// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_LAYER_TREE_HOST_H_ #define CC_TREES_LAYER_TREE_HOST_H_ #include #include #include #include #include "base/basictypes.h" #include "base/cancelable_callback.h" #include "base/containers/hash_tables.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "cc/animation/animation_events.h" #include "cc/base/cc_export.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/debug/micro_benchmark.h" #include "cc/debug/micro_benchmark_controller.h" #include "cc/input/input_handler.h" #include "cc/input/layer_selection_bound.h" #include "cc/input/scrollbar.h" #include "cc/input/top_controls_state.h" #include "cc/layers/layer_lists.h" #include "cc/output/output_surface.h" #include "cc/output/renderer_capabilities.h" #include "cc/output/swap_promise.h" #include "cc/resources/resource_format.h" #include "cc/resources/scoped_ui_resource.h" #include "cc/surfaces/surface_sequence.h" #include "cc/trees/layer_tree_host_client.h" #include "cc/trees/layer_tree_host_common.h" #include "cc/trees/layer_tree_settings.h" #include "cc/trees/proxy.h" #include "cc/trees/swap_promise_monitor.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/geometry/rect.h" namespace gpu { class GpuMemoryBufferManager; } namespace cc { class AnimationRegistrar; class BeginFrameSource; class HeadsUpDisplayLayer; class Layer; class LayerTreeHostImpl; class LayerTreeHostImplClient; class LayerTreeHostSingleThreadClient; class PrioritizedResource; class PrioritizedResourceManager; class Region; class RenderingStatsInstrumentation; class ResourceProvider; class ResourceUpdateQueue; class SharedBitmapManager; class TaskGraphRunner; class TopControlsManager; class UIResourceRequest; struct PendingPageScaleAnimation; struct RenderingStats; struct ScrollAndScaleSet; enum class GpuRasterizationStatus; class CC_EXPORT LayerTreeHost { public: // The SharedBitmapManager will be used on the compositor thread. static scoped_ptr CreateThreaded( LayerTreeHostClient* client, SharedBitmapManager* shared_bitmap_manager, gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, TaskGraphRunner* task_graph_runner, const LayerTreeSettings& settings, scoped_refptr main_task_runner, scoped_refptr impl_task_runner, scoped_ptr external_begin_frame_source); static scoped_ptr CreateSingleThreaded( LayerTreeHostClient* client, LayerTreeHostSingleThreadClient* single_thread_client, SharedBitmapManager* shared_bitmap_manager, gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, TaskGraphRunner* task_graph_runner, const LayerTreeSettings& settings, scoped_refptr main_task_runner, scoped_ptr external_begin_frame_source); virtual ~LayerTreeHost(); void SetLayerTreeHostClientReady(); // LayerTreeHost interface to Proxy. void WillBeginMainFrame(); void DidBeginMainFrame(); void BeginMainFrame(const BeginFrameArgs& args); void BeginMainFrameNotExpectedSoon(); void AnimateLayers(base::TimeTicks monotonic_frame_begin_time); void DidStopFlinging(); void Layout(); void BeginCommitOnImplThread(LayerTreeHostImpl* host_impl); void FinishCommitOnImplThread(LayerTreeHostImpl* host_impl); void WillCommit(); void CommitComplete(); void SetOutputSurface(scoped_ptr output_surface); void RequestNewOutputSurface(); void DidInitializeOutputSurface(); void DidFailToInitializeOutputSurface(); virtual scoped_ptr CreateLayerTreeHostImpl( LayerTreeHostImplClient* client); void DidLoseOutputSurface(); bool output_surface_lost() const { return output_surface_lost_; } void DidCommitAndDrawFrame() { client_->DidCommitAndDrawFrame(); } void DidCompleteSwapBuffers() { client_->DidCompleteSwapBuffers(); } void DeleteContentsTexturesOnImplThread(ResourceProvider* resource_provider); bool UpdateLayers(ResourceUpdateQueue* queue); // Called when the compositor completed page scale animation. void DidCompletePageScaleAnimation(); LayerTreeHostClient* client() { return client_; } const base::WeakPtr& GetInputHandler() { return input_handler_weak_ptr_; } void NotifyInputThrottledUntilCommit(); void Composite(base::TimeTicks frame_begin_time); void FinishAllRendering(); void SetDeferCommits(bool defer_commits); int source_frame_number() const { return source_frame_number_; } void SetNeedsDisplayOnAllLayers(); void CollectRenderingStats(RenderingStats* stats) const; RenderingStatsInstrumentation* rendering_stats_instrumentation() const { return rendering_stats_instrumentation_.get(); } const RendererCapabilities& GetRendererCapabilities() const; void SetNeedsAnimate(); virtual void SetNeedsUpdateLayers(); virtual void SetNeedsCommit(); virtual void SetNeedsFullTreeSync(); void SetNeedsRedraw(); void SetNeedsRedrawRect(const gfx::Rect& damage_rect); bool CommitRequested() const; bool BeginMainFrameRequested() const; void SetNextCommitWaitsForActivation(); void SetNextCommitForcesRedraw(); void SetAnimationEvents(scoped_ptr events); void SetRootLayer(scoped_refptr root_layer); Layer* root_layer() { return root_layer_.get(); } const Layer* root_layer() const { return root_layer_.get(); } const Layer* overscroll_elasticity_layer() const { return overscroll_elasticity_layer_.get(); } const Layer* page_scale_layer() const { return page_scale_layer_.get(); } void RegisterViewportLayers(scoped_refptr overscroll_elasticity_layer, scoped_refptr page_scale_layer, scoped_refptr inner_viewport_scroll_layer, scoped_refptr outer_viewport_scroll_layer); Layer* inner_viewport_scroll_layer() const { return inner_viewport_scroll_layer_.get(); } Layer* outer_viewport_scroll_layer() const { return outer_viewport_scroll_layer_.get(); } void RegisterSelection(const LayerSelectionBound& start, const LayerSelectionBound& end); const LayerTreeSettings& settings() const { return settings_; } void SetDebugState(const LayerTreeDebugState& debug_state); const LayerTreeDebugState& debug_state() const { return debug_state_; } bool has_gpu_rasterization_trigger() const { return has_gpu_rasterization_trigger_; } void SetHasGpuRasterizationTrigger(bool has_trigger); bool UseGpuRasterization() const; GpuRasterizationStatus GetGpuRasterizationStatus() const; void SetViewportSize(const gfx::Size& device_viewport_size); void SetTopControlsHeight(float height, bool shrink); void SetTopControlsShownRatio(float ratio); gfx::Size device_viewport_size() const { return device_viewport_size_; } void ApplyPageScaleDeltaFromImplSide(float page_scale_delta); void SetPageScaleFactorAndLimits(float page_scale_factor, float min_page_scale_factor, float max_page_scale_factor); float page_scale_factor() const { return page_scale_factor_; } gfx::Vector2dF elastic_overscroll() const { return elastic_overscroll_; } SkColor background_color() const { return background_color_; } void set_background_color(SkColor color) { background_color_ = color; } void set_has_transparent_background(bool transparent) { has_transparent_background_ = transparent; } PrioritizedResourceManager* contents_texture_manager() const { return contents_texture_manager_.get(); } void SetVisible(bool visible); bool visible() const { return visible_; } void SetThrottleFrameProduction(bool throttle); void StartPageScaleAnimation(const gfx::Vector2d& target_offset, bool use_anchor, float scale, base::TimeDelta duration); void ApplyScrollAndScale(ScrollAndScaleSet* info); void SetImplTransform(const gfx::Transform& transform); // Virtual for tests. virtual void StartRateLimiter(); virtual void StopRateLimiter(); void RateLimit(); bool AlwaysUsePartialTextureUpdates(); size_t MaxPartialTextureUpdates() const; bool RequestPartialTextureUpdate(); void SetDeviceScaleFactor(float device_scale_factor); float device_scale_factor() const { return device_scale_factor_; } void UpdateTopControlsState(TopControlsState constraints, TopControlsState current, bool animate); HeadsUpDisplayLayer* hud_layer() const { return hud_layer_.get(); } Proxy* proxy() const { return proxy_.get(); } AnimationRegistrar* animation_registrar() const { return animation_registrar_.get(); } bool in_paint_layer_contents() const { return in_paint_layer_contents_; } // CreateUIResource creates a resource given a bitmap. The bitmap is // generated via an interface function, which is called when initializing the // resource and when the resource has been lost (due to lost context). The // parameter of the interface is a single boolean, which indicates whether the // resource has been lost or not. CreateUIResource returns an Id of the // resource, which is always positive. virtual UIResourceId CreateUIResource(UIResourceClient* client); // Deletes a UI resource. May safely be called more than once. virtual void DeleteUIResource(UIResourceId id); // Put the recreation of all UI resources into the resource queue after they // were evicted on the impl thread. void RecreateUIResources(); virtual gfx::Size GetUIResourceSize(UIResourceId id) const; bool UsingSharedMemoryResources(); int id() const { return id_; } // Returns the id of the benchmark on success, 0 otherwise. int ScheduleMicroBenchmark(const std::string& benchmark_name, scoped_ptr value, const MicroBenchmark::DoneCallback& callback); // Returns true if the message was successfully delivered and handled. bool SendMessageToMicroBenchmark(int id, scoped_ptr value); // When a SwapPromiseMonitor is created on the main thread, it calls // InsertSwapPromiseMonitor() to register itself with LayerTreeHost. // When the monitor is destroyed, it calls RemoveSwapPromiseMonitor() // to unregister itself. void InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor); void RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor); // Call this function when you expect there to be a swap buffer. // See swap_promise.h for how to use SwapPromise. void QueueSwapPromise(scoped_ptr swap_promise); void BreakSwapPromises(SwapPromise::DidNotSwapReason reason); size_t num_queued_swap_promises() const { return swap_promise_list_.size(); } void set_surface_id_namespace(uint32_t id_namespace); SurfaceSequence CreateSurfaceSequence(); void SetChildrenNeedBeginFrames(bool children_need_begin_frames) const; void SendBeginFramesToChildren(const BeginFrameArgs& args) const; void SetAuthoritativeVSyncInterval(const base::TimeDelta& interval); protected: LayerTreeHost(LayerTreeHostClient* client, SharedBitmapManager* shared_bitmap_manager, gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, TaskGraphRunner* task_graph_runner, const LayerTreeSettings& settings); void InitializeThreaded( scoped_refptr main_task_runner, scoped_refptr impl_task_runner, scoped_ptr external_begin_frame_source); void InitializeSingleThreaded( LayerTreeHostSingleThreadClient* single_thread_client, scoped_refptr main_task_runner, scoped_ptr external_begin_frame_source); void InitializeForTesting(scoped_ptr proxy_for_testing); void SetOutputSurfaceLostForTesting(bool is_lost) { output_surface_lost_ = is_lost; } MicroBenchmarkController micro_benchmark_controller_; private: void InitializeProxy(scoped_ptr proxy); void PaintLayerContents( const RenderSurfaceLayerList& render_surface_layer_list, ResourceUpdateQueue* queue, bool* did_paint_content, bool* need_more_updates); void PaintMasksForRenderSurface(Layer* render_surface_layer, ResourceUpdateQueue* queue, bool* did_paint_content, bool* need_more_updates); bool UpdateLayers(Layer* root_layer, ResourceUpdateQueue* queue); void UpdateHudLayer(); void TriggerPrepaint(); void ReduceMemoryUsage(); void PrioritizeTextures( const RenderSurfaceLayerList& render_surface_layer_list); void SetPrioritiesForSurfaces(size_t surface_memory_bytes); void SetPrioritiesForLayers(const RenderSurfaceLayerList& update_list); size_t CalculateMemoryForRenderSurfaces( const RenderSurfaceLayerList& update_list); bool AnimateLayersRecursive(Layer* current, base::TimeTicks time); struct UIResourceClientData { UIResourceClient* client; gfx::Size size; }; typedef base::hash_map UIResourceClientMap; UIResourceClientMap ui_resource_client_map_; int next_ui_resource_id_; typedef std::vector UIResourceRequestQueue; UIResourceRequestQueue ui_resource_request_queue_; void RecordGpuRasterizationHistogram(); void CalculateLCDTextMetricsCallback(Layer* layer); void NotifySwapPromiseMonitorsOfSetNeedsCommit(); bool inside_begin_main_frame_; bool needs_full_tree_sync_; base::CancelableClosure prepaint_callback_; LayerTreeHostClient* client_; scoped_ptr proxy_; int source_frame_number_; scoped_ptr rendering_stats_instrumentation_; bool output_surface_lost_; scoped_refptr root_layer_; scoped_refptr hud_layer_; scoped_ptr contents_texture_manager_; scoped_ptr surface_memory_placeholder_; base::WeakPtr input_handler_weak_ptr_; base::WeakPtr top_controls_manager_weak_ptr_; const LayerTreeSettings settings_; LayerTreeDebugState debug_state_; gfx::Size device_viewport_size_; bool top_controls_shrink_blink_size_; float top_controls_height_; float top_controls_shown_ratio_; float device_scale_factor_; bool visible_; base::OneShotTimer rate_limit_timer_; float page_scale_factor_; float min_page_scale_factor_; float max_page_scale_factor_; gfx::Vector2dF elastic_overscroll_; bool has_gpu_rasterization_trigger_; bool content_is_suitable_for_gpu_rasterization_; bool gpu_rasterization_histogram_recorded_; SkColor background_color_; bool has_transparent_background_; typedef ScopedPtrVector TextureList; size_t partial_texture_update_requests_; scoped_ptr animation_registrar_; scoped_ptr pending_page_scale_animation_; // If set, then page scale animation has completed, but the client hasn't been // notified about it yet. bool did_complete_scale_animation_; bool in_paint_layer_contents_; int id_; bool next_commit_forces_redraw_; scoped_refptr overscroll_elasticity_layer_; scoped_refptr page_scale_layer_; scoped_refptr inner_viewport_scroll_layer_; scoped_refptr outer_viewport_scroll_layer_; LayerSelectionBound selection_start_; LayerSelectionBound selection_end_; SharedBitmapManager* shared_bitmap_manager_; gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; TaskGraphRunner* task_graph_runner_; ScopedPtrVector swap_promise_list_; std::set swap_promise_monitor_; uint32_t surface_id_namespace_; uint32_t next_surface_sequence_; DISALLOW_COPY_AND_ASSIGN(LayerTreeHost); }; } // namespace cc #endif // CC_TREES_LAYER_TREE_HOST_H_