Rect(gfx::Point(), gfx::Size(500, 500))); child1->SetPosition(gfx::PointF(100, 100)); child1->SetAnchorPoint(gfx::PointF()); child1->SetBounds(gfx::Size(30, 30)); child1->SetContentBounds(gfx::Size(30, 30)); child1->SetOpacity(0.5); // with a child that drawsContent, this will cause the layer to create its own renderSurface. child1->SetDrawsContent(false); // this layer does not draw, but is intended to create its own renderSurface. child1->SetForceRenderSurface(true); child2->SetPosition(gfx::PointF(11, 11)); child2->SetAnchorPoint(gfx::PointF()); child2->SetBounds(gfx::Size(18, 18)); child2->SetContentBounds(gfx::Size(18, 18)); child2->SetDrawsContent(true); grandChild1->SetPosition(gfx::PointF(200, 200)); grandChild1->SetAnchorPoint(gfx::PointF()); grandChild1->SetBounds(gfx::Size(6, 8)); grandChild1->SetContentBounds(gfx::Size(6, 8)); grandChild1->SetDrawsContent(true); grandChild2->SetPosition(gfx::PointF(190, 190)); grandChild2->SetAnchorPoint(gfx::PointF()); grandChild2->SetBounds(gfx::Size(6, 8)); grandChild2->SetContentBounds(gfx::Size(6, 8)); grandChild2->SetDrawsContent(true); child1->AddChild(grandChild1.Pass()); child1->AddChild(grandChild2.Pass()); root->AddChild(child1.Pass()); root->AddChild(child2.Pass()); return root.Pass(); } scoped_ptr createAndSetUpTestTreeWithOneSurface() { scoped_ptr root = createTestTreeWithOneSurface(); // Setup includes going past the first frame which always damages everything, so // that we can actually perform specific tests. emulateDrawingOneFrame(root.get()); return root.Pass(); } scoped_ptr createAndSetUpTestTreeWithTwoSurfaces() { scoped_ptr root = createTestTreeWithTwoSurfaces(); // Setup includes going past the first frame which always damages everything, so // that we can actually perform specific tests. emulateDrawingOneFrame(root.get()); return root.Pass(); } protected: FakeImplProxy m_proxy; FakeLayerTreeHostImpl m_hostImpl; }; TEST_F(DamageTrackerTest, sanityCheckTestTreeWithOneSurface) { // Sanity check that the simple test tree will actually produce the expected render // surfaces and layer lists. scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); EXPECT_EQ(2u, root->render_surface()->layer_list().size()); EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id()); EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id()); gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); } TEST_F(DamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces) { // Sanity check that the complex test tree will actually produce the expected render // surfaces and layer lists. scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* child2 = root->children()[1]; gfx::RectF childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); ASSERT_TRUE(child1->render_surface()); EXPECT_FALSE(child2->render_surface()); EXPECT_EQ(3u, root->render_surface()->layer_list().size()); EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); // The render surface for child1 only has a contentRect that encloses grandChild1 and grandChild2, because child1 does not draw content. EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForUpdateRects) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // CASE 1: Setting the update rect should cause the corresponding damage to the surface. // clearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10, 11, 12, 13)); emulateDrawingOneFrame(root.get()); // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100). gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 12, 13), rootDamageRect); // CASE 2: The same update rect twice in a row still produces the same damage. // clearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10, 11, 12, 13)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 12, 13), rootDamageRect); // CASE 3: Setting a different update rect should cause damage on the new update region, but no additional exposed old region. // clearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(20, 25, 1, 2)); emulateDrawingOneFrame(root.get()); // Damage position on the surface should be: position of updateRect (20, 25) relative to the child (100, 100). rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(120, 125, 1, 2), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForPropertyChanges) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // CASE 1: The layer's property changed flag takes priority over update rect. // clearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10, 11, 12, 13)); child->SetOpacity(0.5); emulateDrawingOneFrame(root.get()); // Sanity check - we should not have accidentally created a separate render surface for the translucent layer. ASSERT_FALSE(child->render_surface()); ASSERT_EQ(2u, root->render_surface()->layer_list().size()); // Damage should be the entire child layer in targetSurface space. gfx::RectF expectedRect = gfx::RectF(100, 100, 30, 30); gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); // CASE 2: If a layer moves due to property change, it damages both the new location // and the old (exposed) location. The old location is the entire old layer, // not just the updateRect. // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); EXPECT_TRUE(root->render_surface()->damage_tracker()->current_damage_rect().IsEmpty()); // Then, test the actual layer movement. clearDamageForAllSurfaces(root.get()); child->SetPosition(gfx::PointF(200, 230)); emulateDrawingOneFrame(root.get()); // Expect damage to be the combination of the previous one and the new one. expectedRect.Union(gfx::RectF(200, 230, 30, 30)); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForTransformedLayer) { // If a layer is transformed, the damage rect should still enclose the entire // transformed layer. scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; gfx::Transform rotation; rotation.Rotate(45); clearDamageForAllSurfaces(root.get()); child->SetAnchorPoint(gfx::PointF(0.5, 0.5)); child->SetPosition(gfx::PointF(85, 85)); emulateDrawingOneFrame(root.get()); // Sanity check that the layer actually moved to (85, 85), damaging its old location and new location. gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(85, 85, 45, 45), rootDamageRect); // With the anchor on the layer's center, now we can test the rotation more // intuitively, since it applies about the layer's anchor. clearDamageForAllSurfaces(root.get()); child->SetTransform(rotation); emulateDrawingOneFrame(root.get()); // Since the child layer is square, rotation by 45 degrees about the center should // increase the size of the expected rect by sqrt(2), centered around (100, 100). The // old exposed region should be fully contained in the new region. double expectedWidth = 30 * sqrt(2.0); double expectedPosition = 100 - 0.5 * expectedWidth; gfx::RectF expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForPerspectiveClippedLayer) { // If a layer has a perspective transform that causes w < 0, then not clipping the // layer can cause an invalid damage rect. This test checks that the w < 0 case is // tracked properly. // // The transform is constructed so that if w < 0 clipping is not performed, the // incorrect rect will be very small, specifically: position (500.972504, 498.544617) and size 0.056610 x 2.910767. // Instead, the correctly transformed rect should actually be very huge (i.e. in theory, -infinity on the left), // and positioned so that the right-most bound rect will be approximately 501 units in root surface space. // scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; gfx::Transform transform; transform.Translate3d(500, 500, 0); transform.ApplyPerspectiveDepth(1); transform.RotateAboutYAxis(45); transform.Translate3d(-50, -50, 0); // Set up the child child->SetPosition(gfx::PointF(0, 0)); child->SetBounds(gfx::Size(100, 100)); child->SetContentBounds(gfx::Size(100, 100)); child->SetTransform(transform); emulateDrawingOneFrame(root.get()); // Sanity check that the child layer's bounds would actually get clipped by w < 0, // otherwise this test is not actually testing the intended scenario. gfx::QuadF testQuad(gfx::RectF(gfx::PointF(), gfx::SizeF(100, 100))); bool clipped = false; MathUtil::MapQuad(transform, testQuad, &clipped); EXPECT_TRUE(clipped); // Damage the child without moving it. clearDamageForAllSurfaces(root.get()); child->SetOpacity(0.5); emulateDrawingOneFrame(root.get()); // The expected damage should cover the entire root surface (500x500), but we don't // care whether the damage rect was clamped or is larger than the surface for this test. gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF damageWeCareAbout = gfx::RectF(gfx::PointF(), gfx::SizeF(500, 500)); EXPECT_TRUE(rootDamageRect.Contains(damageWeCareAbout)); } TEST_F(DamageTrackerTest, verifyDamageForBlurredSurface) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; WebFilterOperations filters; filters.append(WebFilterOperation::createBlurFilter(5)); int outsetTop, outsetRight, outsetBottom, outsetLeft; filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); // Setting the filter will damage the whole surface. clearDamageForAllSurfaces(root.get()); root->SetFilters(filters); emulateDrawingOneFrame(root.get()); // Setting the update rect should cause the corresponding damage to the surface, blurred based on the size of the blur filter. clearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10, 11, 12, 13)); emulateDrawingOneFrame(root.get()); // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100), but expanded by the blur outsets. gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF expectedDamageRect = gfx::RectF(110, 111, 12, 13); expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForImageFilter) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; gfx::RectF rootDamageRect, childDamageRect; // Allow us to set damage on child too. child->SetDrawsContent(true); skia::RefPtr filter = skia::AdoptRef(new SkBlurImageFilter(SkIntToScalar(2), SkIntToScalar(2))); // Setting the filter will damage the whole surface. clearDamageForAllSurfaces(root.get()); child->SetFilter(filter); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); // CASE 1: Setting the update rect should damage the whole surface (for now) clearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(0, 0, 1, 1)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForBackgroundBlurredChild) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* child2 = root->children()[1]; // Allow us to set damage on child1 too. child1->SetDrawsContent(true); WebFilterOperations filters; filters.append(WebFilterOperation::createBlurFilter(2)); int outsetTop, outsetRight, outsetBottom, outsetLeft; filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); // Setting the filter will damage the whole surface. clearDamageForAllSurfaces(root.get()); child1->SetBackgroundFilters(filters); emulateDrawingOneFrame(root.get()); // CASE 1: Setting the update rect should cause the corresponding damage to // the surface, blurred based on the size of the child's background blur // filter. clearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(297, 297, 2, 2)); emulateDrawingOneFrame(root.get()); gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage position on the surface should be a composition of the damage on the root and on child2. // Damage on the root should be: position of updateRect (297, 297), but expanded by the blur outsets. gfx::RectF expectedDamageRect = gfx::RectF(297, 297, 2, 2); expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 2: Setting the update rect should cause the corresponding damage to // the surface, blurred based on the size of the child's background blur // filter. Since the damage extends to the right/bottom outside of the // blurred layer, only the left/top should end up expanded. clearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(297, 297, 30, 30)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage position on the surface should be a composition of the damage on the root and on child2. // Damage on the root should be: position of updateRect (297, 297), but expanded on the left/top // by the blur outsets. expectedDamageRect = gfx::RectF(297, 297, 30, 30); expectedDamageRect.Inset(-outsetLeft, -outsetTop, 0, 0); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 3: Setting this update rect outside the blurred contentBounds of the blurred // child1 will not cause it to be expanded. clearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(30, 30, 2, 2)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage on the root should be: position of updateRect (30, 30), not // expanded. expectedDamageRect = gfx::RectF(30, 30, 2, 2); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 4: Setting this update rect inside the blurred contentBounds but outside the // original contentBounds of the blurred child1 will cause it to be expanded. clearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(99, 99, 1, 1)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage on the root should be: position of updateRect (99, 99), expanded // by the blurring on child1, but since it is 1 pixel outside the layer, the // expanding should be reduced by 1. expectedDamageRect = gfx::RectF(99, 99, 1, 1); expectedDamageRect.Inset(-outsetLeft + 1, -outsetTop + 1, -outsetRight, -outsetBottom); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 5: Setting the update rect on child2, which is above child1, will // not get blurred by child1, so it does not need to get expanded. clearDamageForAllSurfaces(root.get()); child2->set_update_rect(gfx::RectF(0, 0, 1, 1)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage on child2 should be: position of updateRect offset by the child's position (11, 11), and not expanded by anything. expectedDamageRect = gfx::RectF(11, 11, 1, 1); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 6: Setting the update rect on child1 will also blur the damage, so // that any pixels needed for the blur are redrawn in the current frame. clearDamageForAllSurfaces(root.get()); child1->set_update_rect(gfx::RectF(0, 0, 1, 1)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage on child1 should be: position of updateRect offset by the child's position (100, 100), and expanded by the damage. expectedDamageRect = gfx::RectF(100, 100, 1, 1); expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingLayer) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child1 = root->children()[0]; // CASE 1: Adding a new layer should cause the appropriate damage. // clearDamageForAllSurfaces(root.get()); { scoped_ptr child2 = LayerImpl::Create(m_hostImpl.active_tree(), 3); child2->SetPosition(gfx::PointF(400, 380)); child2->SetAnchorPoint(gfx::PointF()); child2->SetBounds(gfx::Size(6, 8)); child2->SetContentBounds(gfx::Size(6, 8)); child2->SetDrawsContent(true); root->AddChild(child2.Pass()); } emulateDrawingOneFrame(root.get()); // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. ASSERT_EQ(3u, root->render_surface()->layer_list().size()); gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(400, 380, 6, 8), rootDamageRect); // CASE 2: If the layer is removed, its entire old layer becomes exposed, not just the // last update rect. // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); EXPECT_TRUE(root->render_surface()->damage_tracker()->current_damage_rect().IsEmpty()); // Then, test removing child1. root->RemoveChild(child1); child1 = NULL; emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForNewUnchangedLayer) { // If child2 is added to the layer tree, but it doesn't have any explicit damage of // its own, it should still indeed damage the target surface. scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); clearDamageForAllSurfaces(root.get()); { scoped_ptr child2 = LayerImpl::Create(m_hostImpl.active_tree(), 3); child2->SetPosition(gfx::PointF(400, 380)); child2->SetAnchorPoint(gfx::PointF()); child2->SetBounds(gfx::Size(6, 8)); child2->SetContentBounds(gfx::Size(6, 8)); child2->SetDrawsContent(true); child2->ResetAllChangeTrackingForSubtree(); // Sanity check the initial conditions of the test, if these asserts trigger, it // means the test no longer actually covers the intended scenario. ASSERT_FALSE(child2->LayerPropertyChanged()); ASSERT_TRUE(child2->update_rect().IsEmpty()); root->AddChild(child2.Pass()); } emulateDrawingOneFrame(root.get()); // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. ASSERT_EQ(3u, root->render_surface()->layer_list().size()); gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(400, 380, 6, 8), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForMultipleLayers) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child1 = root->children()[0]; // In this test we don't want the above tree manipulation to be considered part of the same frame. clearDamageForAllSurfaces(root.get()); { scoped_ptr child2 = LayerImpl::Create(m_hostImpl.active_tree(), 3); child2->SetPosition(gfx::PointF(400, 380)); child2->SetAnchorPoint(gfx::PointF()); child2->SetBounds(gfx::Size(6, 8)); child2->SetContentBounds(gfx::Size(6, 8)); child2->SetDrawsContent(true); root->AddChild(child2.Pass()); } LayerImpl* child2 = root->children()[1]; emulateDrawingOneFrame(root.get()); // Damaging two layers simultaneously should cause combined damage. // - child1 update rect in surface space: gfx::RectF(100, 100, 1, 2); // - child2 update rect in surface space: gfx::RectF(400, 380, 3, 4); clearDamageForAllSurfaces(root.get()); child1->set_update_rect(gfx::RectF(0, 0, 1, 2)); child2->set_update_rect(gfx::RectF(0, 0, 3, 4)); emulateDrawingOneFrame(root.get()); gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 303, 284), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForNestedSurfaces) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* child2 = root->children()[1]; LayerImpl* grandChild1 = root->children()[0]->children()[0]; gfx::RectF childDamageRect; gfx::RectF rootDamageRect; // CASE 1: Damage to a descendant surface should propagate properly to ancestor surface. // clearDamageForAllSurfaces(root.get()); grandChild1->SetOpacity(0.5); emulateDrawingOneFrame(root.get()); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(200, 200, 6, 8), childDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(300, 300, 6, 8), rootDamageRect); // CASE 2: Same as previous case, but with additional damage elsewhere that should be properly unioned. // - child1 surface damage in root surface space: gfx::RectF(300, 300, 6, 8); // - child2 damage in root surface space: gfx::RectF(11, 11, 18, 18); clearDamageForAllSurfaces(root.get()); grandChild1->SetOpacity(0.7f); child2->SetOpacity(0.7f); emulateDrawingOneFrame(root.get()); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(200, 200, 6, 8), childDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(11, 11, 295, 297), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer) { // If descendant layer changes and affects the content bounds of the render surface, // then the entire descendant surface should be damaged, and it should damage its // ancestor surface with the old and new surface regions. // This is a tricky case, since only the first grandChild changes, but the entire // surface should be marked dirty. scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grandChild1 = root->children()[0]->children()[0]; gfx::RectF childDamageRect; gfx::RectF rootDamageRect; clearDamageForAllSurfaces(root.get()); grandChild1->SetPosition(gfx::PointF(195, 205)); emulateDrawingOneFrame(root.get()); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // The new surface bounds should be damaged entirely, even though only one of the layers changed. EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 11, 23), childDamageRect); // Damage to the root surface should be the union of child1's *entire* render surface // (in target space), and its old exposed area (also in target space). EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 23), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer) { // An ancestor/owning layer changes that affects the position/transform of the render // surface. Note that in this case, the layerPropertyChanged flag already propagates // to the subtree (tested in LayerImpltest), which damages the entire child1 // surface, but the damage tracker still needs the correct logic to compute the // exposed region on the root surface. // FIXME: the expectations of this test case should change when we add support for a // unique scissorRect per renderSurface. In that case, the child1 surface // should be completely unchanged, since we are only transforming it, while the // root surface would be damaged appropriately. scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; gfx::RectF childDamageRect; gfx::RectF rootDamageRect; clearDamageForAllSurfaces(root.get()); child1->SetPosition(gfx::PointF(50, 50)); emulateDrawingOneFrame(root.get()); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // The new surface bounds should be damaged entirely. EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect); // The entire child1 surface and the old exposed child1 surface should damage the root surface. // - old child1 surface in target space: gfx::RectF(290, 290, 16, 18) // - new child1 surface in target space: gfx::RectF(240, 240, 16, 18) EXPECT_FLOAT_RECT_EQ(gfx::RectF(240, 240, 66, 68), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; gfx::RectF childDamageRect; gfx::RectF rootDamageRect; // CASE 1: If a descendant surface disappears, its entire old area becomes exposed. // clearDamageForAllSurfaces(root.get()); child1->SetOpacity(1); child1->SetForceRenderSurface(false); emulateDrawingOneFrame(root.get()); // Sanity check that there is only one surface now. ASSERT_FALSE(child1->render_surface()); ASSERT_EQ(4u, root->render_surface()->layer_list().size()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 18), rootDamageRect); // CASE 2: If a descendant surface appears, its entire old area becomes exposed. // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(rootDamageRect.IsEmpty()); // Then change the tree so that the render surface is added back. clearDamageForAllSurfaces(root.get()); child1->SetOpacity(0.5); child1->SetForceRenderSurface(true); emulateDrawingOneFrame(root.get()); // Sanity check that there is a new surface now. ASSERT_TRUE(child1->render_surface()); EXPECT_EQ(3u, root->render_surface()->layer_list().size()); EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 18), rootDamageRect); } TEST_F(DamageTrackerTest, verifyNoDamageWhenNothingChanged) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; gfx::RectF childDamageRect; gfx::RectF rootDamageRect; // CASE 1: If nothing changes, the damage rect should be empty. // clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(childDamageRect.IsEmpty()); EXPECT_TRUE(rootDamageRect.IsEmpty()); // CASE 2: If nothing changes twice in a row, the damage rect should still be empty. // clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(childDamageRect.IsEmpty()); EXPECT_TRUE(rootDamageRect.IsEmpty()); } TEST_F(DamageTrackerTest, verifyNoDamageForUpdateRectThatDoesNotDrawContent) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; gfx::RectF childDamageRect; gfx::RectF rootDamageRect; // In our specific tree, the update rect of child1 should not cause any damage to any // surface because it does not actually draw content. clearDamageForAllSurfaces(root.get()); child1->set_update_rect(gfx::RectF(0, 0, 1, 2)); emulateDrawingOneFrame(root.get()); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(childDamageRect.IsEmpty()); EXPECT_TRUE(rootDamageRect.IsEmpty()); } TEST_F(DamageTrackerTest, verifyDamageForReplica) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grandChild1 = child1->children()[0]; LayerImpl* grandChild2 = child1->children()[1]; // Damage on a surface that has a reflection should cause the target surface to // receive the surface's damage and the surface's reflected damage. // For this test case, we modify grandChild2, and add grandChild3 to extend the bounds // of child1's surface. This way, we can test reflection changes without changing // contentBounds of the surface. grandChild2->SetPosition(gfx::PointF(180, 180)); { scoped_ptr grandChild3 = LayerImpl::Create(m_hostImpl.active_tree(), 6); grandChild3->SetPosition(gfx::PointF(240, 240)); grandChild3->SetAnchorPoint(gfx::PointF()); grandChild3->SetBounds(gfx::Size(10, 10)); grandChild3->SetContentBounds(gfx::Size(10, 10)); grandChild3->SetDrawsContent(true); child1->AddChild(grandChild3.Pass()); } child1->SetOpacity(0.5); emulateDrawingOneFrame(root.get()); // CASE 1: adding a reflection about the left edge of grandChild1. // clearDamageForAllSurfaces(root.get()); { scoped_ptr grandChild1Replica = LayerImpl::Create(m_hostImpl.active_tree(), 7); grandChild1Replica->SetPosition(gfx::PointF()); grandChild1Replica->SetAnchorPoint(gfx::PointF()); gfx::Transform reflection; reflection.Scale3d(-1, 1, 1); grandChild1Replica->SetTransform(reflection); grandChild1->SetReplicaLayer(grandChild1Replica.Pass()); } emulateDrawingOneFrame(root.get()); gfx::RectF grandChildDamageRect = grandChild1->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // The grandChild surface damage should not include its own replica. The child // surface damage should include the normal and replica surfaces. EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 6, 8), grandChildDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 12, 8), childDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(294, 300, 12, 8), rootDamageRect); // CASE 2: moving the descendant surface should cause both the original and reflected // areas to be damaged on the target. clearDamageForAllSurfaces(root.get()); gfx::Rect oldContentRect = child1->render_surface()->content_rect(); grandChild1->SetPosition(gfx::PointF(195, 205)); emulateDrawingOneFrame(root.get()); ASSERT_EQ(oldContentRect.width(), child1->render_surface()->content_rect().width()); ASSERT_EQ(oldContentRect.height(), child1->render_surface()->content_rect().height()); grandChildDamageRect = grandChild1->render_surface()->damage_tracker()->current_damage_rect(); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); // The child surface damage should include normal and replica surfaces for both old and new locations. // - old location in target space: gfx::RectF(194, 200, 12, 8) // - new location in target space: gfx::RectF(189, 205, 12, 8) EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 6, 8), grandChildDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(189, 200, 17, 13), childDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(289, 300, 17, 13), rootDamageRect); // CASE 3: removing the reflection should cause the entire region including reflection // to damage the target surface. clearDamageForAllSurfaces(root.get()); grandChild1->SetReplicaLayer(scoped_ptr()); emulateDrawingOneFrame(root.get()); ASSERT_EQ(oldContentRect.width(), child1->render_surface()->content_rect().width()); ASSERT_EQ(oldContentRect.height(), child1->render_surface()->content_rect().height()); EXPECT_FALSE(grandChild1->render_surface()); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(189, 205, 12, 8), childDamageRect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(289, 305, 12, 8), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForMask) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // In the current implementation of the damage tracker, changes to mask layers should // damage the entire corresponding surface. clearDamageForAllSurfaces(root.get()); // Set up the mask layer. { scoped_ptr maskLayer = LayerImpl::Create(m_hostImpl.active_tree(), 3); maskLayer->SetPosition(child->position()); maskLayer->SetAnchorPoint(gfx::PointF()); maskLayer->SetBounds(child->bounds()); maskLayer->SetContentBounds(child->bounds()); child->SetMaskLayer(maskLayer.Pass()); } LayerImpl* maskLayer = child->mask_layer(); // Add opacity and a grandChild so that the render surface persists even after we remove the mask. child->SetOpacity(0.5); { scoped_ptr grandChild = LayerImpl::Create(m_hostImpl.active_tree(), 4); grandChild->SetPosition(gfx::PointF(2, 2)); grandChild->SetAnchorPoint(gfx::PointF()); grandChild->SetBounds(gfx::Size(2, 2)); grandChild->SetContentBounds(gfx::Size(2, 2)); grandChild->SetDrawsContent(true); child->AddChild(grandChild.Pass()); } emulateDrawingOneFrame(root.get()); // Sanity check that a new surface was created for the child. ASSERT_TRUE(child->render_surface()); // CASE 1: the updateRect on a mask layer should damage the entire target surface. // clearDamageForAllSurfaces(root.get()); maskLayer->set_update_rect(gfx::RectF(1, 2, 3, 4)); emulateDrawingOneFrame(root.get()); gfx::RectF childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); // CASE 2: a property change on the mask layer should damage the entire target surface. // // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(childDamageRect.IsEmpty()); // Then test the property change. clearDamageForAllSurfaces(root.get()); maskLayer->SetStackingOrderChanged(true); emulateDrawingOneFrame(root.get()); childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); // CASE 3: removing the mask also damages the entire target surface. // // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(childDamageRect.IsEmpty()); // Then test mask removal. clearDamageForAllSurfaces(root.get()); child->SetMaskLayer(scoped_ptr()); ASSERT_TRUE(child->LayerPropertyChanged()); emulateDrawingOneFrame(root.get()); // Sanity check that a render surface still exists. ASSERT_TRUE(child->render_surface()); childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForReplicaMask) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grandChild1 = child1->children()[0]; // Changes to a replica's mask should not damage the original surface, because it is // not masked. But it does damage the ancestor target surface. clearDamageForAllSurfaces(root.get()); // Create a reflection about the left edge of grandChild1. { scoped_ptr grandChild1Replica = LayerImpl::Create(m_hostImpl.active_tree(), 6); grandChild1Replica->SetPosition(gfx::PointF()); grandChild1Replica->SetAnchorPoint(gfx::PointF()); gfx::Transform reflection; reflection.Scale3d(-1, 1, 1); grandChild1Replica->SetTransform(reflection); grandChild1->SetReplicaLayer(grandChild1Replica.Pass()); } LayerImpl* grandChild1Replica = grandChild1->replica_layer(); // Set up the mask layer on the replica layer { scoped_ptr replicaMaskLayer = LayerImpl::Create(m_hostImpl.active_tree(), 7); replicaMaskLayer->SetPosition(gfx::PointF()); replicaMaskLayer->SetAnchorPoint(gfx::PointF()); replicaMaskLayer->SetBounds(grandChild1->bounds()); replicaMaskLayer->SetContentBounds(grandChild1->bounds()); grandChild1Replica->SetMaskLayer(replicaMaskLayer.Pass()); } LayerImpl* replicaMaskLayer = grandChild1Replica->mask_layer(); emulateDrawingOneFrame(root.get()); // Sanity check that the appropriate render surfaces were created ASSERT_TRUE(grandChild1->render_surface()); // CASE 1: a property change on the mask should damage only the reflected region on the target surface. clearDamageForAllSurfaces(root.get()); replicaMaskLayer->SetStackingOrderChanged(true); emulateDrawingOneFrame(root.get()); gfx::RectF grandChildDamageRect = grandChild1->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(grandChildDamageRect.IsEmpty()); EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 6, 8), childDamageRect); // CASE 2: removing the replica mask damages only the reflected region on the target surface. // clearDamageForAllSurfaces(root.get()); grandChild1Replica->SetMaskLayer(scoped_ptr()); emulateDrawingOneFrame(root.get()); grandChildDamageRect = grandChild1->render_surface()->damage_tracker()->current_damage_rect(); childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(grandChildDamageRect.IsEmpty()); EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 6, 8), childDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForReplicaMaskWithAnchor) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grandChild1 = child1->children()[0]; // Verify that the correct replicaOriginTransform is used for the replicaMask; clearDamageForAllSurfaces(root.get()); grandChild1->SetAnchorPoint(gfx::PointF(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point. { scoped_ptr grandChild1Replica = LayerImpl::Create(m_hostImpl.active_tree(), 6); grandChild1Replica->SetPosition(gfx::PointF()); grandChild1Replica->SetAnchorPoint(gfx::PointF(1, 0)); // This is the anchor being tested. gfx::Transform reflection; reflection.Scale3d(-1, 1, 1); grandChild1Replica->SetTransform(reflection); grandChild1->SetReplicaLayer(grandChild1Replica.Pass()); } LayerImpl* grandChild1Replica = grandChild1->replica_layer(); // Set up the mask layer on the replica layer { scoped_ptr replicaMaskLayer = LayerImpl::Create(m_hostImpl.active_tree(), 7); replicaMaskLayer->SetPosition(gfx::PointF()); replicaMaskLayer->SetAnchorPoint(gfx::PointF()); // note, this is not the anchor being tested. replicaMaskLayer->SetBounds(grandChild1->bounds()); replicaMaskLayer->SetContentBounds(grandChild1->bounds()); grandChild1Replica->SetMaskLayer(replicaMaskLayer.Pass()); } LayerImpl* replicaMaskLayer = grandChild1Replica->mask_layer(); emulateDrawingOneFrame(root.get()); // Sanity check that the appropriate render surfaces were created ASSERT_TRUE(grandChild1->render_surface()); // A property change on the replicaMask should damage the reflected region on the target surface. clearDamageForAllSurfaces(root.get()); replicaMaskLayer->SetStackingOrderChanged(true); emulateDrawingOneFrame(root.get()); gfx::RectF childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(206, 200, 6, 8), childDamageRect); } TEST_F(DamageTrackerTest, verifyDamageWhenForcedFullDamage) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // Case 1: This test ensures that when the tracker is forced to have full damage, that // it takes priority over any other partial damage. // clearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10, 11, 12, 13)); root->render_surface()->damage_tracker()->ForceFullDamageNextUpdate(); emulateDrawingOneFrame(root.get()); gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); // Case 2: An additional sanity check that forcing full damage works even when nothing // on the layer tree changed. // clearDamageForAllSurfaces(root.get()); root->render_surface()->damage_tracker()->ForceFullDamageNextUpdate(); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForEmptyLayerList) { // Though it should never happen, its a good idea to verify that the damage tracker // does not crash when it receives an empty layerList. scoped_ptr root = LayerImpl::Create(m_hostImpl.active_tree(), 1); root->CreateRenderSurface(); ASSERT_TRUE(root == root->render_target()); RenderSurfaceImpl* targetSurface = root->render_surface(); targetSurface->ClearLayerLists(); targetSurface->damage_tracker()->UpdateDamageTrackingState(targetSurface->layer_list(), targetSurface->OwningLayerId(), false, gfx::Rect(), 0, WebFilterOperations(), 0); gfx::RectF damageRect = targetSurface->damage_tracker()->current_damage_rect(); EXPECT_TRUE(damageRect.IsEmpty()); } TEST_F(DamageTrackerTest, verifyDamageAccumulatesUntilReset) { // If damage is not cleared, it should accumulate. scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; clearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10, 11, 1, 2)); emulateDrawingOneFrame(root.get()); // Sanity check damage after the first frame; this isnt the actual test yet. gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 1, 2), rootDamageRect); // New damage, without having cleared the previous damage, should be unioned to the previous one. child->set_update_rect(gfx::RectF(20, 25, 1, 2)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 11, 16), rootDamageRect); // If we notify the damage tracker that we drew the damaged area, then damage should be emptied. root->render_surface()->damage_tracker()->DidDrawDamagedArea(); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(rootDamageRect.IsEmpty()); // Damage should remain empty even after one frame, since there's yet no new damage emulateDrawingOneFrame(root.get()); rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(rootDamageRect.IsEmpty()); } } // namespace } // namespace cc